Can we makes runes less of an IP sink?
Runes at early stages(t1) costs around 50 IP maximum, which is cheap and efficient. However, then you get to t3 runes, you can spend up to 2000 IP per quint. In other words, 3 certain quints prevent you from buying a 6300. Not only that, they don't even provide double the stats of T1 runes.
Can we reduce the costs of runes so that you can actually think about buying them without having all of your IP disappear right before your eyes? I would love to try other runes and I may even buy a new rune page( which if runes were made cheaper, it would make sense to reduce the price of these), but right now I have my hands tied because of champions I want to buy.