A small Twitch buff

Brutalitops01··2 votes·1,194 views

Twitch is a champion who has been completely underplayed since the patch after his visual update, where Riot gutted pretty much everything that made him good as a champion. I feel like some buffs wouldn't be awful for making the Plague Rat at least able to keep up with the strong picks. These changes aren't huge, just enough to make him viable without enough to make him broken.

Q-Ambush: Twitch's stealth got pretty heavily gutted, making it only useful as either a very early escape or as an engage. Its delay goes up to 6 seconds at the most if he's getting hit while the delay is ticking, and just having a delay is weaker than some champions (looking at you, Shaco.) With the state of vision in the game when the change was made, it was honestly justified and a pretty decent change. But at this point in the game, the vision game has been completely reworked and this change is made near obsolete with an Oracle's Alteration and enough skill shots. Reverting the stealth back to how it originally was, with no extra delay if he's taking damage, or at least a shorter extra delay if he's taking damage, would help him get out of sticky situations and not drop his cheese on the way out.

W-Venom Cask Venom Cask is, right now, only used for the poison stacks and the slow. It deals no real damage, so you just throw a point into it at level 3 and then forget it exists for a while while you max your stealth and your burst first. I feel like Twitch players should have a bit more incentive to give W some points over Q, so I'm thinking make the number of stacks it gives 1/1/2/2/3, based on rank. This will hit his early game a little bit but buff him once he gets to his late game. I would say throw some real damage on it instead of this, but to be honest I don't think either of those changes would really happen. Giving it damage, even low damage, would make his early game very strong.

So, those are the changes I feel like Twitch needs. He has, last I looked, a 51% win rate and dropping as people start picking him more. YouTubers like Phylol and Jeremy Gaming Curios have been saying he's pretty strong, so people who watch them are picking him up and trying him out. Problem is, none of these guys have any idea what to do with him, so his win rate is plummeting as his play rate rises. When I looked a week ago, his play rate was 3.6% and his win rate was 55%. That's a pretty heavy drop in win rate for such a small play rate increase.

4 Comments

Variks the Loyal1 votes

My opinion on Twitch changes:

Deadly Venom:

Base damage changed to 36 over 6 seconds. Gains 1 damage per level, for a maximum of 54 at level 18. Now stacks 4 times, down from 6. 144 maximum damage at level 1, gaining 18 every level, for a maximum of 216 at level 18. Now deals Magic Damage. At 4 stacks, still deals True Damage. Reaching 4 stacks on a neutral monster or minion will stun that target for 2 seconds. Jungle Twitch ftw.

Ambush:

Make it so when Ambush resets on kill, it's delay is reduced to .5 or 1 second. Makes Twitch a better teamfighter and a better Assassin. Mana cost increased to 40/45/50/55/60 from 40.

Venom Cask

Mana cost reduced to 0 from 50. Now carries up to 2 charges. No longer applies Deadly Venom, but will refresh any Deadly Venom stacks currently on affected enemies. Slow reduced to 20/25/30/35/40% from 25/30/35/40/45%. Now slows enemies for an increased amount based on how many stacks of Deadly Venom they’re afflicted by. 5% per stack, for a maximum of 40/45/50/55/60%.

Contaminate

Name reverted to Expunge. Removes one stack of Deadly Venom on affected targets when cast, but refreshes the duration of the remaining stacks. Bonus damage per stack increased to 20/25/30/35/40 from 15/20/25/30/35. Deals additional physical damage equal to 2% of an enemy’s missing health per Deadly Venom stack. Is no longer blocked by Yasuo’s Wind Wall or Braum’s Unbreakable. (It wasn't before his VU, which turned it into a 'projectile')

Rat-Ta-Tat-Tat

Bonus Attack Damage reduced to 10/20/30.


I feel this would help solidify Twitch as the 'Assassin' of the Marksmen. Goal is to use Ambush's and Youmuu's attack speed bonuses to stack Deadly Venom as fast as possible, and use Expunge/Contaminate to finish a target off, or use multiple Venom Casks to slow a target that's too tanky to assassinate outright.

Brutalitops011 votes

I don't like Deadly Venom only stacking 4 times. Before the post-VU nerfs, it stacked up to 10. Even if Contaminate deals % missing health damage, it's losing a pretty significant amount of damage from his stacks, since you didn't give it very much compensation. This overall seems like a pretty big hit to his laning phase. His ultimate giving him so much bonus AD and his E dealing so much damage are what lead into his snowball, and if he can't get a bit of a lead in the laning phase, then he's not that great when trying to play from behind. I also don't like his passive dealing so much damage, even if it is in magic instead of true. It was a lot higher than it is now, but they lowered it by a lot because it was so strong. As it stands right now, there's pretty significant counterplay to his passive, just keep health pots and you're fine in the early game. Even if he has 6 stacks on you, you'll still outheal it with just a health potion. It's fine as it is now, I feel. Raising the damage by that much, even with making it magic damage instead of true unless he has max stacks, will make him way too strong in the early game. Remember, his Venom Cask right now applies 2 stacks, and you didn't address any change with that, which makes it so easy for him to get 4 stacks just by throwing 2 W's on his enemies quickly and now they're taking tons of true damage per second with no counterplay to it. He can just press E then use another basic attack and watch everyone die. You nerfed his early game power, but at the same time you buffed it to maybe a bit too strong.

Variks the Loyal1 votes

I don't think you really read it at all. Because I did address Venom Cask, and specified it would no longer apply stacks of Deadly Venom.

At max rank, his passive is the exact same as live Twitch.

And his ult doesn't give 'so much'. It would be nerfed, in fact, by 10 AD per rank.

Aonraider1 votes

i main twitch and he is fine, the reason he isnt played is that he is hard. go look on Lolking and you'll see his winrate/playrate is pretty hard in master+

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