Adjust Masteries to deal with Tank-Assassins

DeusVult··3 votes·1,078 views

This whole season has been about champs abusing whichever keystone mastery is strongest, and this has been especially clear with the rise of tank-assassins; champs like Ekko, Fizz, Akali, Master Yi, and Yasou. They build full tank, but because of the masteries that they are running, they still deal absurd damage. Most recently Gnar has been rushing Frozen Mallet into a full tank build, but since the build runs Fervor of Battle, he still deals a ton of damage, even though he builds almost no AD.

Same goes to tank Akali running thunderlords, or Fizz running fervor, Yasou running almost any keystone, etc. The keystone masteries, at least as far as the damage ones, are giving way too much free damage.

But here's how you can fix it. The only ones that really need to be looked at are: Fervor of Battle, Stormraider's Surge and Grasp of the Undying. Warlords Bloodlust isn't that big of a problem, and Deathfire Touch should really be looked to as a model for how masteries should be set up, since it has almost no base damage and requires you to build AP or AD in order to increase its damage. Stormraiders Surge, Windspeakers Blessing, Strength of the Ages and Bond of Stone offer no damage but are decent in terms of the small amount of utility/stats that they provide.

So, what to do about these masteries?? Increase their ratios, reduce their base damage, and possibly change the way in which some work.

Fervor of Battle for instance, which can grant up to 112 bonus on hit damage (7.2-111.9 based on level, with max stacks) can dramatically increase a champions DPS. It is a favorite of tank AD assassin and on-hit builds since you get a boatload of free stats to make your damage relevant while you build tank. Personally I would like to see Fervor changed to a stacking mechanic that increases your Bonus AD when attacking champions. That way, the ADCs who run it still get something out of it, but the champs building full tank lose out on it.

Thunderlords should have its base damage reduced, and its ratios increased. Simple as that.

And Grasp should lose its damage component that is making Juggernauts and Bruisers stronger by adding more damage into their kit, and instead it should heal the user for more. So instead of "stealing" 2.5% of your health on proc, dealing that as bonus magic damage and healing the damage dealt, you would instead heal for a larger % (3.5, maybe 4??) but deal no bonus damage. That mastery is about a tank/bruiser clinging to life (hence "undying") rather than dealing extra damage.

With lower base damages and higher scaling across the board, it would certainly curb to appearance of Assassins masquerading as tanks

7 Comments

Fucking Shit1 votes

The problem is the champions, not the keystones or masteries

oSEXYPLATYPUSo1 votes

no its the keystones they provide to much damage. gnar didnt do the same amount of damage last season before the rework of masteries. people cry that ashe is op and its partly due to double edge sword giving her 1.5% damage net gain + 2.5% damage from oppressor on champs who are slowed ( hello we are talking Ashe )

and then fervor of battle which stacks up to 8 times for 1-14 damage based on lvl per stack on top of her Q which will apply the stacks in no time. soo lets take 1.5 +2.5 = 4% more damage from 2 mastery points. add in lets say 14 damage * late game* per stack *8 for +112 damage

then add in her Q which slowing them by 5 - 25 (based on level)% for 2 seconds and causing subsequent basic attacks against them to deal 10 + (critical chance × (1 + bonus critical damage))% AD bonus physical damage while they remain Slow which is alot of math to calculate at 1230am. but it would do alot less damage with out double edge sword and oppressor and fervor of battle

DeusVult1 votes

[zombie-brand-mindblown]

I'm saying that the keystones give too much damage, and your saying that I'm wrong??? Because you think that the keystones give too much damage, just on a different champ?? The damage keystones are broken BECAUSE they work equally well on everyone that takes them.

I'm fine with Ashe doing a load of damage if she builds full AD and takes Fervor. What I'm not okay with is Gnar Yasuo Ekko taking fervor, building full tank and still outdamaging everyone except for your ADC.

JoshuasDaddy1 votes

U are stupid, stating that these champions are tanks and build no. No these are bruisers and yes some of these builds are abused but what u are saying is not the problem. gnar doesnt need frozen mallot to do lots of dmg btw.

Fududles1 votes

Come on dude you really want people to vote give them all the options...

No, im a yasuo main ... #Personlly i hate seeing a yasuo especially on my team

But no the keystone masteries are here to stay

If you call that free damadge do you call runes free damadge... let just nerf those while were at it and then we can all feel like we are doing no damadge ...

That sounds... Super.... Dooper... #...FUN

https://upload.wikimedia.org/wikipedia/commons/7/73/Trollface.png

DeusVult1 votes

Runes don't give you even as close to the amount of damage that masteries do. The most AD you can possibly get from runes is 21.69 if you run all flat AD runes. Which is terrible btw. Or you can have 51.75 bonus AD at level 18 if you take all scaling AD runes, which is again terrible. For AP, you can have 36.18 AP at level 1 if you take all flat AP runes, or 83.16 AP at level 18 if you take scaling. But all of these rune combinations are proven to be unviable.

But if your playing against an auto-attack based champ who has taken Fervor of Battle, and you didnt, they are going to outdamage you while building tank. And if you build damage, they will kill you before you kill them 90% of the time.

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