league is unrewarding to positive players

Dethflash··93 votes·3,690 views

There has always been toxic players who just flame and intentionally feed, and they eventually get punished, though never in a timely manner which could actually help decrease the chances of the being toxic again afterwards. But back to my main point, riot created the honor system as a way to help fight being toxic, but the honor system is literally useless. Currently the only benefits of being a positive player is having a slightly higher chance of winning your current game. One idea could be players who got a certain amount of honors at the end of the month get a free hextech key or chest, and players who have been punished for being toxic miss reaping the rewards for being a positive player.

Do you have an idea for encouraging, and rewarding positive player behavior? if so comment it down below Either way its been way to long since riot has done ANYTHING meaningful for encouraging positive player behavior

81 Comments

coreychichi21 votes

People love cosmetics skins have proven this. The ribbons just aren't cool enough of a reward to make people want to get them. Plus how much you need to get them is vague and not really explained. Add to that that most people just leave the game without honoring and its just a broken system with piss poor rewards. The entire honor system needs overhauled with a seriously cool cosmetic incentive. Until then it will not entice anyone.

TequilaZombie3 votes

Apparently you can't even get the ribbons anymore, just lose them.

Jofeyy2 votes

That explains why i have 1000+ teamworks and no ribbon :(

TequilaZombie4 votes

I've had all the ribbons. If I'm not mistaken the order in difficulty to be obtained was: Red (Honorable Oponent at a high level) > Green (Teamwork at a high level) > Blue (Teacher Thingie - Teamwork+Helpful at a hich level) > Yellow (All of them at a high level)

I've reached the Yellow one, had some Connection problems and got punished, it went to the green one. Went on a break from League and it vanished. Man, I was pissed!

Challenger Ahri8 votes

I don't think players shouldn't be rewarded for acting the way they should. It's like giving a child a dollar for every time they clean their room. They grow up to expect it, but really, it's something they should be doing on their own.

Snowy Cute AF11 votes

Yeah, well the thing is... Life is rewarding to positivity. You say that like it isn't. Like people in real life are positive because it's "just good to be nice." People are positive in real life, because if you negatively confront everyone, eventually you will just get smacked down.

If you're not positive in league, there is nothing that seperates you from a positive player, so nobody is positive, it's just a ton of negativity. I mean why be positive if everyone is just going to act like a shitter the whole match? no point in being nice to trolls they're cheeky %%%%s and they take all your niceness and start being a dick back to you with it.

Yes, it's something you should be doing on your own, but in real life it's rewarded whether you like it or not. In league, it's only rewarding for people who like to piss other people off, because of how easy it is to do that in league, being a team game requiring all 5 members to function properly.

Snowman Arc1 votes

That's different though. Doing something nice should be done because it's nice and you shouldn't expect anything in return. It just makes you feel good and it's right. Eventually, it will probably reward you in some way, but you never expect it directly. Like, cleaning your room shouldn't grant you a dollar, but indirectly it offers you the satisfaction of doing something productive + allowing you to live in a healthy environment. That's the reward.

For League, the reward for being positive grants more smooth games, which is what LoL is about; having fun. Therefore, if you're positive, you get rewarded but actually having fun. Also, you probably win more games too. The reward shouldn't be something direct like RP bonus.

3TWarrior1 votes

I have no idea where people get the positive nature in just doing something.

I have a positive feeling when I help someone do something which is bothersome or troublesome because I want to do so and it lessens their inconvenience

I do not get that feeling when doing hard work without reward or by just doing a minor task that I do not want to do and that task has no influence for me (such as cleaning a room)

Snowman Arc1 votes

But living in a clean room is a good thing for most people, so once you do the hard work to clean it, it ends up in something positive. Helping someone do something isn't always a fun thing to do, but the end result is positive. Same thing.

Baka Red3 votes

Even though there is wisdom in your words, I think you are slightly wrong here. Carrot and the stick; We have the stick for the bad people, so imo we also need the carrot for the good people. The neither-good-nor-bad are there in the between. For some 'good people' the honor badge is good enough carrot, for some it isn't. I am happy with the badge, even though I admit that the honor system could use a facelift. Maybe it could allow showing more than one type of honor badge at once? As far as I know, it can only show one type of badge on loading screen at once.

