A list of items that should maybe to be looked at, reworked, or removed outright. @riotscruffy

rubberduckie666··1 votes·932 views

im going to try to section them off to help visually but there are honestly more than i thought there would be.

LOOKED AT. _this being items that only need some numbers shifted around or minor changes _

item 3802 just getting this one item solves mana issue for the rest of laneing allowing nearly everyone to just spam spells nonstop.

item 3285, ludens is the go to rush for nearly every mage in the game, it offers basically everything they will need through the entire game, it also give champions with inherently low wave clear better clear.

item 3025 this is currently a very niche item only built by a handful of champions, rarely even by people that its intended for. perhaps give it back the ap it had prior (also change how ezreal q interacts with it so the shit stops breaking the item for everyone else)

item 3190 locket has been shoehorned into a tank only role and nerfed to hell because chogath broke the scailing with it. maybe bring back the reistances aura and change the shield value scailings to be split between hp and ap +per level.

item 3078 remove some of its attackspeed and give it back its crit.

item 3170 consider adding it to SR, perhaps change the gold value

REWORKED items that otherwise cover the same niche as another item but fall short or are unattractive buys for nearly every champion

item 3091 keep the magic resist steal and attackspeed in it but give it some hp. shift it more over to a fighter/juggernaut item. 420hp 40% attackspeed up to 50mr steal? not 100% on what i would do with this.

item 3222 maybe just make the cleanse work a bit differently? instant cast or passive instant cleanse hard cc to however you bind it to? maybe a tenacity aura instead?

item 3056 remove demolish as a rune and put it in this. maybe allow dropping of destroyable voidgates that apply the pointrunner passive. remove the cdr and give some mr.

item 3124 this item can not exist in the game with phantom hit. i dont know how exactly you could change it but ramping up attack speed seems like enough to me. phantom hit is extremely unhealthy for the game.

item 3161 rather than a full on rework a revert would do this item wonders, allowing more people to use it without fundamentally breaking their balance.

item 3030 the idea is cool but its only used by like 2 champions, dont know hat you could do with it.

item 3026 should honestly be reverted so everyone can buy it without wasting gold on a stat they dont need.

item 3042 ezreal is legit the only champion that build this

removal_ items that are unhealthy, fall too close into another items neiche, are otherwise near impossible to balance_

item 3512 basically useless for everyone thats not sion,yorick,nasus,udyr. im pretty sure most people dont even pick it up for the active but rather the passive and resistances. the active cannot be balanced, its either going to fall into the lane of basically useless or oppressive.

item 3748 the item isnt even built by the majority of people it was intended for. rather its abused by the people that were not intended for it to be bought on resulting in them not having to choose tank stats over damage, it has been a balance nightmare and will only continue to be so until it is either restricted to specific champions or removed.

item 3147 the counterplay to assassins is supposed to be vision and positioning right? well why is there a leathality item that allows the instant clearing of wards along with disabling them so they can just run right through all of them? not to mention the 99% slow on hit. this item should not exist.

item 3087 or item 3085 they both basically fall into the same niche with slight tilts to what they focus on.

5 Comments

y0r1ck1 votes

You realize a rioter is going to look at this and go "fuck my life" right? That's a lot to sift through lol

Can confirm your point about zzrot, sitting on the component is better. It's a trap item no matter what champion.

I like your ohmwrecker idea, it seems unique. Can you develop that one more?

Locket is the way it is because RIOT decided aura items were unfun hidden power, and I tend to agree. I still think it's a strong item worth building on any supportive character.

I understand that having only one standout option for mana reduces build diversity. What would you do to fix the issue (assuming it exists) of mages building the same mana item into the same waveclear item?

Cind3rkick1 votes

A few i agree with... let me give my opinions on the other ones (Ps great idea for item 3056 )

item 3802 encourages bullying people from lanes and aggressive gameplay, as the mana regen is solely from level-ups.

item 3078 adding the crit chance would bring back the tanky yasuo everyone hates and would give crit carries more defensive options (and the movespeed passive)

item 3091 has recently been reworked

item 3124 is just as big a powerspike as item 3031 or item 3089 just slightly cheaper

item 3026 gives a tiny damage boost compared to every other damage item, the 45 AD is there just to make sure it isnt a completely wasted spot.

so everyone can buy it without wasting gold on a stat they dont need.

You either get AD and armouritem 3026 or Ap, armour and cdritem 3157

item 3748 is a great item. It has became core for so many bruisers who just need a slight edge to waveclear or aoe and has brought them back into the meta.

item 3147 shpuld just be moved into the rework section

Literal IRL Tree1 votes

tri force with crit was a joke lmao no one wants that except maybe adc GA was reworked because EVERYONE bought the item Zz rot is worthless on even Nasus/Sion/Udyr pretty much Titanic is fine? Like i don't think it ever causes problems from what ive seen lol. Duskblade isn't really a problem anymore

Literal IRL Tree1 votes

Rest are fine or decent enough to not need a comment

Critmaster Garen1 votes

item 3053 should be added to the list.

since the change from a base ad increase to bonus ad to disconnect it from triforce, it has become way too good of an item on skirmishers and divers, and the difference in effectiveness on juggernauts compared to these other fighters became too small.

they should have changed item 3057 scaling and its items right from the start instead of taking the broken, lazy route.

item 3053 needs to be reverted to a base ad increase.

and with a rework to sheen to disconnect it from base ad, or weaken its interaction with the stat, they could also rebalance item 3748 towards increasing base ad instead of bonus ad.


juggernauts, divers, skirmishers and assassin itemization could be balanced better as a whole with these general rules:

  • juggernauts: all abilities scale with total ad
  • divers: abilities scale about half and half with total ad and with bonus ad
  • skirmishers and assassins: abilities scale with bonus ad only

juggernaut items: item 3053 item 3748 item 3022 item 3005 increase base ad and benefit juggernauts with their total ad scalings the most, divers noticably less but still weave a single of those items into their builds, and skirmishers + assassins the least and almost entirely defensive options juggernauts also have the highest base ad values in the game, which makes steraks scale noticably better on them.

other ad items: item 3074 item 3812 item 3026 item 3161 grant bonus ad and heavily favour skirmishers and assassins while still useful for divers who do have bonus ad and few total ad scalings in their kits.

the whole point is to make specific fighter items better on certain types of fighters.

someone like or Fiora Irelia Camille shouldnt build item 3078 item 3748 item 3053 and become almost as beefy as darius or yorick, with the vastly superior kit.

fiora should be incentivised to itemise more heavily into flat ad without much health, and irelia and camille should go more for a mix, that leaves her noticably squishier than yorick, but not as squishy as yasuo or fiora.

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