Riot,can you do something about towers? they are as durable as wet paper towels.

Rikari··88 votes·2,282 views

Also,can you make the rift herald useful?

Riot: You think they're weak now? no,no,no,let me show you what weak is. Yorick R + item 3512 + Rift Herald NOW THEY'RE WEAK. Better send the whole team top or lose an inhib @18 minutes. It's actually safer to hug super minions.

52 Comments

Fondling Gems32 votes

Stop insulting my wet paper towels.

Melledoneus6 votes
Eternal Torment6 votes

they aren't weak per say, they are just situationally vurnerable. you think Towers are weak now? you should have seen league on release when Towers could prioritize and target wards and had no resistances whatsoever nor the earlygame damage reduction.

Rikari9 votes

you mean the support could dive me with a sightstone before?

Eternal Torment4 votes

yep, that was a legitimate Thing, you can even find it on YouTube XD

point is, Towers are weak IF you have the right picks, if you have a full mage team no way you can rush down their turrets

Iźuku Midoriya5 votes

i just feel they get outscaled to the point that people can take 20 tower shots in a row and be above half HP and maybe thats what riot wants but then it feels towers just dont have a use later on in the game

Eternal Torment5 votes

Towers are actually really strong now, true, they can be splitpushed down hard by champs like yorick or trynda and a lot of attack damage champs with some good attack speed, but they are damage wise really powerful. sure, specific cases like a lategame vlad or a tank karma (still a Thing apparently) or the new maokai can tank turrets out the asss, but as i said, those are really specific cases. they are both gamestage and performance reliant and can't just be done by every man. coordination and persistance are what makes Towers go down so easily to the untrained eye, but honestly, all you Need to do is Keep your lane guarded well and your Towers are nearly invincible. nearly, they can still fall hard, but until they effectively can be rushed and sieged it takes a while. even a heimerdinger, the king of all sieges, in a free lane and with a fully Build morell Needs at least 8 to 10 minutes into the game until his enemy lane Tower goes down.

the reason why Towers appear so weak is because they have become pretty unbalanced in their worth. they are a massive objective to take, but not worth even a glance if you have to defend it. Towers would be a lot stronger by the appearance if people would give defence a bit more weight then offense and not just run that shit like Kevin hard.

Bob the Toastr1 votes

Nah, I can kill first turret in like 6 or 7 with Heimer.

PrinceOfStorms5 votes

if you have a full mage team no way you can rush down their turrets

Unless you have Ziggs, who will take two towers faster than Al Qaeda.

FatedSaviour1 votes

if with the ap scaling and you all build glass cannon and get an elixir you can actually take down towers really quickly, i mean, i think (it was 50% wasnt) it is too much scaling, maybe dial it down to 30% ap on tower hit

Need Gold 4 Tent1 votes

don't forget item 3100

korg0231 votes

You must be joking right? Ap mages deal more damage to towers than AD based champions.

NineTailedMystic1 votes

Per hit because they get 50% AP + 100% AD, but since ADs have higher AS and often build AS, they kill them faster.

Automated Riven1 votes

used to be that a full tank could 1v1 the tower in about 25-30 seconds. without a minion wave. and with half health after.

Need Gold 4 Tent1 votes

FoN, huh? I think I remember doing that on Cho

Need Gold 4 Tent1 votes

Oh, the 5 man with promote/tp and rally/tp rushing 1 lane? good times, good times.

Darkdemon6532 votes

[{quoted}](name=Click R for Win,realm=EUW,application-id=3ErqAdtq,discussion-id=quEaQ3tF,comment-id=0000,timestamp=2017-05-29T22:06:59.604+0000)

they aren't weak per say, they are just situationally vurnerable. you think Towers are weak now? you should have seen league on release when Towers could prioritize and target wards and had no resistances whatsoever nor the earlygame damage reduction.

Champions are far stronger than they used to be as well. Relative to champion strength, turrets are laughably weak compared to how they used to be.

Automated Riven1 votes

you obviously have a poor memory if you think that champions are more powerful now then they used to be. Everything has been nerfed repeatedly from season 1-2. AP champs are looking at 6-7 hundred ap full build with boots where before they used to get 1000+ 600 ap used to be a midgame stat from alot of mages. ad has gone down across the board. champions like jax and poppy and fiora were reworked so they werent as cancerous to play against. (late game jax used to have 3500 health with a full damage build) if you think champions are stronger now, I am sorry, but your wrong. If season 2 jax was released into the game now he would be so op that he would be perma banned inside 2 days.

