Zoe and Yasuo are only tolerated because of outrage fatigue

Jaygo41·6/30/2018, 5:57:29 PM·90 votes·19,110 views

Both are horrendously designed and the reason we aren't flooded with threads about both is that people are tired of complaining about them

A couple complaint threads here and there but the week of Zoe's release and Yasuo's hayday doesn't compare

111 Comments

La Bello6/30/2018, 7:16:31 PM63 votes

Remember when Riot made the new ban system and Yasuo topped at 90% or some crazy high number banrate and then Riot said it was a real eye-opener to how much players hate Yasuo and they would begin planning big work on his kit to make him less frustrating to play against?

yeah......[slayer-jinx-unamused]

  • still oppressive into shortrange melee because of his Q and free poke/trade
  • still no meaningful work to windwall
  • still has the unnecessary double crit passive
ƒrostγ6/30/2018, 6:32:56 PM39 votes

Well they're both designed by the same guy, so... Sure, they might be fun to play and rewarding when mastered, but for the enemy every move they make is beyond tilting.

Leto GT6/30/2018, 9:06:01 PM17 votes

Meanwhile they reworked aatrox because his kit wasn't healthy.

Thilmer6/30/2018, 8:26:47 PM11 votes

CertainlyT can go away with any bullshit design, that's the sad truth.

Over Innsmouth6/30/2018, 8:30:38 PM11 votes

Don't forget to add Kai'Sa to that list. Absolute abomination.

Mordepool6/30/2018, 6:03:32 PM6 votes

You,Right

Ifneth6/30/2018, 7:59:38 PM6 votes

I didn’t understand the continued Zoe loathing until recently, when a Diamond player encouraging me to expand my midlane pool showed me what she could do against a mage.

The combination of her passive and the angling and splash damage of her Paddle Star enable her to deeply zone her opponent with little downtime or risk. None of her hits are especially damaging, but they are so many that you will need to either recall or bring more sustain to the lane unless you play very well.

It’s just not fun to deal with. The counterplay is probably to use your spells on the wave while her Paddle Star is down, accept her passive harass if she uses it on you while you do it, and exploit a waveclear advantage to slow-push the wave to her turret once you’re ready to base.

I can only imagine how annoying the matchup must be for melee champions who must go all-in to kill. Her Sleepy Trouble Bubble can counter their engage and set up a devastating Paddle Star.

Energeia6/30/2018, 8:44:57 PM6 votes

Hello everyone,

The statement I am about to make may be the most ape-ish/noobish/bronzie thing ever but I think I have found out what is the thing I find more annoying about Yasuo. Let me make a list:

  1. ·It is not his crazy dual nature passive (which I find absolutely unnecessary).
  2. ·it is not his E skill, that kind of a "pseudo-skillshot" which blocks and destroys every projectile (and everything is a projectile, I guess, since he can windwall from Caits ult to Namis Tsunami so huge sea waves count as projectiles, I suppose...). About his windawall... well, that thing works from both sides. It is not a windwall, it seems to be an inter-dimensional gate.
  3. ·it is not his crit RNG, which can be felt as annoying as it might get, because crit-RNG is something weird to understand until you cap crit chance (not that hard to do, it is a matter of gold).
  4. ·it was not the "zeal 0-2 powerspike" although I always thought was not fair at all. Now the thing is with berserker boots but this is (and this is my perception from boards discussion) arguable.

Besides the above list, and issues about his design I am sure I am not listing or even noticing (im a pretty mediocre player, or at least thats what I think), the thing that i find really unfair and annoying about Yasuo is that your own minions become a threat to you if you try to bait in order to make a play (luring-play-style) or just to contest some CS or even defend your turret while your ADC backs to invest the gold acquired.

That, I would say, is the most disturbing thing I find about Yas; his natural ability (since his kit revolves around it necessarily) is that your own minions become enemies to you. What I am trying to say here is that while every champion (or most of them) have to be aware of pulling minion aggro and try not to fight on top of enemey minion waves, yasuo can forget about that awareness from level 2-18 (though this might be a little bit of an exageration).

I dont think there is any other champion who can use enemy minions to gap-close to you. And minions wont pursue him unless he messes up and goes in a dash-frenzy-madness.

Am I right? I dont know. Just discuss it :)

About Zoe the most overtuned thing she has is the zoning-power in his trouble-bubble. I dont think that it is even necessary to hit it; the sole threat of touching it is enough for the enemy team to stay away. Do you want to contest this drake? Ok, come on and... dodge or dream in black and white while you watch your respawn counter reach to 0. Her huge damage... Well, it is well known as a problematic design too, but you can "counter" it with zhonyas (if cd is up and you time it properly).

