Can we talk about Edge of Night and why its fucking busted af???

Perma CC··72 votes·6,483 views

The Item is a banshee's veil on a 30 second cooldown that breaks the kits of several champions that can only be peeled to stop them. It needs to have a longer cooldown. We have too many classes abusing the item, Riven for example is just one champion that breaks from buying the item. You can't peel her flash engage. And on top of everything it has great offensive and defensive stats and is cheap.

84 Comments

Truly Prideful13 votes

My only issue is the fact that you can essentially use it every single creep wave. That is just a little absurd for an active like that. Just give it a more reasonable cooldown and it's fine.

Frius8 votes

but it last 10s unlkie shit veil

Ez dePaz19 votes

And? You don't lose it to poke and can use it right before a fight. Veil needs you to not fight anyone for 40 seconds to be back up.

Perma CC2 votes

{quoted}

but it last 10s unlkie shit veil

10 seconds is fucking huge... wtf.... Banshee's veil has a huuge fucking cooldown after you pop it... its much different. Plus Banshee's veil is a fucking shit item in general where as Edge of night is a fucking good item with good stats.

Elikain1 votes

Banshee's Veil is meant for tanks where EoN is meant for Assassins or Marksmen. Banshee's is not shit even by a small margin. It just has fewer consumers (because only one class uses it).

Ariel the Cruel1 votes

Except on tanks, SV is flat better. There's aren't many scenarios where BV's spell shield is worth more than the raw stats you get from SV.

Off the top of my head, these scenarios include:

  • Blitz grab on Braum (The only tank that doesn't want the free engage)
  • Chogath ult (He'll probably Q/E you first anyways)
  • Camille Q2 (true damage)
  • Vayne Condemn (Since she'll have you 3/4 dead before the stun ends)

Most isolated CC isn't long/strong enough for single opponents to burn through the tanks resists. And in team fights, all the CC will get layered, so the end result is nil.

BV is designed for squishier mid/back-liners, who don't have the durability to survive under any amount of CC; and shouldn't be getting close enough to be CC'ed in the first place. For them, it acts as an "oh shit" button. For tanks, it's just a worse version of SV. I would say it was also meant for assassins, so their dives were harder to stop, but now that EoN exists. . .

Also, FQC pops BV. Which makes it hilariously useless right now.

Elikain1 votes

FQC pops spell shields in general. It's active is counted as CC spell. It's not just a problem for BV.

If BV is underwhelming, then it can be buffed instead of having to destroy EoN, to be on the same level as BV. Marksmen have a good hybrid option so i'm OK with that. They were the only class that couldn't straight invest in a defensive item or they lose damage. EoN doesn't have a "oh shit" button. It's active has channel time of 1.5 seconds, meaning if you're taking damage/attacking, it will put the active on a short 5 second CD. That's enough time for someone to kill the EoN target because they misused the active.

If the team consists of poke champions, it's really easy to pop any spell shield without wasting a valuable CD and that makes them overall situational. Maybe the uncontrollable spell shield on BV is just a tad bit more restrictive then it should be.

Ariel the Cruel1 votes

If BV is underwhelming, then it can be buffed instead of having to destroy EoN

I never said anything about buffs or nerfs. Only that BV is in a really bad spot right now and it's near pointless on the class you claimed it is meant for.

Elikain1 votes

If BV is in a bad spot, buffs to the item or nerfs to some similar items are warranted. But buffing it is the right way to go instead of bringing EoN to it's crappy level. BV was meant for tanks. Then the price dropped to make it more appealing for the rest. But as a purely defensive item, it's never going to be appealing for a damage class because they're losing one item slot. Maybe it's a situational buy if you're looking to counter heavy magic focused teams (BV + something else) but other than that, everyone goes for the SV/ now EoN instead.

Its All Skillzz6 votes

Stealth champions can channel it while invisible then open on someone. i know ive done it with Twitch biggest bane of my assasssination plans is being cced soon as i pop out to say hi, but with this new item you get the effect of banshee with all the offensive stats of a dps item. you can press Q sneak up on anyone who relys on that first cc to win the trade with you, channel it and pop out they wil panic throw their kit at you an edge of night will eat it an you will prob kill them or force a trade. tie this to the fact its on 20 sec cd since it last 10 seconds. you do this constantly to someone.

Twitch Chat6 votes

A spellshield like edge of night is completely disgusting on an item that provides offensive stats. All around great defenses by mid game without slowing down your build. I think it needs nerfs but honestly it would be really nice if they could pull BV out of the trash bin it's been sitting in for the last 3 years. ADC defensive itemization is lacking outside of edge of night. It's just weird to think that all the classic adc defensive items are now built exclusively on tanks as if they needed more defense options.

