Aatrox, The Darkin Blade: Rework/Retooling Ideas
http://ddragon.leagueoflegends.com/cdn/img/champion/splash/Aatrox_0.jpg
Aatrox is an...interesting champion to say the least. His creation and release are pretty hypocritical, seeing as how he was released during a time when super sustain splitpushing was the meta and riot was looking to change away from that, but seeing as how league as a whole has moved away from this being the most effective tactic, I wanted to retool Aatrox to suit a more team focused league.
WHAT HE IS MISSING Aatrox lacks reliable CC, seeing as how his knockup is only put into effect with the epicenter of his Q - Dark Flight, which is stupidly easy to dodge (it's 75 units lol) since it actually shows you where he's going. A new, more meaningful passive would be useful as well. Bloodwell is clunky, giving attack speed based on how full the bloodwell is and restoring a differing amount of health based on the same variable. The revives is nice for cheese, but unless he's already monstrously ahead or its very early, all the revive allows you to do is take 2 seconds to realize you're about to die. Again.
NEW PASSIVE Passive - The Art of War - For each death, ally and enemy, Aatrox permanently gains .5 AD and 2 health. This passive is global. Passive - Dance of Battle - Aatrox relishes the dance of battle, gaining attack speed 5% / 10%/ 15% / 25% / 30% each time he takes damage from Large Monsters, Epic Monsters, and Enemy Champions.
Q - Dark Flight RANGE: 650 / EFFECTIVE RADIUS: 225 COST: 10% current health COOLDOWN: 16 / 15 / 14 / 13 / 12 Dark Flight ACTIVE: Aatrox dashes to the target area after a brief delay (Interrupting him during this time will cancel his dash, putting it on a 1.5 second cooldown) dealing physical damage to enemies within the radius and knocking them up for 1 second. AVATAR FORM - Darkin's Descent - Aatrox dashes to the target area after a brief delay (Aatrox is invulnerable during this time) dealing physical damage to enemies within the radius and knocking them up for 2 seconds. PHYSICAL DAMAGE: 70 / 115 / 160 / 205 / 250 (+ 60% bonus AD) AVATAR FORM DAMAGE: 120 / 170 / 230 / 280 / 330 ( + 50% bonus AD)
W - Bloody Inspiration RANGE: 1000 COST: 10% current health COOLDOWN: 20 / 18 / 16 / 14 /13 Bloody Inspiration PASSIVE: Allies, while near Aatrox generate stacks of Inspiration, at a rate of 8 per second up to a cap of 100. Bloody Inspiration ACTIVE: Aatrox releases a bloody roar, inspiring his allies, giving them 3% bonus attack speed for every 10 stacks of Bloody Inspiration, as well as increasing their armor and magic resist by 20% of their total stacks.
E - Warriors Thirst / Warriors Force RANGE: N/A COST: 10% current health COOLDOWN: 12 / 11 / 10 / 9 / 8 Warriors Thirst PASSIVE: Aatrox gains lifesteal equal to 1% of his max health. Warriors Force ACTIVE: For 5 seconds, Aatrox's next strike deals 180% of his total AD as bonus damage, as well as healing 25% of the damage dealt. (Calculated after resistances.) (Auto attack reset) AVATAR FORM - Warriors Force may be activated once more for 50% of the damage dealt by the first strike, will not heal for any of the damage.
R - The Avatar of War RANGE: 550 COST: N/A COOLDOWN: 100 / 80 / 60 The Avatar of War ACTIVE: Aatrox becomes the essence of war, releasing a cataclysmic shout, dealing 100 / 200 / 300 (+40% of total AD) as physical damage and slowing enemies by 30%, increasing his auto attack range to 325, adding bonus effects to some of his abilities, and gaining 70% bonus movespeed for 1 second.
I think these changes would be great for Aatrox, but let me know what you think. There's also a chance this is stupidly op that I'm not seeing, so if that's the case let me know!