As I said this might be the ape-ish thing you have ever read around the boards. If so just point the mistakes and misconceptions and I will surely use it to improve myself.

Best regards.

PS: Not a native English speaker. There might be spelling mistakes and awkward grammar constructions but I hope you can understand the post.

mzicio7/1/2018, 10:36:23 AM6 votes

Yasuo could be somewhat okay if he had less safety nets. Zoe has a retarded concept and that's it.

FirewaterDM7/1/2018, 7:25:42 PM5 votes

I don't really care about Zoe because regardless she's reasonable to deal with, just dodge the sleep and the Q, play a bit farther back, respect her damage and ward so she can't roam easy. Also always be behind minions.

Meanwhile Yasuo stays permabanned when I play soloQ ranked until windwall/his passive is removed from the game. (unless a teammate hovers him.)

tophit7/1/2018, 12:31:04 AM4 votes

I just ban Yasuo 100%, regardless of whether he does well into my champion or not, all it takes is 1 overextended bot lane or 1 bad play and BANG, double kill for Yasuo, and now he's bursting champions and objectives down thanks to League of snowball.

And they said Yasuo isn't even good because he's never played in competitive, oh wait, yes he is.

What's weird is, there has been acknowledgement that Zoe is way too strong. My question is, how the fuck did she get released with none of the development team realizing what they were putting into the game? "1 hit kill champions. League needs more of these. Lets throw in RNG and a new type of CC that can't be cleansed"

I was reading posts a little while back about how the development team went through a period where they were making oppressive champs like Kalista and Azir that were either stupidly weak or OP. They said that was their mistake.

And despite they said they had learned from their mistakes, the big ball of cancer known as Zoe still gets into the game? Just, wow. At the very least, Irelia will probably be able to be pushed away from her burst-y play style with some stat shifts, no idea how Zoe will be dealt with.

Sex With Annie7/1/2018, 2:41:45 PM4 votes

You complain about something, it's broken You don't complain about somthing, it's broken We've come full circle

TheCodeisCupCake6/30/2018, 6:50:20 PM4 votes

I also think its because theres so much broken in the game, other broken things are over shadowed by it

Barcid7/1/2018, 4:53:45 AM3 votes

The only champion that compared in the entire history of the game was Kassadin, hitting near 100% banrates in every single tier until his mini-rework (if you could really call it a rework versus just a small change).

And even Kassadin wasn't hated. He was overpowered. Everyone knew that. But he wasn't infuriating to play against, and he wasn't even great as a stand-up champion on his own - it was just the fact he could blink so far of distances that he would get fed. No matter what, Kassadin would find the opportunity to get fed. It wasn't that you couldn't fight him early or that he out-traded, it's that he could just pick and choose when and where to fight, so a smart Kassadin would just find a way.

Yasuo and Zoe win stand-up fights, and in ways that are completely and unabatedly unfair. Zoe's E - which is "easy to dodge" mind you - can be barrel-stuffed by her just R'ing into your face, immediately throwing her E at you, and then from there you're just dead. Yasuo dashes 97,000 times and then stabs you in the face multiple times, then hits you with one knock-up, ults you, and proceeds to burst you down because Conqueror offers him such absurd damage early it's unfair.

And to go even further, Yasuo at the start of the season was considered trash due to the fact he didn't get the most out of any one rune, and he was still despised. I have historically seen less hate at fucking Fizz than at Yasuo. That is astounding in and of itself.

Bultz7/1/2018, 12:18:37 AM2 votes

{quoted}

Both are horrendously designed and the reason we aren't flooded with threads about both is that people are tired of complaining about them

A couple complaint threads here and there but the week of Zoe's release and Yasuo's hayday doesn't compare

This is a very stupid thread. Your telling me the two most played and most popular champions are tolerated? Get fucking real and understand they are the two most loved champions ever.

Jeanne fan club7/1/2018, 5:41:10 PM1 votes

I'm sick of seeing zoe in both my ranked games and the LCS. It feels like every single game is centered around that champion. I wouldn't have a problem with her if it was just because of her poke, I'm fine with that. I'm fine with getting hit by a bubble from nearly across the map and getting one shot by a 1500 damage paddle star with just a ludens behind it. Its her fking W. I swear it feels like she has 12 flashes to just chase you down and auto you to death with insane movement speed. I've been killed more by zoes who just w spam and run you down with auto attacks than I have zoe's who use e and q combo.