Cowseed3 votes

If you see that someone but Edge of Night and are running at you with lazer focused determination then just use a weak spell THEN cc.

Perma CC6 votes

{quoted}

If you see that someone but Edge of Night and are running at you with lazer focused determination then just use a weak spell THEN cc.

The issue is the cooldown... not the actually spellshield. The fact that you can have that up in every fight is busted... especially for the stats that item is giving... defense against mages and retarded amounts of damage. The item needs to be toned down if its going to have such a strong active... or the active needs to have an actual cooldown. Also the fact that its being abused on champions that shouldn;t be building it is an issue in itself.

Cowseed2 votes

{quoted}

The issue is the cooldown... not the actually spellshield. The fact that you can have that up in every fight is busted... especially for the stats that item is giving... defense against mages and retarded amounts of damage. The item needs to be toned down if its going to have such a strong active... or the active needs to have an actual cooldown. Also the fact that its being abused on champions that shouldn;t be building it is an issue in itself.

Well the cooldown was fine before the very unnecessary buff(s) but seeing as how it got buffed so hard that it's this popular now Riot won't have any other choice than to nerf it to be probably alot worse than how it was pre-buff.

Perma CC2 votes

{quoted}

Well the cooldown was fine before the very unnecessary buff(s) but seeing as how it got buffed so hard that it's this popular now Riot won't have any other choice than to nerf it to be probably alot worse than how it was pre-buff.

It was op before the buff too... it was just a hidden op that people didnt realize. Now that people know the item exists its going to be popular... it needs a nerf harder then pre buff.

Lauchmelder4 votes

Try to hit any non CC, non targeted ability on a Kha'Zix that's jumping you.

Once the bug gets EoN it's gg for one of your carries everytime the CD is up.

Aimléss2 votes

Let's not even talk about Kha, he is so broken that item doesn't really even have anything to do with it.

RisenDarkKnight7 votes

Some champions don't' have any weak, non cc spell that they can use to poke off the shield. Also, some champions have long range gap closers so they won't' just run at you (EX. Nocturne, who has 2 spell shields with this item, and scales well with lethality).

And, the enemy could just flash in or dodge the ability.

Spaceman5pff4 votes

And nocturne is also likely to buy banshees veil, if your team is heavy in AP he can have 3 spellshields.

RisenDarkKnight1 votes

I've done that before haha, AP champs haves 0 ability to peel you if you catch them alone. It's quite silly (and good).

Spaceman5pff5 votes

Been theorycrafting a nocturne build to make him the ULTIMATE diver

Nocturne summoner 1 summoner 11 item 1412 item 3814 item 3102 item 3222 item 3139 item 3111

SwiftKitten881 votes

{quoted}

Some champions don't' have any weak, non cc spell that they can use to poke off the shield. Also, some champions have long range gap closers so they won't' just run at you (EX. Nocturne, who has 2 spell shields with this item, and scales well with lethality).

And, the enemy could just flash in or dodge the ability.

yeah Nidalee says hi...

Ariel the Cruel1 votes

How to win with Nidalee:

Did you land a spear?

  • Yes
  • was it more than half range? -- Yes: Pounce in, they only have 12 health left. -- No: Pounce away
  • No
  • Was it spell shielded? -- Yes: Pounce away -- No: Pounce away

Did some one get the jump on you?

  • Yes
  • Was it master Yi ult, Nocturne ult, or Morgana Q? -- Yes: You're F'ed. -- No: Pounce away
  • No
  • Did you throw a spear? -- Yes: Pounce away -- No: Pounce away

Are you fed?

  • Yes
  • Does your spear 1-shot the ADC? -- Yes: Pounce away -- No: You're not fed.
  • No
  • Are you feeding? -- Yes: You're not using Cougar form. -- No: Pounce away
Elikain3 votes

The Item is a banshee's veil on a 30 second cooldown that breaks the kits of several champions that can only be peeled to stop them.

If this is your only argument "it stops a single spell, therefore that's not allowed", it's a bad argument. If that's the case, Banshee's Veil, Sivir and Nocturne are also broken.

It's active CD is too short (like you said), on top of being a Lethality item (Lethality has gotten buffed), it's seeing a lot more use cases on Assassins and Marksmen alike. Assassins have a few hybrid items but Marksmen don't. So i am happy that Marksmen can use it instead of having to invest in a Banshee's Veil that already costs them a damage item slot. If this item isn't there for those Marksmen, Jinx will never become viable again unless she's strong in the early game as well as late game, which completely goes against her hypercarry scaling.

