BANS in ARURF

MeowGath·3/7/2017, 8:05:34 PM·1 votes·558 views

All Random Ultra Rapid Fire. Yeah, I love this game mode. I mean, really? Who wouldn't enjoy a sweet 80% CDR that even applies to summoner spells and item actives?

There's something i was discussing with some players in post-game chat and we agreed on BANS in ARURF.

In ARURF champions are selected randomly and that is perfectly fine, because then there is more variety in this game mode. Seeing i.e. MasterYi, Evelynn or Katarina every game might become frustrating at some point. There are quite a few champions that are simply extremely powerful in this game mode. There's no denying that fact. However, as random that random can get, IF such a champion is assigned to player A, the other team is basically being punished for the champion just being in player A's team. It's not player A's fault that he/she got that champion assigned to him/her. After all, it's random. It's not the champion's fault either for being OP in ARURF, because EVERY champion's skillset works in a different way. Still, the ability rule out some champions out of the 'champion box of RNG' by banning them in champ select might relieve most players. Perma-bans are not necessary (like Teemo and Karthus in One for All). Honestly, I'd say 6 bans would be enough for ARURF (I guess you could call it a Random Draft Pick). 10 bans would reduce the champion pool a bit too much.

Maybe I'm overlooking some things, so please keep in mind that this is merely an idea.

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