This is not the way to nerf Devourer

WadeWilson1337··85 votes·5,609 views

Enchantment: Devourer Base magic damage on hit lowered to 25 from 30. Number of stacks for transformation increased to 35 from 30.

Okay, Devourer is one of the best scaling items in the entire game. Thats simple to get. However, there is ALOT of risk involved with getting devourer. Basically everyone in high elo (masters+) thinks its a garbage tier item and avoids it at all costs. Hell, everytime i see Faker play Shyvana , he always builds Cinderhulk, likely because he doesnt want to afk farm the entire game because that doesnt work in higher elo.

Putting it at 35 stacks is outrageous. If youre behind on a devourer jungler and the enemy is just taking your camps because they are ahead, you legitmately wont win that game unless they throw, and i mean they all die and you get a NA baron steal kinda throw. If youre ahead enough to the point you can just farm and your team just keeps winning 4v5, it doesnt matter if you add 5 stacks, they are just going to get those with one more rift herald or dragon since they have map control.

With the exception of Shyvana , the major devourer junglers; MasterYi XinZhao , are not amazingly strong because of it. Its because they (and KogMaw ) abuse item 3124 , an item that has been problematic every since its rework. Please, consider nerfing the item before Devourer, atleast attempt doing so before you inevitably end up having to nerf it anyways because everyone will continue to complain about it.

If you think attack speed junglers need to be changed, just change item 3124 to either a 3000-3200 gold cost, or make it so melee auto attacks only give you one stack instead of 2, because at the moment it is just way too gold effecient and you can get 8 stacks like nothing with enough attack speed.

Its also unfair for you to nerf Devourer now that item 1402 item 1410 item 1414 is around. The early game is so heavily dominated by champions who already had unmatched early pressure like Nidalee Elise , that devourer junglers are going to have an even harder time trying to scrape together their stacks while trying to make sure their team doesnt get manhandled by a Nidalee who went from bot lane to top lane in 30 seconds.

On top of it all, Devourer is NEVER going to see LCS play due to the nature of the item, so its not exactly like its a problem there at all, and infact makes several champions in the jungle essentially unplayable in LCS unless they abuse a different item such as Runic Echoes Udyr .

118 Comments

Only Play Darius25 votes

Whenever I try to say that Devourer is useless at high elo I get downvoted to hell

WadeWilson133713 votes

Probably because youre dealing with people salty about bruiser Yi, who simply gets so much damage from rageblade he can build 2-3 tank items and still delete squishies.

kile1475 votes

He has a ridiculous synergy with devourer too. It's just a very feast or famine item that tends to be picked by champs that are already very feast or famine. I'd much rather see them change how sated works, maybe make it so that instead of giving you extra procs on your target you instead apply on hits to all nearby enemies. This would allow the item to remain powerful while not giving as massive of a power boost, especially in 1v1 scenarios.

WadeWilson13373 votes

Well yeah, everything in his kit benefits from attack speed, of course he synergizes with devourer, its his only viable jungle enchant. The thing is no one has an issue with glass cannon Yi. If Yi was going item 1415 item 3153 item 3139 item 3087 item 3031 item 3006 kinda like how Yi did before preseason and was sitting at a 49% winrate as the laughing stock of many people of being the bronze God, NO ONE WOULD COMPLAIN. Its the fact that now he can go with item 3931 item 3124 into tank/bruiser items, do about the same damage, and have over 3k hp and the steraks shield since he basically always gets it. Yi wasnt a problem before preseason, he is now. Whats the main thing that has changed, Fervor of Battle (which quite frankly what else is Yi gonna take, Thunderlords?), and Rageblade. Other than that and the BORK nerfs, thats it. Its so clear when you look at it like that that rageblade is the problem.

Shonjl8 votes

Devourer isn't even the problem, its Guinsoo.

They just work too well together. Make Guinsoo's balanced and suddenly Devourer isn't so godly. Moreso in a meta that is determined who will win in Champ Select or first 5-10 minutes of the game.

Pledgie1 votes

if they made it to where guinsoo didnt have the percent health damage i think it would be okay. but its just when devourer enables on hit items like blade and guinsoo the damage is bat shit. or make it so the sated wolf ghost hit doesnt help you stack guinsoo stacks. guinsoo was an item designed for hybrid attackers like kayle and jax but is currently being abused by everyone else

TonyTonyMordecai4 votes

Kogmaw has the % health damage, not guinsoos.

High53 votes

I hate devourer. You're basically playing 4-5 for 20-25 mins. Many games are over before the item ever turns on.

EcchiOtakuTM1 votes

Dev isn't useless at all in high elo, it's not op though at all either.

Drehirth13 votes

I agree nerf rageblade leave my Shyvana out of this

WadeWilson13371 votes

[deleted]

3TWarrior1 votes

deathcap? more like deathfire grasp XD

unlike ravenous, it hits in a large cone behind the target instead of in a small radius around the target

Mcprowlington2 votes

{quoted}

I agree nerf rageblade leave my Shyvana out of this

Was really starting to enjoy Shyv. Sucks for us, but I think Shyv is an intended target. She's been sitting at 54% for a while and now that Udyr got nerfed, that only leaves her closer to the top.

