Jax mini rework suggestion to balance this champ
Some people might not know this but many years ago Sivir's passive was that she got 25% dodge chance whenever she was moving, Riot removed it because they felt it was to broken of a mechanic (just one of many examples were Riot is stupidly inconsistent), but Jax who has 100% dodge chance on his E isn't broken? I say just remove the dodge all together (Riot said it and i agree, dodge is one of the most broken things to ever exists in LoL) and make Jax E give him like 20/25/30/35/40% reduced damage from autos. BAM now Jax cant dodge
Stun
Gold card
Silence
passive root
knock up to just name a few examples. It would still give Jax a stun, and reduced dmg from autos but it doesnt make literally dozens of champions abilities completely useless. While you are at it Riot make Jax a only AD champion, being able to do so much mix damage is stupid, unfun to play against, and near impossible to build tank items against.
was broken for a while because he did insane amount of mix damage, Riot fixed it by simple making Corki damage like 80% magic dmg to it was actually possible to build against his damage, exact same problem exists with Jax but Riot has yet to do anything about it. Jax passive screams AUTO ATTACKS, yet Jax can build full AP and literally one shot any squishy (because balance right?). Jax doesnt need a full gameplay update, but he sure as hell needs a mini rework to address the issues with this brokenly overpowered champ.
Edit: Jax ult could also use some visual indicators when he is actually using his ult.
If you have any constructive thoughts, or other suggestions to balancing Jax please leave a commit.