Triumph is better than Fleet Footwork
It feels like most games Triumph ends up healing me more than FF while also giving me gold, not to mention that Ravenous Hunter easily outheals FF as well.
Looking at the other options in the precision tree, its kind of hard to choose FF over :
PTA- 12% bonus damage from all sources and proc damage, this literally negates 
Lethal Tempo- 110% bonus AS that can even break the AS limit, this can literally shred whole teams on
when timed right
Conqueror- mostly used by melees and needs no introduction but still, bonus AD plus giving you true damage, that's a strong rune
And what does FF give you, 3-60 +0.3 bonus AD that is only 20% as effective on minions + 20% ms
Now that MS synergizes well on
and will sometimes get you out of a tight spot but comparing it to other runes it's obviously not nearly as good, especially because its the only real defensive keystone that ADCs can pick, and its weaker than a regular rune.
Now this also brings me to my next point, it feels bad playing a crit carry compared to someone like
cause the latter rushes
, now don't get me wrong, i mostly play
and
and i love
, it gives you sustain in lane, sustain in a team fight, helps you win 1v1s, 2v2s etc. it's just an overall increase to your surviveability.
But the problem is that champs that build
are free to take a damage rune while also outsustaining someone with FF
A crit carry with Fleet Footwork early game can neither sustain nor deal damage as someone with 
I feel like the rune needs a straight up buff or a rework, maybe remove overheal as a standalone rune and slap it on FF or something, what are your thoughts?