Change Devourer, Rather Than Nerf It.

LilxPaprika··1 votes·907 views

I do not think you should nerf it. I think you should change it. I'm fine with it being really powerful. But powerful on any champion that benefits from attack speed. be it Irelia, Vi, shen, sion even (good on his passive), champions who don't have on hit in their kits. Get to the root of the problem. And that is removing how its interaction with champion kits. In its current form it has too many variables to balance each champion according to it.

Posted this a while back:

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/7ilJXEab-devourer-idea-burrowers-bounty This active allows to you release three auto attacks worth of on hit effects into one auto. But your next two autos will be devoid of on hit effect. (so your regular auto + borrows next two would-be-auto's on hit effects). This would be similar to hydra in that it will have low CDR on it maybe 5 seconds. and or whenever you payoff the borrowed autos.

You don't have more dmg over the long run, but you can compact your damage with this item.

if you want to make it scaling: maybe increase the dmg based on how many stacks you have up to a maximum. and maybe a bit per champion kills. that you can lose if you die like mejais.

Another/Or Additional solution: Bring back

Spirit of the Ancient Golem > > Stats: > +250 health > +20 Armor > +10% cooldown reduction > Unique Passive – Tenacity: The durations of stuns, slows, taunts, fears, silences, blinds, and immobilizes are reduced by 30%.

This way champions like volibear nocturne... can opt for item 3006 instead of devourer. Thanks to the tenacity.

Ancient golem+item 3053 item 3153 item 3006

3 Comments

bbb1 votes

No, the "change" about that link you posted is bad. Like think about KINDRED E, you can proc it instantly with that thing. And you dont need for nothing the next on hit effects because you just use the E stacks. Passive damage is not that much on 2 hits compared with an entire free E third proc. Bad idea no hate donate.

LilxPaprika1 votes

Well that's an example. Brainstorming ideas. All I'm trying to say is there are other routes that could be taken.

Example give the item bonus movement speed if within so much range of a target that is below 15% health. Only when running towards them. Larger range if ranged champion. This is always handy on auto attack heavy champions. Like would be great on shen to use his q effectively.

LilxPaprika1 votes

Having a mordekaiser W like passive would be cool. A low target would have a small ring indicator around them. If you enter it as you close in on them you gain movement speed. Once you enter it, it stays for 3 seconds. There could be like a 10 second cool down per target like udyr stun/ekko passive.

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