Trick2G tanks 39 tower shots relatively problem free

The Highest Noon··4 votes·2,000 views

...but I'm sure you all have your own complaints about the game. You can blame the 'dyr, the you blame the feed, but I'm just gonna complain about towers being completely useless.

37 Comments

Ralanr3 votes

I’m gonna blame 25 minutes in.

chipndip14 votes
  • 25 minutes in

  • It's an outer turret that just happens to still be up by then

  • Dude is level 15 by 25 minutes in, spamming shields and life stealing under the weakest turret type in the game

39 shots oh shit

AlienPrimate3 votes

All <Removed by Moderation> on the boards saying armor doesn't do anything

[zombie-brand-facepalm]

Salvor Hardın2 votes

Against champions in this "true damage meta".

item 3153 item 3031 item 3071 item 3035

To call anyone an idiot anybody with a different opinion is offensive enough.

AlienPrimate1 votes

Well it is pretty idiotic to call armor a useless waste of gold when you can do stuff like in this video. Tank 3 people and a tower without dying over and over all game with just a frozen heart and ninja tabi. I say people who think armor is useless are idiots because I play almost exclusively tanks and build armor every single game. Them saying armor is useless is just as idiotic as me saying that lethality is useless (which it is against tanks). It serves a purpose of blowing up a squishy just a armor serves a purpose of extending your life against physical damage.

Also, bork is terrible against armor. If you build bork against me in top and I rush frozen heart, you will do about the same damage as a cannon with your autos.

saltran1 votes

"The Gameplay Boards are a numch of idiots" is offensive?

Totally Not Jinx1 votes

It does go against the Universal Rules:

Always be respectful to players, community members, moderators, and Rioters.

So there's that.

[slayer-jinx-wink]

Please keep it civil! I'd appreciate you forever.

Totally Not Jinx1 votes

Hi, yes hello!

I've edited your comment because calling people names or insulting them is against the Universal Rules.

Pls don't do that again, okay?

[slayer-jinx-catface]

If you have questions, feel free to talk to us in the The Boards Moderation Discord or the Discuss the Boards sub-board.

Let's just behave! -Said no one ever. ---Totally Not Jinx

Sona Ping2 votes

I forget when but we already had this thread. kinda silly point to make when it's a 10kill, level 15, tank built Udyr who has already outscaled, spamming shields while vamping on the minion wave.

The Highest Noon3 votes

[{quoted}](name=Sona Ping,realm=NA,application-id=3ErqAdtq,discussion-id=qufAZlvP,comment-id=0002,timestamp=2018-07-31T16:33:40.598+0000)

I forget when but we already had this thread, kinda silly point to make when it's a 10kill, level 15, tank built Udyr who has already outscaled, spamming shields while vamping on the minion wave.

39 shots tho, fam? THIRTY-NINE TOWER SHOTS? Shields, vamps, etc does not excuse something like that.

Sona Ping3 votes

[{quoted}](name=The Highest Noon,realm=NA,application-id=3ErqAdtq,discussion-id=qufAZlvP,comment-id=00020000,timestamp=2018-07-31T16:38:46.210+0000)

39 shots tho, fam? THIRTY-NINE TOWER SHOTS? Shields, vamps, etc does not excuse something like that.

Yeah, why not? Why doesn't that work? League is just numbers, my dude. And he had the numbers to do this thing in this situation. You can do also sorts of interactions like that in the game.

For gameplay, the opposing team is supposed to be the threat, not the field. Champions scale through the game and they outscale the environment; champions can have hard time fighting jungle monsters and even get killed early, but the champions scale and later take no damage. Dragon goes from wrecking your champion to being solo'd. Even Baron. Towers aren't any different.

Sure, I am on board if people want to buff tower health or something, but this isn't shocking or demonstrates anything to me. This stuff happens, you can find stuff like temporary 100% damage reduction or 100-0 1hits because they got the numbers for it.

The Highest Noon1 votes

And that's terrible by design. In no situation whatsoever should any one champion be unthreatened by sustained turret damage.

Sona Ping2 votes

[{quoted}](name=The Highest Noon,realm=NA,application-id=3ErqAdtq,discussion-id=qufAZlvP,comment-id=0002000000000000,timestamp=2018-07-31T17:29:32.929+0000)

And that's terrible by design. In no situation whatsoever should any one champion be unthreatened by sustained turret damage.

Why? Why is that "terrible by design"?

