Cry about bruisers all you want but...

Tychusfindlay918··2 votes·310 views

Even right after the juggernaut update you would never see a legitimate team comp include up to 3 bruisers at any one time, EVER.

Darius in his prime was still forced into top lane, and was niche at best as a counter to certain melee assassins mid.

Garen sucks balls all the time, he only didnt suck balls when his ult was bugged and did dmg based on his own max hp bar (LUL).

Skarner in his cancer state was still only allowed jungle.

Mordekaiser is pretty much the only juggernaut, no, bruiser, who can be played in at least 3 roles.

And no, you would never see more than 2 juggernauts or bruiser at any one time in a game ever. It was troll, and you'd set yourself up for failure in higher elos/competitive.

Now ADCs on the other hand? We all know what they're capable of when they're too strong like they are now.

8 Comments

Critmaster Garen4 votes

yea, i dont understand these double standarts either.

worlds 2015 teams are building "support the darius" comps. he gets nerfed as a result. but teams are building "protect the kog maw" comps and apparantly hes just doing his job.

like what the actual fuck? why even bother reworking him as a team oriented carry if he isnt allowed to carry?

i mean i understand that morde was kindof problematic to balance initially. though they got him into a pretty decent spot as a solo laner and as a bot lane bruiser at the moment. at least in solo que.

but its just anoying that people are shitting on melee carries so hard when marksmen arent any different or even fair to fight most of the time.

Tychusfindlay9182 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=qXxxdVlu,comment-id=0001,timestamp=2017-09-24T03:27:17.870+0000)

yea, i dont understand these double standarts either.

worlds 2015 teams are building "support the darius" comps. he gets nerfed as a result. but teams are building "protect the kog maw" comps and apparantly hes just doing his job.

like what the actual fuck? why even bother reworking him as a team oriented carry if he isnt allowed to carry?

i mean i understand that morde was kindof problematic to balance initially. though they got him into a pretty decent spot as a solo laner and as a bot lane bruiser at the moment. at least in solo que.

but its just anoying that people are shitting on melee carries so hard when marksmen arent any different or even fair to fight most of the time.

Were they really?

Darius was actually moreso picked as a pseudo frontliner who would be a hard anti-engage against the ADC, and who would supplement ADC damage if he can get a reset.

After all, ADCs were still a component of teams during season 5 worlds. If darius were truly treated like kog maw ADCs wouldn't be necessary in comps where darius was present.

AFilthyCaitMain2 votes

item 3070 Illaoi item 3070 The forgotten champion

KoKoboto1 votes

I think one good buff for Illaoi would be to shorten the "run away" range on her E. Next make the slow scale per rank or something. 1700 run away range is too dam far.

Late game Illaoi can chase better because the E range is decreased and she can create vessels easier if the enemy runs in a fight.

Illaoi buffs are justified because she falls off ridiculously hard and I feel her ability to work off her own lead is not strong enough to merit such a hard fall off.

AFilthyCaitMain1 votes

Yeah i feel that. I can stomp hard in lane, but when my team feeds hard enough, I know the games going to be insanely difficult.

Tychusfindlay9181 votes

{quoted}

I think one good buff for Illaoi would be to shorten the "run away" range on her E. Next make the slow scale per rank or something. 1700 run away range is too dam far.

Late game Illaoi can chase better because the E range is decreased and she can create vessels easier if the enemy runs in a fight.

Illaoi buffs are justified because she falls off ridiculously hard and I feel her ability to work off her own lead is not strong enough to merit such a hard fall off.

shortening the run away buff would actually kill her E harass potential since it'd be a lot easier to make the spirit go away.

KoKoboto1 votes

Shorten E run away range. If they run they become a vessel and you get to spawn more tentacles. Tentacles will also attack them again if they run.

Shahamut1 votes

The bigger trade off is when they run they get slowed. Shorter range means you actually get to follow up as they run. Not sure how good or bad that would be.

More from Gameplay

More by Tychusfindlay918