possible directions riot could take with the jungle role
ive seen a lot of "jg op" circle jerk posts but nothing really giving any solutions or just people who dont play jg at all and dont know what they're talking about blindly asking to nerf things, im gonna give my opinion on what the issues with jg are and some solutions ive thought of and id like to see some suggestions or rebuttals below, anyway heres my take
JG GANKS TOO MUCH AND DOESNT NEED TO FARM JG
now this, i see this wayy too much without understanding of why this is. this is not true fully as not farming jg does set you really far behind, the main issue with this imo is the fact that camps are too easy to take to compensate not giving you as much anymore leading to faster clears and gank reliance to keep up with everyone else in the game because of the long jg timers, in most games one of the jgers snowballs and gets an item lead early making them clear extremely fast and focus on ganking a lot more making it look like ganking is all they're doing when in reality not only are they taking their camps but they are FORCED to gank a lot to keep their lead because you fall off or get overtaken quickly if you spend too much time taking camps instead of pushing your lead in this snowball based meta, my solution would be to buff up camps, make them take longer to clear but give more benefits for the time being used such as more exp along with lower timers on the camp making you have to actually choose between ganking and taking camps instead of being funneled into having to gank
JG HAS TOO MUCH AGENCY IN MATCHES
another problem that people dont seem to realize the cause of, the meta rn is very snowbally so jg naturally is going to get a lot of agency because of how much they can affect the map and get teammates ahead and the meta shifting away from this is pretty much the only thing thats gonna change it heavily, the main reason jg has so much agency though is the fact that by getting and early lead you're able to cripple the enemy jger to the point they might aswell not be playing making the match close to a 4v5 plus jg in general is the role ment to push for objectives so the team with the snowballing jger is gonna get a lot of free drags, towers, kills, etc making the gold difference and lead they have a LOT bigger, some solutions id have for this are things like objectives having more defenses and actually requiring more people to help, most jgers can solo drag very early nowadays and get the ball rolling quickly off of it because dragons and herald dont have enough dmg and turrets being as fragile as they are make ganks more likely to heavily impact the game.
JG IS A FREE ROLE
oh boy this one i see from only people who just dont play the role, in reality jg has a lot more complexity than other roles typically and there are so many things you need to practice and game knowledge needed to play the role well, when a jger gets ahead and shit stomps it looks easy but if you actually play jg you'd realize how much of it is dependent on you abusing mistakes of the enemy and how much you have to pre-plan and think about most of your moves, bad pathing alone can lose you a game and picking up the role isnt as free as it seems once you actually play it
theres a little bit of my thoughts but id like to hear what problems others have with jg rn and how they would go about fixing them, id be happy to answer any questions about what causes certain problems in my opinion too