Pater Gascoigne1 votes

Never forget the wards + Rally level 1 cheese.

DRAGOON Burst3 votes

Sounds like the towers are only made of 1-ply.

Calabok3 votes

if they're Brawny towels, then nothing needs changing.

Cosmic Warper3 votes

I'm ok with turrets being easy to take down, since they're the most important objectives to create leads, but they should not deal wet noodle damage after the first 3-5 minutes in the game.

PePsiLemoNN2 votes

Riot,can you do something about towers? they are as durable as wet paper towels.

Also,can you make the rift herald useful?

?

Cosmic Warper1 votes

{quoted}

?

Yeah this guy contradicted the title with the content... Wants turrets to be durable, wants to buff herald lmao

SSJTribe2 votes

I think he is trying to say that towers are so weak that you don't even need Rift Herald to easily destroy them. If towers were stronger then Rift Herald might be worth something.

Cosmic Warper1 votes

{quoted}

I think he is trying to say that towers are so weak that you don't even need Rift Herald to easily destroy them. If towers were stronger then Rift Herald might be worth something.

Except the rift herald IS worth something. Tower strength does not affect herald strength as an objective. You take herald to take down towers and open up the map. New herald will always be worth to take (as long as its numbers aren't shit) because the benefits of opening up the map are huge.

SSJTribe1 votes

I agree, merely just trying to explain what I think the OP was getting at.

Jerry Temporary2 votes

Can someone please make a mod that replaces all turrets with rolls of paper towels?

Tobias Brackner1 votes

Show the math to prove it.

Do some work and don't base your opinions on matches where you got beaten by better players.

Doctor Jarvis8 votes

Ooh, math. Ok. I'm going to say now that I have NO agenda as I post this; I'm typing all this before I start to even THEORIZE the calculations.

Towers have, at their most durable, 70 armor and MR. It's worth noting that they ARE susceptible to armor pen and magic pen effects. For our purposes let's ignore that. Now, envision a character with 250 AD and 1 AS; it can be Talon, if you want. The Outer Turrets have the most health, so let's say that's the one we're talking about, with 3500 health. Each auto deals 175 damage to this turret, taking 20 seconds to destroy, without counting minion damage because there's quite a bit of randomness there. Let's just say that, if uncontested and with a big enough wave to allow, it takes this hypothetical character 16 seconds to destroy. That's...actually not terrible. 16 seconds is plenty of time to react, either by moving mid to top or by moving somewhere else on the map to get value out of it. And I mean, 250 AD and 1 AS is either a mid-game carry or later-than-mid-but-not-quite-late-game juggernaut. If someone worse than that tried it, that's way more time.

But hey, I said I don't have an agenda, so let's look at LESS durable towers. Give them 50 armor and MR. Of course, that means its earlier in the game, so the character in question might only have, say, 180 AD and .9 AS. That character takes 64 seconds to take the turret uninterrupted (by the way, I just checked, and 180 AD is ABSURD here, because outer turrets have 50 armor at eleven minutes; if you have 180 AD at eleven minutes, please add me as a friend, I need to climb ranked)

Tobias Brackner2 votes

When can a character expect to have 250 AD?

korg0233 votes

I get it dude,you like that turrets are easy to destroy. The fact is that it is not healthy and it kills the purpose of turrets. They should be safe heaven to dives not some random cheap boost of gold to enemy team. They should protect us not other way around. If i die in lane and lose my tower from just one wave of minions and enemy laner. What is the fantasy and purpose of my tower.

Glory ln Death2 votes

Towers are not meant to protect you. They are meant to protect the Nexus. Kills are not the objective in this game. You are supposed to protect the turrets in order for you to better protect the Nexus.

In the early game, turrets do provide some protection due to their natural strength, but after the first 10 or so minutes, you are the one who needs to do the protecting. Turrets are meant to stop minions, not champions. They are only made to slow champions - so it's your job to keep the champions away from your turrets.

korg0231 votes

it is just matter of preference, maybe i and many others like to think of turrets as something to protect US too not just the nexus. Maybe you like that dives are much easier and that towers fall quick. Maybe you are into fast paced like it is now. But when i fell in love with this game one of reasons was that towers felt safe and i felt safe under them. And many others that started playing at the time i did.