I guess i'd rather have this than an eventual direct Shyv nerf.

Kei1435 votes

did you know, rift herald made it easier to get full stacks ?

and full stacks was designed for S5 before the rift.

LaughingStapler10 votes

{quoted}

did you know, rift herald made it easier to get full stacks ?

and full stacks was designed for S5 before the rift.

Still no excuse to nerf its final damage after Sated. There were way more changes this season than just Rift Herald and most of them involve more snowbally games which aren't favorable to Devourer junglers.

Mcprowlington3 votes

{quoted}

Still no excuse to nerf its final damage after Sated. There were way more changes this season than just Rift Herald and most of them involve more snowbally games which aren't favorable to Devourer junglers.

But isnt the final damage going to be the same?

30+30 =60 25+35= 60

Just wondering because I keep hearing people say this and im not sure if im missing something

SH Azykan2 votes

you aren't. People are just not understanding how much of an effect rift herald had on this.

Yes it is more prevalent on champs like Yi and Xin who can easily solo it and go back to powerfarming the jg or whatever. But it is still a case of people getting sated and snowballing off that too early. And yes 25+35 is still 60...

WadeWilson13376 votes

Herald also isnt there the entire game, and you ordinarily get devourer around the 8-10 minute mark, giviing you a basically 10 minute window. Also, to make use of Rift Herald, that would mean you would have to have so much map pressure you can get Dragon the same number of times as usual and Herald inbetween the gaps to make it even remotely viable to your argument. Also, rift herald is significantly more difficult to solo than dragon.

LaughingStapler2 votes

{quoted}

Herald also isnt there the entire game, and you ordinarily get devourer around the 8-10 minute mark, giviing you a basically 10 minute window. Also, to make use of Rift Herald, that would mean you would have to have so much map pressure you can get Dragon the same number of times as usual and Herald inbetween the gaps to make it even remotely viable to your argument. Also, rift herald is significantly more difficult to solo than dragon.

Yeah, I actually don't think I can solo it with Yi unless I have lifesteal. If I just have something like Devourer + Pickaxe, it's tough and I probably die.

Only Play Darius2 votes

Did you know that average game length has dropped dramatically starting S6?

ElysMustache2 votes

[{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=qalOE6Tu,comment-id=00000002,timestamp=2016-02-28T07:34:23.339+0000)

Did you know that average game length has dropped dramatically starting S6?

I averaged 36:25 over all of Season 5 (155 games).

Currently averaging 31:58 (65 games).

PhantomGG4 votes

So you make it longer for us to get the sated state , just for a weaker item? I won't even bother buying the item on shyvana after this and just go back to Warrior/cinderhulk

What is with riot and overly buffing purple gem to then gutt purple gem?

Just find a damn in between state. This is the second time this has happened.

yay nibbers2 votes

Sated Devourer still has the same damage and it's only 5 stacks more. Shyvana clears camps in seconds. Shyvana is going to be affected the least by this of anyone.

BluePolarizer3 votes

shyvana is HUGELY affected since she is a power spike dependent champion and even minutes earlier or later on an item makes or breaks her game. Also, 5 stacks is a respawn of an ENTIRE JUNGLE + 1 COUNTERJUNGLE, or 2 scuttlers + camp, or an entire dragon/herald. It's gigantic.

Dazaruk4 votes

Isn't this what happened to Cindehulk and old Devourer last time? It has to be, right? It's looks like another "fix the symptom and not the problem thing".

  1. Item is introduced that is sweet candy to people that can use its stats
  2. Riot changes a champs kit or adds more items for other champs to see play
  3. Champs become noticeably stronger and their item gets nerfed /The champ gets nerfed unintentionally
  4. People still by the item because it's the only good thing they have
  5. Riot nerfs the item and the champion at the same time
  6. Now people who still buy the item are going to be the ones that really don't need to get it, while champs that did need it won't see attention for another 8 months
yay nibbers2 votes

To be fair 4 out of 5 of the top winrate junglers according to champion.gg are devourer junglers (if you include Udyr, who's devourer winrate last I checked was 53-54%) and none of them are getting nerfed (except Udyr of course, who had other problems).

FalconPawwwwnch3 votes

Rageblade on it's own has proven to not even be a problem unless it's combined with Devourer

Sooooo yea

Packun Flower2 votes

{quoted}

Rageblade on it's own has proven to not even be a problem unless it's combined with Devourer

Sooooo yea

Oh really?

Tell that to KogMaw Jax and Tryndamere players to name a few

PDE5 Inhib3 votes

Welcome to rito, where they have no idea how to balance anything.

Llanite3 votes

Devourer was 30 stacks before herald was introduced. Since herald gives 5 stacks (and there are 3 of them), it's only reasonable to push the stacks to 35.

FantasySniper3 votes

They should remove the "double stack" on Guinsoo's for melees.

