Season 6 Possibility: Boots Revamp

Meep Man··1 votes·855 views

item 1001 Tier 0 Boots Boots of Speed UNIQUE PASSIVE- Enhanced Movement: +25 Movement Speed

item 3006 Tier 1 Boots Berzerker's Grieves +20% Attack Speed UNIQUE PASSIVE- Enhanced Movement: +35 Movement Speed UNIQUE PASSIVE- Berzerker's Call: Gain +20 movement speed for 1.75 seconds after using a basic attack

item 3117 Tier 1 Boots Boots of Mobility +50% Health Regeneration UNIQUE PASSIVE- Enhanced Movement: +25 Movement Speed UNIQUE PASSIVE- Wanderer's Way: The movement speed given from this item is increased to +105 movement speed after being out of combat for 5 seconds

item 3009 Tier 1 Boots Boots of Swiftness +200 Health UNIQUE PASSIVE- Enhanced Movement: +50 Movement Speed UNIQUE PASSIVE- Slow Resistance: +25% Slow Resistance

item 3158 Tier 1 Boots Ionian Boots of Lucidity UNIQUE PASSIVE- Enhanced Movement: +45 Movement Speed UNIQUE PASSIVE: +15% Cool Down Reduction

item 3111 Tier 1 Boots Mercury Treads +35 Magic Resist UNIQUE PASSIVE- Enhanced Movement: +30 Movement Speed UNIQUE PASSIVE- Tenacity: +25 Tenacity

item 3047 Tier 1 Boots Ninja Tabis +30 Armor UNIQUE PASSIVE- Enhanced Movement: +35 Movement Speed UNIQUE PASSIVE- Ninja Block: Reduces the damage from basic attacks and single target spells by 7%.

item 3020 Tier 1 Boots Sorcerer's Shoes +20 Ability Power UNIQUE PASSIVE- Enhanced Movement: +30 Movement Speed UNIQUE PASSIVE: +15 Magic Penetration


Yordle Stompers Tier 2 Boots item 1001 + item 1001 + 1250 Gold UNIQUE PASSIVE- Enhanced Movement: +30 Movement Speed UNIQUE PASSIVE- Phantom: This unit ignores unit collision. Active- Flash: Teleport to the target location (150 second cool down) (400 range) (A replacement to Flash. Has an awkward build path and high end cost to warrant's its useful active)

Kinkou Boots Tier 2 Boots item 3111 + item 3047 + 0 Gold +50 Armor +45 Magic Resist UNIQUE PASSIVE- Enhanced Movement: +45 Movement Speed UNIQUE PASSIVE- Tenacity: +35 Tenacity UNIQUE PASSIVE- Ninja Block: Reduces the damage taken from basic attacks and single target spells by 10%. Active: Blocks the next 2 basic attacks or single target spell that hits this champion entirely (75 second cool down)

Shoes of the Caretaker Tier 2 Boots item 3009 + item 3117 + 0 Gold +350 Health +50% Health Regeneration UNIQUE PASSIVE- Enhanced Movement: +55 Movement Speed UNIQUE PASSIVE- Wanderer's Way: The movement speed given from this item is increased to +135 movement speed and the health regeneration increased to 100% when out of combat for 5 seconds UNIQUE PASSIVE- Slow Resistance: +35% Slow Resistance Active: Become immune to movement speed slows for 5 seconds (75 second cool down)

Scout of the Mothership's Treads Tier 2 Boots item 3006 + item 3158 + 0 Gold +40% Attack Speed UNIQUE PASSIVE- Enhanced Movement: +45 Movement Speed UNIQUE PASSIVE- Berzerker's Call: +25 movement speed for 2 seconds after using a spell or basic attack UNIQUE PASSIVE: +20% Cool Down Reduction Active: The attack speed given by this item is doubled for 4.5 seconds (75 second cool down)

Ascension Boots item 3158 + item 3020 + 0 Gold +35 Ability Power UNIQUE PASSIVE- Enhanced Movement: +50 Movement Speed UNIQUE PASSIVE: +20 Magic Penetration UNIQUE PASSIVE: +15% Cool Down Reduction Active: For 5 seconds, your character ascends, gaining 25% increased size and increasing the magic damage they deal by 10%. This is extended by 2.5 seconds and increased by 5% for every kill scored during this duration (75 second cool down)

Yay or nay?

7 Comments

TheI3igDaddy2 votes

I'm honestly for changing up the original boot upgrades, and I DO like yours that are presented, but once you started combining two of them at a time I was kinda turned off.

We're not at the mall, we shouldn't be spending a lot of time thinking about which shoes to buy. They should be blunt and up-front about what they provide, and then you focus on the rest of your build.

Sukishoo1 votes

I think they should take note from SMITE: Battleground of the gods and make boots give bonus damage, mana, ect.

The5lacker3 votes

AD/AS Boots, AP Boots, Tanky Boots, Sustain/Support boots. Then a series of Boot Enchantments that relate to various movement styles, like %bonus upon autoattacks, or %bonus when out of combat, etc.

Much better than the completely insane idea of Flash Boots, which is a staggeringly terrible idea.

Sukishoo2 votes

But then again, we'd have more odd questions of "How do boots give damage?!" like the thing with Jarvan's flag "Why does a flag give Armor?!" (which was then removed XD)

The5lacker1 votes

How does books turn into guns turn into books?

And J4's flag's Armor was removed because it was excess power on a strong jungler, not because it didn't make sense.

Sukishoo1 votes

Because they are special?

But it was pointed out in the patch notes as not making sense XD

supes the lost1 votes

I always thought the item 3152's build path was funny because of that.

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