Malzahar; A Very Light Gameplay Update
Malzahar is pretty much viable, but what I am going to do with my ideas is move some things around while overall his kit remains the same, one big thing I am going to do is move his silence to his Null Zone (W) so it will be instant, but no longer be an applied silence. This, in turn, will update Malzahar to have an escape and deal with mobility champions offensively as well; an escape with a zone silence and offensive against mobility with an instant silence to allow Malzahar to deal with the 'mobility creeping', with the silence being no longer applied there can be an easier time to balance Malzahar.
Also my ideas will try to add more in-kit synergy without the need of his ultimate, obviously Nether Grasp will still be a majour source of Malzahar's power as every ultimate on every champion goes, but this is just to make his 3 abilities and Voidlings be slightly less reliant on it and can work together without it.
Basic Attack: Range: 550 units; basic attack animation smoothed out and sped up significantly, this is not Malzahar attacking faster, just easier to basic attack and last hit in the early game without his stunning himself for a second every time he tries to basic attack.
Summon Voidling (Passive): On every fourth ability use, Malzahar summons a Voidling that remains on the field until it is killed or 21 seconds have passed. If Malzahar dies, the Voidling stays behind but stops attacking.
Voidlings grow in size after 7 seconds, gaining 50% bonus attack damage and armor, and frenzy after 14 seconds, gaining 100% bonus attack speed.
Call of the Void (Q): Cooldown: 8/7/6/5/4 seconds; Cost: 50/55/60/65/70 Mana; Range: 1000 units; Portal Width: 400 units Passive: Voidlings deal 10/15/20/25/30(+10%AP) bonus magic damage on-hit.
Active: Malzahar summons two orbs at the target location perpendicular to which way he is facing after a 0.5 second delay deal 80/110/140/170/200(+60%AP) magic damage to all enemies caught between the orbs. If Call of the Void strikes a silenced enemy it will immobilize them for 1.5 seconds.
Null Zone (W): Cooldown: 14 seconds; Cost: 100 Mana; Range: 800 units; Radius; 250 units Malzahar creates a zone of negative energy for 5 seconds at the target location to deal 4/5/6/7/8%(+1% per 100AP) of the target's maximum health as magic damage per second and silence enemies within the zone (max 120 damage per second against monsters).
Malefic Visions (E): Cooldown: 16/14/12/10/8 seconds; Cost: 60/70/80/90/100 Mana; Range: 650 units Passive: Voidlings lower the cooldown of Malefic Visions by 0.25 second on-hit.
Active: Malzahar infects the target enemy's mind to deal 100/140/180/220/260(+100%AP) magic damage over 4 seconds.
If the target dies during this time, they pass Malefic Visions onto the closest enemy, refreshing the duration and restoring 1/1.5/2/2.5/3% of Malzahar's maximum mana.
Nether Grasp (R): Cooldown: 120/100/80 seconds; Cost: 100 Mana; Range: 700 units Malzahar knocks down the target enemy champion and channels for up to 2.5 seconds to suppress them in place and to deal 250/400/550(+130%AP) magic damage over the duration while the channel holds.