Maddened King 2 votes

That is fine tho. Banshee Veil provides absolutely no offensive stats. Edge is granting way too much. Lethality, Movement Speed, MR, and AD. It is so good, I wouldn't be surprised if champions like Malzahar drop Banshee Veil for Edge.

Elikain2 votes

Let me just be clear about one thing. People have given me an earful when i was saying Cloud Drake isn't useless. 25 out of combat MS is strong utility for the entire team but people who said otherwise probably just wanted more damage buffs for everyone. How is EoN, with only 20 out of combat MS, more problematic than the Cloud Drake?

MR seems to be in order, only 35, 60 dmg + a spell shield. Hexdrinker and Maw offer 35 - 45 MR, 20-50 dmg and a 300 + 100% MR mshield. There are a few ways Riot can nerf the item:

  1. stats (MR, damage, MS)
  2. active CD
  3. spell shield uptime

I believe that it's only short CD active that's the problem as it can be somewhat spammed. However, active CD can be nerfed in another way - if the active only starts to tick when the spell shield is broken or timed out. That effectively rewards champions who want to have it popped while those champions who let it time out, get a CD of 40 seconds (30s CD + 10s spell shield uptime). This change rewards melee assassins more than ranged Marksmen, because marksmen tend to want EoN as a precaution. They don't really expect to get hit or focused, just to block that one CC they don't want to avoid.

Basically, the only parts i can see as problematic are active CD and maybe damage. I like my second proposition for the active nerf CD. And shaving -5 damage off might also do the trick. Basically, make the item less stat check-y and make its gold efficiency rely more on the active, not raw stats.

ahferroin71 votes

I actually rather like the second suggestion, but I would argue that even with that, the stats (damage specifically) are pretty high. You have to consider that stuff like Hexdrinker isn't something you can choose to save, it either pops or it doesn't, and you don't get much choice in the matter (other than avoiding damage, but if you can do that you arguably don't need Hexdrinker). The fact that you can choose when to use EoN is part of what makes it so powerful.

Perma CC1 votes

{quoted}

If this is your only argument "it stops a single spell, therefore that's not allowed", it's a bad argument. If that's the case, Banshee's Veil, Sivir and Nocturne are also broken.

It's active CD is too short (like you said), on top of being a Lethality item (Lethality has gotten buffed), it's seeing a lot more use cases on Assassins and Marksmen alike. Assassins have a few hybrid items but Marksmen don't. So i am happy that Marksmen can use it instead of having to invest in a Banshee's Veil that already costs them a damage item slot. If this item isn't there for those Marksmen, Jinx will never become viable again unless she's strong in the early game as well as late game, which completely goes against her hypercarry scaling.

The argument is that its uptime is broken. Active cooldown needs to be higher. Sorry but that is the unfortunate truth.

Elikain1 votes

Consider all other Spell Shield activations then. All of them last way shorter BUT are instant activations. Meaning that there's no delay, you can instantly block a spell once you press the button. EoN can not be used in such a fashion. And if you manage to mistime it and get hit or attack something while channeling, the CD is set to 5 seconds. Those restrictions alone cannot be ignored.

If Riot decided to cut the uptime by half, they would have to halve the activation time as well. Otherwise, having to not be in a fight to activate it (for 1.5 seconds), then you having to walk up to the fight, would already be wasting the shield's uptime. In reality, it wouldn't really be 5 seconds of having a spell shield on.

ChaddyFantome2 votes

Just use a weaker disposable spell before using your disengage, fight them before the spellshield goes up to prevent it from priming, poke it out from a distance or wait it out. The thing is activatable but only lasts a few seconds before dispersing.

Its a powerful item, but i feel it is only really as effective as it currently is because no one is adjusting their play to accommodate and just throwing their hard CC immediately then going "wtf" when it gets blocked.

ADC's using it won't survive assassin Burst. Assassins using it won't survive CC hell lockdown.

it's only really effective when you want to shrug off your specific targets' CC (which means they are likely a mage), in which case they are likely alone and out of position.

The Active CD is likely going to be lowered tho.

Perma CC9 votes

{quoted}

Just use a weaker disposable spell before using your disengage, fight them before the spellshield goes up to prevent it from priming, poke it out from a distance or wait it out. The thing is activatatable but only lasts a few seconds before dispersing.