The Highest Noon1 votes

[{quoted}](name=Sona Ping,realm=NA,application-id=3ErqAdtq,discussion-id=qufAZlvP,comment-id=00020000000000000000,timestamp=2018-07-31T17:32:08.922+0000)

Why? Why is that "terrible by design"?

Because defensive bastions are intended to be a threat. That's why they exist. To be able to just endure it all with near zero repercussion is bad. If turrets can't defend, why do they exist?

Zone of Endless1 votes

[{quoted}](name=The Highest Noon,realm=NA,application-id=3ErqAdtq,discussion-id=qufAZlvP,comment-id=000200000000000000000000,timestamp=2018-07-31T18:35:23.136+0000)

Because defensive bastions are intended to be a threat. That's why they exist. To be able to just endure it all with near zero repercussion is bad. If turrets can't defend, why do they exist?

But it's not intended to be such a threat that it can reliably defend itself. Turret exist as an obstacle to prevent a team from pushing too fast. If you buff turret to the point where people are afraid of it the game will turn into a 60 minutes farm fest for 6 items and one team fight that win it all.

Turret needs buffing, but you can't buff it and make it scale so hard that fed champ are afraid of it. The reason the scaling on turret cap at 45 minutes is so games can end in a reasonable amount of time.

The Highest Noon1 votes

[{quoted}](name=Zone of Endless,realm=NA,application-id=3ErqAdtq,discussion-id=qufAZlvP,comment-id=0002000000000000000000000000,timestamp=2018-08-01T02:49:22.578+0000)

Turret needs buffing, but you can't buff it and make it scale so hard that fed champ are afraid of it.

And why not? There's nothing that even hints that the game would last twice as long just because one champion can't tank a turret for ten minutes straight. You're comparing the prevention of 39 tower shots to 30 extra minutes, why? That doesn't make any sense. As well, I don't understand why you think making champions unable to solo tank 39 tower shots is such a bad idea.

Zone of Endless1 votes

[{quoted}](name=The Highest Noon,realm=NA,application-id=3ErqAdtq,discussion-id=qufAZlvP,comment-id=00020000000000000000000000000000,timestamp=2018-08-01T17:02:42.393+0000)

And why not? There's nothing that even hints that the game would last twice as long just because one champion can't tank a turret for ten minutes straight. You're comparing the prevention of 39 tower shots to 30 extra minutes, why? That doesn't make any sense. As well, I don't understand why you think making champions unable to solo tank 39 tower shots is such a bad idea.

because diving become so risky there's no point attempting.

The Highest Noon1 votes

[{quoted}](name=Zone of Endless,realm=NA,application-id=3ErqAdtq,discussion-id=qufAZlvP,comment-id=000200000000000000000000000000000000,timestamp=2018-08-01T23:37:11.196+0000)

because diving become so risky there's no point attempting.

I'd rather there be a substantial risk to running face-first into a cannon than there being little to no risk at all. Bad enough that tanks outdamage everybody else. Now there's not even anything to prevent them from diving? Ehhh.

Zone of Endless1 votes

[{quoted}](name=The Highest Noon,realm=NA,application-id=3ErqAdtq,discussion-id=qufAZlvP,comment-id=0002000000000000000000000000000000000000,timestamp=2018-08-01T23:43:39.203+0000)

I'd rather there be a substantial risk to running face-first into a cannon than there being little to no risk at all. Bad enough that tanks outdamage everybody else. Now there's not even anything to prevent them from diving? Ehhh.

some risk sure, but you dont want to buff it to the point where even tanks or a fed udyr would be afraid of it.

And this is mostly for inner and inhib turret. Outer turret just need a little defensive boost so early laning phase can last a little longer.

The Highest Noon1 votes

[{quoted}](name=Zone of Endless,realm=NA,application-id=3ErqAdtq,discussion-id=qufAZlvP,comment-id=00020000000000000000000000000000000000000000,timestamp=2018-08-01T23:57:15.555+0000)

some risk sure, but you dont want to buff it to the point where even tanks or a fed udyr would be afraid of it.

And this is mostly for inner and inhib turret. Outer turret just need a little defensive boost so early laning phase can last a little longer.

It's funny because they went through all the trouble to buff turrets only to eventually nerf them again in Season 7. Turrets need something to prevent them from going from 100 to 0 by a single champion. That's all I'm asking for. I'm ok with dives and I'm ok with turrets not being the ultimate sharpshooters, but if a fat didgeridoo runs into them and eats every shot for breakfast lunch and dinner and runs out problem free, it's the balance that has a problem.

