SHYVANNA REWORK! WHO'S WITH ME?
suffers from the usual outdated, too linear, low interactive and generally boring kit like many of the old champions. But her theme is actually awesome, so not taking this chance would be a massive waste of potential!
And do you guys know what makes me think that this rework can be awesome?
THIS GUY: 
Riot actually managed to create a champ using Fury where, for the first time, the theme is actually fitting. Also he's a tranformation champ too...
So, I could see Shyvanna getting a similiar ability overhaul, with her Dragon form actually being awesome and important and not just some def-stat boost coming with a bigger hitbox.
There's just one difference to note here that I'd like to see (compared to Gnar's style): Shyvanna's rage needs to be a bit more controllable - not entirely, but there needs to be at leat tone ability that can be used to "burn out" (heh) some Fury before triggering the transform, wich should work similiar to Gnar's passive. Gnar's a little brat who doesn't know what he's doing. Shyvanna is a grown up young woman with self-control issues but with a massive crush on her beloved J4 (ok, I read too much Fanfic... but it's canon that she's his bodyguard).
No matter how good you are as a player, you can't hold down A MOTHER FU****** DRAGON! So I recommend a similiar concept as Gnar uses. Like this it's possible to power up the Dragon's abilities for a bit since it's not always aviable (same logic with Gnar).
[[Hmmm it seems to belong to the good Etiquette to add fanart to such posts... but I don't want to steal stuff from somewhere... Hmmm, is fanfiction ok too? Then here's the link: (Random Short thing I wrote folloiwng a random idea. No NSFW, it's safe ^^) Don't mind me while I use this chance to shamelessly advertise my fanfiction blog]]
Now, after a day of sleep (much, much percious sleep) I've made some more thoughts about a possbiel rework. I write them as a reply to a comment, but I will also add them into the main post:
[{quoted}](name=Kyoki Shinkuro,realm=EUW,application-id=3ErqAdtq,discussion-id=qNc1JRAv,comment-id=00050000,timestamp=2015-02-06T00:40:08.932+0000)
I see your point with these changes, but I have to disagree with them. Stat Boosts. Proc-change modification, AOE increase, Mini Heals... that are all considered the remarkable hidden power factors and I'm not sure how this could be included in a really fun and complex kit. As you might have guessed simple buff or power shifiting things won't cut it, so I propose a way bigger change!
Also, rest assure, I have no intention with turning her into another Vi or J4. In her non-tranformed form she won't have any acess to hard CC, this is reserved for her massive dragon form.
The change is propose is to make a similiar concept to Gnar (with the forced tranformations), but with enough uniqueness to keep Shyvanna's identity.
The first thing here should be to give Shyvanna's Dragon form entirely new abilities!, sure they can be close to the small-form-ones, but should be unique!
The current kit should remain in some forms for her human form., although, like Gnar, I would referain from giving her two ultimate abilities and shift that power over to her Dragon Form.
Ok, so what is the main difference in between The human and the dragon form in terms of possible moves? The wings! Claws! All that other obvious anatomy things like tails!
Possible Changes:
Also Dragon Q, currently just an attack that deals AOE around the target should be changed to an actual skill. Gnar's Wallop comes to mind, but also Rek'Sai's Q. A small AOE in front of Shyvanna that could be cast multiple times, maybe a skill named "Dragon's Claw"? (No pokemon reference intendet). Hmm maybe something like "hitting an enemy with this ability will reduce it's cooldown by X%) And if your enemy dodges it you get a bigger cooldown.
Dragon form Shyvanna's W, burn out, is replaced by "Flaming Flight", a ability similiar to Aatrox Q but much, much larger (since she's a fat dragon, you know?). Also it burns the ground in the landing area where she crashes into, just like the current dragon-burnout does. Maybe Bonus damage/or CC for enemies she land's directly upon? There is no need to keep the "normal" burnout for her dragon form. Dargons aren't known for being fast runenrs after all. More for coming down crushing from the sky with fire burning everything in their wake...
I still have no idea for the E, neither for the human nor the Dragon form, since I move the fireblast to the ultimate... The normal fireball should stay, but instead of a % health shred it slows and burns damage for the duration. Also it doesn't go through creeps anmore (ok this is debatable). Like this Shyvanna has a tool to gank pre-six and when her tranformation is not ready - although it's not as powerful as a dragon-gank OFC. This prevent's her from getting kited too hard.
Also, E Dragon form: still open, would propose a hard CC spell here. Maybe her turning around and slamming her tail into nearby champions (those really close to her and whacking them either to the left or the right. Not a knockback but a knock-aside. (Well, if used wise it also can be used as a knockback i think.) You as player can choose the direction Shyvana is turning for this move, knocking them either to your left or your right.
A move that would have a fascinating effect on play resulting from flanking...
Ultimate/Dragon Form: Channels and rapidly consumes Fury to cause massive AOE dmg in an area in front of shyvanna, the controls to that being similiar to Vel'Koz laser. This is chanells as long you have fury, but burns almost all of it. If you use this to a degree where the damage becomes effective you loose all chance to use the CC and tankiness of the tranformation, since most likely the rage will run out. Damaging enemies with this skill does not generate Fury.
The most important thing should be a clear difference to Gnar: with him you Rage up, try to control the tranforming timing and use it to your best advantage. Also you have no control of the rage of Mega-Gnar!
With Shyvanna, you need to control you rage-meter at all time, even in the dragon form, because if you suddenly tranform back while standing right inside the enemy team WILL get you killed, since you lose a LOT of tankiness and cc options. Also you're not Gnar who gets a free hyper boost. If you're LUCKY your W gets of cooldown fast enough for you to run out.
For this you have tools to increase or decrease your Rage up to a certain point, although it's really hard to decrease rage while in combat. On the other hand, you NEED to stay in combat as a dragon since your range won't build up as fast as it decays.
In Dragon form the claw-stikes I proposed (Q) could be a tool to keep the rage up while Using the ult completly empties your rage-pool. Dragon W and E could. COULD come with actual Rage Costs... hmm this will be interesting to work out...
In human form using burnout without damaging enemies makes you lose fury (you "burn it out to calm down"). So you can keep your rage under control when moving through the jungle. Using Q to damage builds rage up (just like it does now - double strike =double fury gain). Overall I think her fury should build up a bit slower than Gnar if not influenced by abilities, only when getting or dealing damage. With wise abiltiy usage it shoud be able to speed up or slow down the rate of Rage-Grow.
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