@RIOT: Please; Consider the following.
All following concerns take into consideration the enemy team is of equal skill:
1 - Can we do something with these glass assblasters you call Turrets?
I make flashy turret-dive plays on the daily, but I'm really not enjoying games where -
- Enemy team has the jungler with faster clear speed/mobility.
- Top laner or Mid laner has better waveclear/roam capability.
- This combination(among others) coupled with current state of turrets allows for the infamous 4-man-bot-gank pre 10 minutes securing IF NOT two kills (thank you, wards) then at least the first turret. Badaboom badabing, early easy advantage.
No amount of running and hiding can save our souls at that point, it's bend over and kiss our asses or our turret goodbye. Certainly, top can TP and mid/jg can attempt to roam to counter this; but if the aforementioned enemy possess better roam/clear capability, it won't secure us when the infamous-4-man-bot-gank arrives yet again.
Now, there may be ways around this in coordinated 5v5s(?), but it's miserable when even the high elo streamers I watch are left with no clear options around this dilemma.
2 - If Auto-fill is HERE TO STAY, I have suggestions.
- Remove it from ranked play. No, you say? Certainly you'd at least be willing to remove it from promos then, yes? I have games several times in a row where I'm left with an autofilled ADC (often a nightmare in lower elo, if you will) unable to find another role he can trade into. At times, this person is unwilling to dodge. Understandably so; no one wants to rack up leaverbuster's timers.
We're here to play the game; not to make efforts to avoid an unpleasant experience only to then be punished for doing so.
- Assuming you'd never remove leaverbuster timers from dodgers in any sense, as that would leave heaps of people dodging autofill games; how about a shorter timer if you dodge out of a lobby you were auto-filled into?
Sincerely, a concerned Support Main.