I'm sure Amumu loves CotC as much as his even more pathetic winrate. Shitty argument is shitty for either case.
Amumu's winrate is average. Lucian's is below that. That's not the same argument at all. Fact is, Fervor sucks and you're grasping at straws to prove it's somehow still overloading the game with damage.
If you don't get 4+ AAs in a fight as Irelia/Yi in a fight you probably got crushed to a pulp anyway.
Or you tanked them a little.
The simple fact is that there was nothing in the old season 4 tree that could remotely compare to 64 AD, the whole tree failed to compare to 64 AD. I don't know why you're acting like this isn't more damage, it's hundreds more damage per second for a character like Yi who gets considerable AS and has strong AD ratios. He stacks it in seconds. Acting like it's not a huge boost to his damage over S4 trees is flat out denialism.
It's a denial of the notion that fighters can walk into the enemy team and get off free AAs. This is very rare and on the rare occasion it did happen, it didn't matter what season you were in. As comparison of then vs now gameplay footage, which you damage creep people are so averse to using (I wonder why) will prove.
It's a denial of the notion that flat AD is that good on fighters.
It's also an acknowledgement of the fact that AD and items have gotten nerfed repeatedly.
Bruisers also built the exact same way in season 4. I don't know why you're acting like they didn't. Irelia and Jax went Triforce into tank
They built BotRK too. Jax did anyway. Irelia could if she snowballed.
Shyvana went BotRK into tank, Vi and Hec went Elder Lizard to tank.
Hec maybe. Tri was appealing on him though. Vi always built Brutalizer.
Here's the difference between defensive runes/pots and the Resolve tree, defensive runes and pots give you defensive stats. Look at the masteries people actually skill, Tough Skin, Insight, Swiftness, Recovery, Runic Armour, none of these masteries give actual defensive stats, they all give utility, either defensive or pure.
Pots are a defensive stat but Recovery isn't. Right.
The only common masteries that give defensive stats are Vet Scars, the garbage mastery you take if your champ can't use Runic Armour, the mastery so bad that there's a fucking meme about how shitty it is and CotC.
Sejuani'd is a meme too and just as misleading.
Vet Scars give you flat health. That's useful early game. So useful in fact that champions who take it have higher winrates than if they took Runic Armor. So useful that people take flat health seals.
The Resolve tree in its current state is a utility tree, not a tank tree.
Also if you want to understand why Resolve is garbage go down it and tell me how often you're taking the least bad option out of a pool of bad options. You do this at T1, 2, 5 and for some champs 3. There's a huge sum of simply terrible masteries in Resolve where the vast majority of Ferocity and Cunning masteries are quite strong.
And I've explained why. Offense is a situational stat. Defense less so. Although I don't know what more you could want, it gives flat defenses and scaling defenses.
What's the point of this statement? Offensive stats also require no input. 1 AD increases my raw damage by 1, I don't think about it, I play the same with 1 extra AD as without. If I have large differences in my AD I change my playstyle to compensate but the same is true of tank stats too.
No, they require you to do damage, which has a list of requirements tacked on. You need to get in range, select the right target and/or hit skillshots. In order for your tank stats to do something, on the other hand, you need to be in range for it and that's it. Since towers, minions and mobs exist, this is indeed easier.