A Few Idea's for Syndra Passive Changes
I had some thoughts for Syndra’s Passive and how to make it stronger. Q: Sphere’s do bonus damage to champions and stay on the battlefield 1 or 2 seconds longer at max rank. W: Syndra gains the ability to target herself with this skill levitating her into the air; she can then jump a short distance dealing damage on impact and slowing. <for this one in specific I think the range of herself cast W would be shorter so her jump isn’t super big. <I also think that mobility is becoming increasingly needed as the meta shifts and grows. E: Would remain mostly the same since a lot of the power that coulda went into this would be shifted over into W. R: I was thinking at max rank the spell becomes a target aoe spell like her q with a larger width. This allows her to burst multiple targets which can help her a lot late game, but also adds a new layer of counter play for enemies as they would now be able to dodge the damage. There are my ideas I thought I would share >-<