We need a somewhat bruiser item that applies Grievous Wounds.
only has one item to build too. AP users get a spot on item for this
. Mortal reminder
isn't exactly a versatile item for tanks and bruisers.
only has one item to build too. AP users get a spot on item for this
. Mortal reminder
isn't exactly a versatile item for tanks and bruisers.
Bruisers can build Executioner.
Build Executioner's Calling.
Sell it late-game since your ADC should have it by that point.
3 item classes having grievous wounds isn't exactly what you called balance for characters that revolve around healing.
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3 item classes having grievous wounds isn't exactly what you called balance for characters that revolve around healing.
With a lot of champions in the game having built in healing + all the champions that build life steal, I think it's not completely unfair for another grevious wounds item and one that is aimed for tanks. I can understand people being worried about another bruiser item and then giving it GW could make the item abused by more than what it was intended for.
You know...people on the boards were some what joking around with this idea but the more I think about it, the better it sounds..Why don't we just give GW to
? Even if you add GW to it, the item would most likely not be abused by Non-tanks, allows tanks to deal with drain-tanks/ADCs a little better and would buff up the item since I feel it's a little bit weak anyways. Just let it apply GWs to people who auto attack them, but you could make it have a certain HP amount needed like
if it's needed.
Inb4 bruisers and tanks are not the same thing .
But they aren't supposed to be the main damage dealers on the team. I think the ADC and mage/assassin should stick with it. Bruisers already have tankiness and can oneshot anyone who doesn't have as much health as them, usually having a little bit of mobility. Now they can reduce your healing?
you just described a mage but with out range to do it safely. ps who do bruisers one shot bruisers take time and fight and if you are one of those classes who have 6 items slots and none of them have any defensive items you arent popping because of any ones attack but because of your lack of defense. which is how things are intended to be
ps who do bruisers one shot
Every adc and squishy champion. Get close to an Olaf or Darius and you'll see what I'm talking about, or be a carry and have garen run at you with some 400 MS.
you arent supposed to survie in the range of a melee character hence why you are ranged that is your power. adcs run around with 370 movement speed with their zeal builds you gonna complain about a 400ms garen that can only reach that once every more than 8 seconds for about 3 seconds forget if they hit something and lose all their movement speed while adcs still at 370 ms while attacking and moveing
i don't think we need that
With all the lifesteal and healing currently in the game i think its considerable.