Illabethe2 votes

So THAT'S how you play Udyr now.....

Man...... I miss the days when Udyr was an AD champ. Apparently now he's a turret buster/tank.......

(jk..... I know...... but I used to be able to 36/0/5 Udyr before the modern runes/items.... I miss THAT Udyr)

PhDs Nuts1 votes

Why is everyone saying 25 minutes? It clearly starts at 21 minutes.

Bears Dont Care1 votes

This is like the...3rd? Version of this bloody topic. Seriouslyif no one cares the first two times, why are we still bothering?

The Highest Noon1 votes

Heck if I know. It's my first time seeing it.

Automated Riven1 votes

https://youtu.be/PZx49LB66Ik

3 years ago towers.

The Highest Noon1 votes

[{quoted}](name=Automated Riven,realm=NA,application-id=3ErqAdtq,discussion-id=qufAZlvP,comment-id=0006,timestamp=2018-08-01T22:55:01.350+0000)

https://youtu.be/PZx49LB66Ik

3 years ago towers.

Jesus lmao I knew it was a problem back then but I didn't know it was THAT much.

Automated Riven2 votes

See my comment below, cause I don't wanna reply with the same post twice. ;)

The Highest Noon1 votes

[{quoted}](name=Automated Riven,realm=NA,application-id=3ErqAdtq,discussion-id=qufAZlvP,comment-id=000600000000,timestamp=2018-08-01T23:17:25.692+0000)

See my comment below, cause I don't wanna reply with the same post twice. ;)

Well technically for me right now it's "above" but I get it. xD I thought the purpose of reworking turrets to do exponentially increased damage was to fix stuff like that, though.

Automated Riven1 votes

No. That was to make dives a bit more risky. They added the backdoor damage reduction to stop that.

The Highest Noon1 votes

[{quoted}](name=Automated Riven,realm=NA,application-id=3ErqAdtq,discussion-id=qufAZlvP,comment-id=00060000000000000000,timestamp=2018-08-01T23:30:48.787+0000)

No. That was to make dives a bit more risky. They added the backdoor damage reduction to stop that.

Mm, makes sense. I just want turrets to be more useful is all. tanking 39 shots in 2018 kinda hurts lol

Bijeesny1 votes

[{quoted}](name=Automated Riven,realm=NA,application-id=3ErqAdtq,discussion-id=qufAZlvP,comment-id=0006,timestamp=2018-08-01T22:55:01.350+0000)

https://youtu.be/PZx49LB66Ik

3 years ago towers.

But Yi would probably die if he didnt activate Ohmwercker

Automated Riven1 votes

Actually, I couldn't find a video, but in season1-2 you could do it 100-0 with a tank. Before ohmwrecker existed. Full tank malphite I know could do it. And off tanks like udyr did it with 50% HP remaining.

Bijeesny1 votes

[{quoted}](name=Automated Riven,realm=NA,application-id=3ErqAdtq,discussion-id=qufAZlvP,comment-id=000600010000,timestamp=2018-08-01T23:16:37.798+0000)

Actually, I couldn't find a video, but in season1-2 you could do it 100-0 with a tank. Before ohmwrecker existed. Full tank malphite I know could do it. And off tanks like udyr did it with 50% HP remaining.

But towers did more dmg as far as I remeber didnt they?

Automated Riven1 votes

I'm gonna check. I honestly don't think so tho. People have gotten better at abusing them for sure.

It also used to only target champions who were in front of towers. But people got super good at abusing that feature they had to change it so that it would target enemy champions dealing damage behind the tower as well.

Automated Riven1 votes

I'm replying here again just so you get the notifications.

I went through the patch notes and I couldn't find anything where the actual damage was adjusted, simply the scaling of the ramp up. And I believe it's about 2.5 percent less damage, however it ramps up faster. (was 225% damage after 4 attacks. However is now 220% after 3 attacks) so towers should be more effective now.

Also considering all the base stats from runes we lost in preseason, towers should be doing more damage now they they ever have before as a general rule.

The Highest Noon1 votes

{quoted}

But towers did more dmg as far as I remeber didnt they?

If I remember right Towers did flat damage way back when, and it might've been higher than the first few shots of today's towers, but in the current season tower damage scale but up to a cap.

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