I honestly don't blame Riot for pushing for shorter games

Mannny··1 votes·386 views

With the statistics, it makes sense. I see people on the boards complaining how games are straight stomps and should be longer, but then when URF comes out the playerbase spikes up and is ready to play. It then drops drastically. People would rather not play at all if URF isn't around. Given this, why wouldn't Riot as a business push for shorter, more hectic games such as URF?

6 Comments

SEKAI1 votes

Riot refuses to make URF permanent in the rotating gamemode because they know for a fact players get bored of it incredibly quickly, and so to remain the mode permanently fresh they intentionally make it a very rare occurrence.

URF only proves that the game becomes unbalanceable in such a "quick" environment, to the point Riot has to disable champs for the players that removes them from the mode entirely, while other champs who scale with faster speeds on everything will do incredibly while and those who are more slow paced suffer extremely bad. If anything, it only shows that League can not head that way.

Mannny1 votes

If that's the case then why do so many people flock to play URF when it does come out? It happens whenever it's up and running. If people got bored, they wouldn't want to play URF when it does come out.

SEKAI1 votes

{quoted}

If that's the case then why do so many people flock to play URF when it does come out? It happens whenever it's up and running. If people got bored, they wouldn't want to play URF when it does come out.

Because it's a game mode that comes out rarely?

URF is like what McDonald's was to the kids and teenagers in Asian countries back in the 70s or something, where they only go to eat as a treat of sort and thus held by them to an almost sacred status because of it. However it still doesn't mean McDonald's sells remotely good food. Same stuff.

People run to URF when it's opened because of scarcity. However URF is actually not fun if you play it for long periods of time, like when it was introduced for the very first time ever where it stayed up longer than it does nowadays, and people realised how frustrating of an experience it actually is (I mean, what do you expect, the premise of the mode is that the game becomes so extreme nothing has any counterplay at all, and everything is just death-balling to the max), and Riot knows that which is why Riot intentionally makes its opening a scarcity in the first place.

URF is the junk food of LoL, but don't mistake people's appetite for junk food as a sign that URF is objectively good. It really isn't. And subsequently, it is also not a good idea to use it as a base for League.

Mannny1 votes

Yet the other game modes that come out rarely don't draw in nearly as much players as URF.

C9 Squeeky 1 votes

Because URF is the epitome of imbalance and players want to feel good about themselves & think they're good/skilled by spamming abilities infinitely rather than managing mana, farming, using CD windows, trade patterns, juking, outplaying, macro decisions, gank routes etc.

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