Another improvement suggestion is to add a quick vote to the end game lobby; when the end game lobby opens for a player, the client would ask them "Who was the most valuable member for his team?" And the player would click one of the champions to vote. (The system should probably not give option to vote for himself or his premade friends to prevent abuse.) The champion who got the most votes would get happy, get some kind of vote towards Honor system ... and maybe even chocolate? The Vote could be voluntary based too, but if so, it would probably need some kind of encouragement, like "You get more IP by voting!" (Riot, don't forget to reduce the IP rewards if you go for this ;)

Glory ln Death4 votes

[{quoted}](name=Baka Red Asuna,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=LdeEKBET,comment-id=00000001,timestamp=2017-02-13T08:13:10.333+0000)

The champion who got the most votes would get happy, get some kind of vote towards Honor system ... and maybe even chocolate?

https://media4.giphy.com/media/OuYAexVlOCSNW/giphy.gif

Hufflepuff8 votes

Maybe tiers of "honor-ability" that get some sort of bonus, such as:

  1. IP bonus
  2. Increase rate of key drops
  3. Boost your champion score (like being in a multi-player queue does) --> easier chests
  4. Staying on the highest tier for X months gets you something worth RP, (500RP, mystery skin, etc.)

Their could be three tiers: the lowest getting the first bonus only, middle tier gets the first and second, highest tier gets the first three and the potential for the fourth.

Dethflash2 votes

{quoted}

Maybe tiers of "honor-ability" that get some sort of bonus, such as:

  1. IP bonus
  2. Increase rate of key drops
  3. Boost your champion score (like being in a multi-player queue does) --> easier chests
  4. Staying on the highest tier for X months gets you something worth RP, (500RP, mystery skin, etc.)

Their could be three tiers: the lowest getting the first bonus only, middle tier gets the first and second, highest tier gets the first three and the potential for the fourth.

Great idea, any thing to inspire players to keep those harsh words to themselves and not give up after the enemy laner outplays you one time... the amount of toxic players has only increases over the years, while the amount of nice/friendly/team players are becoming more and more rare

tzvi7 votes

you should not be rewarding positive players, you should be MUCH more heavily punishing bad ones. if you don't murder someone you don't deserve an award. and i certainly don't want a participation trophy. but on the other hand but on the other hand someone shouldn't have to murder 70 people before they get in trouble, especially since we have chat logs of people saying they are inting because they don't care. now that is something that makes me want to quit league.

dark100dark1003 votes

This was discussed before. Punishing people would damage riot statistics, and investors would not like it. So there will be no prisoner island or similar mechanics implemented in league. Endure them, and hope they will change (of course they will not since they enjoy being toxic).

tzvi2 votes

i don't know why people are downvoting him, he is entirely correct.

commence my down voting now

50000000000000003 votes

Alternatively, You can do both.

Punishing toxic players distinguish between neutral/positive players and toxic players. Rewarding positive players distinguish between neutral/toxic players and positive players.

And having more positive players is generally good for all of us. Right now, we only have the punishment, but that doesn't motivate people to be more positive. It's not about participating. It's about improving the game quality for other players. And that's something worth promoting.

Glory ln Death2 votes

I think something like what OP described would actually be very good. It isn't "rewarding you for not murdering someone", it's more along the lines of rewarding someone who goes out and does a bunch of community service every day.

Just an average player who simply isn't excessively toxic (doesn't murder) won't get many honors in their games. But someone who goes out of their way to be friendly and kind will get honors. It would really be something you had to work towards and stand out in order to achieve.

