The lack of Consistency from Riot makes LoL so hard to continue loving+playing. (TL;DR at end)
There's no clear direction in Riot's design, and hasn't been (IMO) for some time. You had this beautifully balanced game, spanning typically 30-45 minute matches, with a slow build-up and satisfying power curves. You really felt your Champion become stronger as the game would drag on, none of this "ouch that kinda hurts" to "welp. das a two-shot" so quickly.Turrets were worth a $1.50 as opposed to the current $0.10, and the Jungle had more depth (smite buffs may not have been perfect, but imo it made Jungling deeper and more satisfying). Seemingly near-everyone was viable, and Keystones (These alleged power-fantasy fulfillers, because clearly a champion's kit and personality could never give us such a feeling!) didn't exist.
But then we ran in the opposite direction, hoping to appeal more to the internet-cafe players. Correct me if I'm wrong, but this happened around the time TenCent got their hands in Riot. After a few seasons of a fiesta and a questionable attempt to "balance", we've started to see the results of tearing apart the substance setting atop a smooth foundation that was rough for many years - but was eventually rounded out quite nicely. Enter GhostCrawler; whom I am not implying is fully to blame for any of what LoL is today - but rather, he was a voice for Riot to us players. Spoke of change within League rather frequently, and how these changes were viewed from the design team.
But Change is how we got here. Ironically, the one (rather easy to recall) time Riot has avoided delivering on their philosophy (at the time) that relatively frequent change was good, it was during a time in which we arguably had a Balance Nightmare; the Ardent Censer meta. It stuck around for MONTHS. Some argue that it wasn't "the meta" during those months, that it took weeks upon weeks to discover, but I assure you {even in Silver-Gold} I hopped on the Censer train long before Worlds; amping up my Marksman Carry for freelo.
But fast-forward to being months into Season 8. Half of the year is up, and we've officially received an apology for the massive mid-season scale changes to the game every other patch. LoL has incoming changes to attempt to finally restore some length to Laning Phase. Turrets are going to be worth less to reduce snowball; still gonna be paper towels, but they'll be worth less(hah). Gold distribution is being tweaked to reduce snowball/slowdown games. And finally, back to the point of this whole post -
TL;DR: We're not consistently settling on One Design Philosophy and that needs. to. stop. The fluctuation in how League flows and overall feels in terms of risk VS reward is not fun to experience. Players want a relatively steady game - with some changes here and there - but until a solid and steady approach can be decided on, players cannot fall in love and stay in love with this game.