More Unique Abilities?

LegacyDAP··1 votes·492 views

Just a thought. I mean obviously we have abilities that do different things, but can we make some sort of new mechanic that's not a skill shot or point and click? I think it would definitely be a breath of fresh air.

In fact, I think it would be really cool to have a champion based around controlling units and pointing them where to move. Obviously Shaco and some other champions do it, but I think it would be really cool to have a champion's whole kit based around controlling units and such.

4 Comments

Kouga1 votes

Regarding controlling other units:

Short answer is it's unlikely.

Long answer! When we made League, we looked at the obvious inspiration, Dota, and made some baseline changes to the game that Dota, being a War3 mod, couldn't make. One of them is the "stickiness" of self selection. In League, you cannot "unselect" yourself as a unit, and this has a lot of positive implications, but it also means that RTS-like controls are out of scope. This is the most intuitive control scheme for multiple units.

So if we wanted to make a champ that was two independently controllable units, we would need to do a LOT of work on the UI / input side. Additionally, many skills learned on this champion would not be transferrable to other champions and no other champions would prepare you for this dual champion. And finally, because brain cycles are a finite resource, there is only so much complexity we could put into the champion's actual kit--most of its complexity budget would be eaten up already by the mere fact that you're controlling two independent units.

TL;DR: I don't think this kind of champion would be a good fit for League, but as always I could be wrong!

Source

As for more "unique" abilities, just because something is a skillshot or is targeted doesn't mean it can't be unique. We have skillshots with unique trajectory (Diana's curved Q, Vel'Koz's 90 degree Q) - I think usually the unique aspects can be equal parts the delivery system (skill shot or not) as well as the effects itself (is it an explosion? A Zone that does something? Is it a status effect? A buff? Debuff?)

Over the long term, Riot has been much more creative and flexible in terms of what they'll allow in a champion's kit. Hopefully they keep it up!

Kowagatte1 votes

I always thought a champ that could place "runes" like bard shrines around the map when you stand in the area you get special bonus' and enemies can destroy them and such. It would be cool in the future to see a more wider selection of champions and game mechanics.

ninjaIRL 1 votes

Azir

Wicked Waffle1 votes

What new ability types I want to see: Curve (throw a boomerang to your left, it curves all the way back and enters on your right. similar to Diana's Q, but goes all the way back to you. It won't hit people in the middle unless aimed at them. Ricochet off of walls Wall based abilities (you fire an ability on one side of the wall, it comes out on the other side, similar to Bard portal but deals damage) S-Shaped skill shots

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