Why are scarecrows scary? (A thread about Fiddlesticks)
Good Morning Boards! (or whatever it is in your timezone).
There is something that is really bugging me recently: why am I not seeing more of that handsome scarecrow in the rift? I mean, strong jungle sustain, uncounterable cc, extremly good trading potential and a ult that can singlehandly win a teamfight - in theory I he should be a total pick or ban case like he has been in the past, and yet... I barely see him. And I wonder why. His kit is not only strong on paper, so that's not the problem... But what is it then?
I will go ahead now and state that he is in need of a rework - and that not just because of popularity reasons. There are some real issues with his kit, most of them lying in the total lack of counterplay, but it's also really clunky at some points. Let's be honest about that, compared to modern champions poor Fiddles looks really outdated and feels weird to play. Something that is also caused by something that is the absolutely WORST thing in my eyes: a poor theme to gameplay translation in combination with the lack of a real theme.
I'm not really talking about lore here (since he currently has none), but more about the basic theme that he has: the "cursed scarecrow", a quite popular horror trope back in the past (not so much nowadays tho).
But... what is so scary about some sticks and some cloth?
At first it appears neither dangerous nor threatening.
_Imagine being out in the country, the sun is setting and you are looking into the distance. There is literally nothing for miles apart from the road, the fields and this ugly as fuck thing someone has put up to shoo the birds away. You barely pay any attention to it until you slowly notice something. Wasn't this thing supposed to be a little more to the left? Meh, maybe it's just the summer heat messing with your brain... The next moment you look at it it seems like it's looking at you. You have no idea why, but you could have sworn that it had turned a little towards you. You keep an eye on it, but nothing happens, no matter how long you watch it. A crow flies down and sits down behind the scarecrow. "What a useless thing", you think, "Doesn't even keep brids away...". So you look away again, but when you look back a second later there is no doubt that something is wrong: the scarecrow has moved about fiften steps towards you. There was no sound, apart from the wind blowing through the fields. It's not moving. It just hangs there, completly lifeless - until you blink and it's suddenly even closer to you. Even more crows gather around you, but they are strangely silent, so you don't even notice them at first. Irritated you stumble backwards, keeping an eye on that weird thing that shows no intention of actually moving. You run, leaving that cursed place, but then you notice something and stop. In front of you a murder of crows sits on the ground, all of the birds staring on you as if they are waiting for something. _ Before you turn around, you realize that it was a great mistake to stop running, as you feel an unnatural breath reeking of hay and cloth on your neck. It's the last thing you notice before the darkness consumes you...
OK, maybe I got a bit carried away while writing that, but his general theme should be clear: it's the uncanny feeling that something is somehow terribly wrong. Something is moving although it's not supposed to be - but the tricky thing is: you don't actually SEE it moving. You know it can't move. It's just some wood, no? But yet it did move in that one second when you weren't looking, slowly coming closer and closer...
Now combine that with Alfred Hitchcock's "The Birds" and you you have Fiddlesticks, the manifestation of the uncanny. That's his theme. Yet the execution of that ingame has not really been sucessfull. Fear and life-drain make sense as stereotypically "evil" mechanics, but how they currently work barely has the desired effect, neither does the player feel like commanding a manifestation of fear, nor is the enemy player specifically creeped out by Fiddle - if most he is anyoed because he cannot trade anyways against Fear + Silence + Drain.
How exactly a rework would go, that's nothing I'm completly sure about since it will be really complicated to make this theme really work without reducing him to some kind of horror-carricature.
At first it has to be said that causing fear and life drain are basic mechanics and his kit needs to somehow interact with crows. A first step would be to change Dark Wind so it works like in the Twist of Fate cinematic: a murder of crows rushes over the enemy, hindering them and reducing their vision temporarely (that last part would go perfectly with his creepy theme).
Another kay aspect would be to give him MASSIVE bonuses while the enemy team has no vision on him. That would go good into the theme. Remember the part of the story where you stare and stare yet nothing happens? As long as you can see Fiddles from afar it's not a problem. The problem is when you suddenly DON'T see him...
Well, anyways, just my 2 cents. Or what do you guys think about Fiddles?
EDIT 1: I copy a post of mine into the op because I think the idea is neat. (also I used this edit to fix some typos)
Well I thought of something that could work with this.
Imagine Fiddles being able to place mutiple scarecrows on the field and whenever one of these scarecrows is not under enemy team vision he can lose his current "scarecrow" and change into the next one. The spell for that could be a 4 second channel, so it can't be used for "lol you can't kill me stuff". He leaves an "empty" scarecrow behind at that position.
Those scarecrows do nothing, give medicore vision and they can be attacked.
Now, let's step this up a little. Remember what I said about dark wind before, about turning it into a vision denial tool? Now the twist: Dark Wind can now be cast from ANY scarecrow position, no matter how far away fiddle is. If he is not casting it himself the damage can be lower, but the vision block should be enough to allow him a "warp in". Now also alow it ti turn of wards temporarely and it's an awesome spell ^^
Of course for this the rest of the kit would require some changes too, but I think the result could be extremly terrifying (and awesome).
Imagine suddenly finding a scarecrow in your jungle. Do you attack it and risk fiddle going Dark Wind -> Warp in? Or do you leave the area as fast as possible, but then risk to fall behind in your jungle? A simply passive token, yet it can have such an psychological effect :D
Smoke Grenade? I think that'd be interesting. Also, I think Fear is currently useless in it's current iteration for Fiddlesticks. It's up to 2.25 second of very lightly walking in the opposite direction. It's not "AAHH! DO NOT WANT!" kind of scare, but more of a "Ew, get away!" Kind of scare and that doesn't work thematically. If Fiddlesticks were to become more interesting, here's what I suggest (Disclaimer: I don't claim this is balanced bit it's just my ideas for a rework):
Q in that it will hit targets in a rectangle rather than a cone.
a bit but honestly, it is EXACTLY what Fiddlesticks needs.
Tunnels here' I meant it in the sense that it sounds pretty much like that to me, except they grant vision and would take a few hits but otherwise act as a mobility tool that punishes the enemy for not seeking out where you put them.
whose Q would better serve as a W, her Twin Fangs serve better as her Q and her Miasma best serve as an E due to it being the only non-spammable spell (bar most ultimates) in her kit.