Its a powerful item, but i feel it is only really as effective as it currently is because no one is adjusting their play to accommodate and just throwing their hard CC immediately then goign "wtf" when ti gets blocked".

ADC's using it won't survive assassin Burst. Assassins using it won't survive CC hell lockdown.

it's only really effective when you want to shrug off your specific targets CC (which means they are likely a mage), in which case they are likely alone and out of position.

The Active CD is likely going to be lowered tho.

I mean no... the issue is they engage right before using it which makes it hard to pop it. It needs a fucking cooldown. Longer then 30 seconds.

ChaddyFantome1 votes

{quoted}

I mean no... the issue is they engage right before using it which makes it hard to pop it.

You have a window to do so before they engage because the thing has a channel time and is cancelled if they are damaged or attack while it is priming.

Its not like the thing comes up instantly at the press of the button.

Perma CC7 votes

{quoted}

You have a window to do so before they engage because the thing has a channel time and is cancelled if they are damaged or attack while it is priming.

Its not like the thing comes up instantly at the press of the button.

Regardless cooldown is too short. Needs to be higher.

ChaddyFantome2 votes

{quoted}

Regardless cooldown is too short. Needs to be higher.

I can concede to this.

ahferroin71 votes

The channel isn't all that obvious unless you know what to look for and are really paying attention, and that doesn't deal with BS like stealth champs using it while stealthed.

ChaddyFantome1 votes

{quoted}

The channel isn't all that obvious unless you know what to look for and are really paying attention,

You ae literally arguing that ou have to pay attention to stop it here... I mean cmon man... =-=

and that doesn't deal with BS like stealth champs using it while stealthed.

The only champ that can do that is Rengar or Twitch, who could realistically use it before they stealth anyway.

Akali, Talon, Shaco, Vayne, KhaZix, etc don't have the time to do so while stealthed without taking residual AoE or Auto attack damage and having the channel stopped while they do it in the middle of combat or their stealth doesn't last long enough for them to actually do it.

Chief Mayonnaise2 votes

The only problem I have with the item is that it lasts 10 seconds. Really feel like it should only last maybe 5 seconds at most.

JVlasterQuinn1 votes

It also require 1.5 channel time wich is huge, think of Quinn Ultimate channel time and you will see what i mean, it's easy to interupt and as soon you get in combat or do something else, it cancel the channel, so you can't really use it in combat, it's good if you can engage and prepare the channel before going in, this is it's main use while Benshee will pop even during in combat and have actual defensive stat to make you survive, Edge is only good as initiation helper, otherwise it would suck.

1011001110001 votes

It's not a real channel time that forces the opponent to actually stand still before using it. You can activate it right before flanking somebody and have the spell shield come up once you're there.

If anything, the 1.5 second delay is better, since you can use it to buffer and avoid having it popped by random spells.

ChaddyFantome1 votes

{quoted}

If anything, the 1.5 second delay is better, since you can use it to buffer and avoid having it popped by random spells.

Not really since you can't use it mid combat.

1011001110001 votes

You're not supposed to use this mid-combat. You're supposed to use this as you're entering a battle.

Not to mention Banshee's Veil would be even more useless in that situation, having both a longer cooldown that resets with combat damage. Edge of Night's more on-demand spell shield is simply more useful in that regard.

ChaddyFantome1 votes

{quoted}

You're not supposed to use this mid-combat. You're supposed to use this as you're entering a battle.

Yes we've extablished this.

That doesn't change the fact that you claimed the 1.5 second delay is better, since you can use it to buffer and avoid having it popped by random spells ...which makes no damn sense since you can't use it in combat.

Tactical Barrels1 votes

disgusting quinn main

JVlasterQuinn1 votes

[{quoted}](name=Tactical Barrels,realm=EUW,application-id=3ErqAdtq,discussion-id=R3BH4ouh,comment-id=00070002,timestamp=2017-02-13T00:29:53.216+0000)

disgusting quinn main

..? You main GP , like please..

Tactical Barrels1 votes

please what? gp takes skill

Swarovsko1 votes

Yasuo item 3814 item 3072 + his passive + windwall = fucking cancer. And I usually never complain about Yasuo.

Yaśuo Main1 votes

im gonna try it, let you know when i get back to you

Swarovsko1 votes

Don't even bother to remind.

h5LYF41Lam1 votes

ranged champions should have longer cast times

Verdade3 votes

Wtf is wrong with people like you? This item is broken on both ranged and melee, stop dragging your stupid "melee vs ranged" shit into other issues

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