Glory ln Death1 votes

Towers are fine. They fulfill their purpose, and they do provide safety. It's just not the baby-sitter, "don't cross this line" safety you seem to want. It is very easy to punish dives, even if you are outnumbered. If you have issues with it, it's because you aren't playing smart around your towers. You can't just sit under them and afk. You shouldnt be able to do that.

Towers are, and should be, your "territory" where you have an advantage in an otherwise even scenario.

Tobias Brackner1 votes

Darling, don't avoid a conversation because you know you are wrong. I'll give you one more chance to address the my statement before you are dismissed.

Doctor Jarvis2 votes

Any point past the 16 minutes it takes to reach the max of 70 armor and MR, I guess.

Tobias Brackner1 votes

Thanks!

Yeah, people are being huge babies about how weak towers are. They are probably basing their judgement about getting their shit kicked in.

korg0231 votes

You dont need math to see how your whole line of turrets fall in couple of seconds by just mid laner and jungler. I managed to take mid tower tier 1 and tier 2 in two waves of minions with my mid laner just both of us,while enemy was dead. That should never happen ever. Tower fall like dominos. IT takes around 10 seconds to take one tower with just two people.

Tobias Brackner1 votes

Bruh, we just did math to prove you are wrong.

Sounds like this went down around 15+ minutes and the enemy had plenty of time to react. You capitalized on a mistake they made and got rewarded for it.

IT takes around 10 seconds to take one tower with just two people.

First of all "couple" = 2. 10 =/= 2. And ten seconds to kill a tower sounds perfectly fair to me when 15 minutes rolls around.

LadyRenly1 votes

riot made rift herald, they do not want towers to be stronger.

Joseraph1 votes

Honestly this. My 5-man wants to try out something like Yorick, Yi, Ziggs, Trist and Janna. The type of comp that blows turrets up before you can say Allahu Snackbar.

Automated Riven1 votes

Let's be fair tho. With satchel charge ziggs late game 1shots towers.

AL0001 votes

Turret should active to the super turret when see more than 1 champion (and or items) that attacks.

The problem is solved!

Kulle Aid1 votes

towers do as much damage as FULL ap sivir. Tanks just walk in unfazed and walk out. no need to worry, its just tower. not like they used to destroy tanks and actually help the team

Automated Riven1 votes

Sept turrets have only been buffed since earlier seasons and tank items have only been nerfed. There is no logical way that this statement is accurate.

JnFnRu1 votes

They should make it so that if you get hit 3 times by the tower, the 4th time adds 20% dmg, then 5th hit 40% dmg or something, or after the 3rd champion hit change it to the laser continuous dmg that increases rapidly.

Another option is to have towers attack more frequently for less dmg, so many time people can flash out of range just before the next shot would've killed them cause it takes ages to shoot. Or make invulnerability not work on tower hits.

Requiemsfire1 votes

https://youtu.be/GZ3qrW4CQPw

least you won't see something like this anymore.

Bard Blyat Bard1 votes

{quoted}

Also,can you make the rift herald useful?

Riot: You think they're weak now? no,no,no,let me show you what weak is. Yorick R + item 3512 + Rift Herald NOW THEY'RE WEAK. Better send the whole team top or lose an inhib @18 minutes. It's actually safer to hug super minions.

You rather mean"... better send the whole team top AND lose an inhib". Because you know, when you leave your lane for regular shopping and come back a bit too late, your tower might be gone already, so abanding a lane on purpose to stop toplane's retarded/ridiculous AI helpers renders bottom and mid empty. The teleport to base (8 seconds), walking top, probably dying, teleporting back (8 seconds), walking back down. Maybe first turret is down already, they are in your base, so at least you don't have to walk that much anymore, eh...?

It used to be a tower defense game. Now it's a friggin deathmatch bullshit. Let's bulldoze all the walls here, everybody (including me) can move over or trough walls, dash or stun anyways and create some dumb arena deathmatch game. Duration: 10 minutes. This is what RIOT wants so badly.

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