Or they add a Recurve Bow to the recipe, make it cost 3000g+, and remove the attack speed bonus from the passive. Now you have to build another attack speed item to really make use of it, and it's expensive like a normal damage item.

Iqqi3 votes

I agree with you that devourer is only amplified because of rageblade. Basically rageblade just makes devourer potentially more strong. I also agree that rageblade is a huge problem and is likely the most unbalanced item in the game right now.

allthemuslims2 votes

I approve. But let's take it further. What if we made Rageblade cost the same as Zhonya's? It's the enabling item on these abusing champions, just like Zhonya's was/is the enabling item for poke mages to even touch their lanes against these AD assassins running rampant.

WadeWilson13372 votes

Honestly, i think 3500g is too much. But then again, i was outraged when i saw Zhonyas was 3500g in the first place, but thats another thing altogether. I think 3500g is a tad too much considering items in that price tier are the scaling items such as item 3748 item 3089 item 3031 . However, if it were me and i didnt wanna hear anyone complain about the item anymore, id be setting it at 3200g atleast.

MKDkilla2 votes

The only reason they're nerfing it is because idiots don't know how to play around things.

Devourer is so heavily reliant on Scuttle and Rift/Drag that without them the game would end before you even got sated. And instead of taking objectives, people would just rather lane and mind their own shit, or the jungler will back after getting a double bot. Nope, can't do that. It's the same as leaving Nasus an open lane.

It's the riskiest item in the game, you're focusing your entire game into hoping that you get sated early and fed.

forresto2 votes

pretty much any time I build devourer everything just turns into teamfights around 15 minutes which means I end up with 10 stacks for the rest of the game.

if they want to nerf devourer why dont they reduce the number of stacks, but at the same time reduce the amount of damage scaling. I feel like that would have a happier medium.

Silents4292 votes

But you don't have to AFK farm to get stacks anymore, you get them from kills and assists.

It sucks later on, and rageblade should have been hit if these junglers needed to be nerfed instead of sated.

SlashStriker2 votes

the item could be 30 AS 20 magic damage transforms at 20 stacks with 40 magic damage

I am ok nerfing devourer but make me spend less time farming and more time ganking. Make takedowns on champions to give 2 stacks instead 1 stack. I don't wanna spend all my life playing farming simulator

AFK farming is unhealthy. Not only you are not helpful to your team in any way but if you lose a single lane you lose your jungle. What do you do if you lose mid lane and you have 5 stacks devourer? I still haven't figure it out

Making champions takedowns up to 2 does not take away the ability to farm the jungle it just increases the risk reward on ganks. You can gank and not being able to score a single takedown or gank and score 2 takedowns. You still able to farm just now you got better risk reward and will feel more healthy. Now you will be helping your team more

I just don't see the point farming your jungle your allies lost their lanes. You are just not being able to farm anymore. Its very unhealthy and feels bad

Jorencice2 votes

How do you lose mid in the first clear of your jungle...

At most your mid is 0/1

Ps. Nvm I'm dumb...

Jungle Lux God2 votes

I mean, if Sated Devourer is a problem then I think this is a rather fair nerf. It keeps the late-game impact of the item intact while also delaying its late-game scaling and reducing its early game pressure. You get the same massive reward for sating your devourer, it just comes with a lot more risk.

I do have to agree that Guinsoo's Rageblade is the problem though.

The Bearded Bard2 votes

If this change goes through, I'll be switching to cinderhulk shyv.

Gnart Even Close2 votes

The item is terribly designed. It provides an abuse case for many champions that people in low ELO don't want to see anyway and will never be good in higher level play. Riot should just scrap it and make a new attack speed / on-hit jungle item. For example, it could have on-hit damage that doesn't have the farming aspect to it. Or, it could simply give ramping attack speed like Jax's passive and Guinsoo's Rageblade. It needs to be good without farming for it to be viable in higher level play, and the current iteration of the item just makes it abusive if the person stacks it.

La Barbotte2 votes

Taric NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

BuniStew2 votes

I play warwick in plat 3 and i cant imagine my self going any higher elo without getting flammed as i am already, but now with this nerf oh boy .... curse words gon be flyin

Festive Bear2 votes

there is no reason to nerf devourer, it's already hard to stack it as is. If you begin to fall off early game, there is no coming back, getting stacks is hell when you're behind since you constantly have to help your team and you can't stack. So you have 4 items and only 12 devourer stacks. Adding more stacks just makes it worse. Xin just needs the attack speed, his W passive crit and all that already makes him win all 1v1's. Even if he falls behind, he can still 1v1 easily. People like noct and yi, if they fall behind, they cannot come back. Unless some super throw happens, all the yi and noct can do is farm. And even then they'll still be behind

JQKAndrei2 votes

I just hope they nerf guinsoo on melee champs only

ArlanKels1 votes

Does devourer gain stacks off of champ kills? Like...more than one? Cause if not it should, that'd encourage devourer builders to actively gank...or at least reward them for doing so(And properly getting a kill).

Drehirth2 votes

yes kills and assists count

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