DarkPh0enix4 votes

Hextech loot is the reward according to Riot.

leaugesbane2 votes

[{quoted}](name=FK LANA,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=LdeEKBET,comment-id=0003,timestamp=2017-02-13T00:16:27.938+0000)

Hextech loot is the reward according to Riot.

which you lose if you ever use chat ive already quit because i dont see them player base improving and with riot compound the frustrations with there ban system i dont see the point in playing a game that 1-3 games max a day is tolerable.

as ive understood it since i still ghost the forums and have asked a dozen of players irl they game hasnt gotten better its gotten worse so whether they are 16 or 45 they all say they refuse to play less they have a premade group in ts

HowIGankedYou4 votes

Riot already rewarded positive behaviour in the past (but yes I know this should be more like a continuous process)

  • they gifted skins to positive players in season 4 or season 5
  • they made and gifted a special icon for positive players
  • season rewards are only eligible for positive players
  • hextech is only eligible by positive players
  • etc (maybe I forgot something; playing since preseason 4)

Despite this it should be a naturalness (don´t know if natural is the right word; english isn´t my mother language) that players behave positive without any reward. It´s like wanting a reward for behaving normal in public or helping some stranger which wants to know the way/ etc. .

50000000000000002 votes

I think "norm" is a better word than "naturalness" in this context, FYI.

And as a counterpoint, so far the rewards for positive players have been given out to both neutral and positive players, just excluding toxic players. The system rewards being neutral, or barely not toxic. The game doesn't reward positive behavior.

Whether or not we should reward positive behavior can be up to debate (I'm for it), but I don't think it's fair to say that we already reward positive players.

Dethflash1 votes

{quoted}

I think "norm" is a better word than "naturalness" in this context, FYI.

And as a counterpoint, so far the rewards for positive players have been given out to both neutral and positive players, just excluding toxic players. The system rewards being neutral, or barely not toxic. The game doesn't reward positive behavior.

Whether or not we should reward positive behavior can be up to debate (I'm for it), but I don't think it's fair to say that we already reward positive players.

I totally agree everyone who isnt reported for being toxic get rewarded, but there is no rewards for positive players.

BastionKross1 votes

It might help if the skin you're gifted worked similarly to the "Victorious" skin line; where you can't buy it. The 4 and 5 rewards were mystery gifts. I think the season 6 reward was Riot Kayle.

Perhaps a skin line specifically for players who behaved themselves, like a "Paragon" or "Exemplar" skin line that you can't get unless you behave. Can't get "Paragon Riven" or "Exemplar Vayne" unless you behave.

Challenger Ahri4 votes

{quoted}

It might help if the skin you're gifted worked similarly to the "Victorious" skin line; where you can't buy it. The 4 and 5 rewards were mystery gifts. I think the season 6 reward was Riot Kayle.

Perhaps a skin line specifically for players who behaved themselves, like a "Paragon" or "Exemplar" skin line that you can't get unless you behave. Can't get "Paragon Riven" or "Exemplar Vayne" unless you behave.

Even if you were toxic, you got the Kayle skin because of their 10 year anni.

Glory ln Death5 votes

{quoted}

"Paragon Riven" "Exemplar Vayne"

Oh, the irony of giving positive players skins for those champions.

BastionKross4 votes

That's why I chose those champs, to ensure the skins would be suitably rare.

[slayer-jinx-wink]

Chaosedge4 votes

I would agree. If you reward plays for their positivity, they'll keep being positive to reap more rewards, and eventually people will just do it naturally. It's a slow and sure way to get rid of negativity. The rewards would be simple but very good feeling. Like small RP gifts, a special skin line like say... "Paragon Warwick", the skin paints your character as a guardian of virtue and such. Another good reward would be small rewards like summoner icons, ward skins, but I really like the skin line idea. Along with higher drop rates on keyfragments.

Dethflash1 votes

[{quoted}](name=Ryugami Dragoon,realm=NA,application-id=ZGEFLEUQ,discussion-id=LdeEKBET,comment-id=001a,timestamp=2017-02-13T23:02:13.773+0000)

I would agree. If you reward plays for their positivity, they'll keep being positive to reap more rewards, and eventually people will just do it naturally. It's a slow and sure way to get rid of negativity. The rewards would be simple but very good feeling. Like small RP gifts, a special skin line like say... "Paragon Warwick", the skin paints your character as a guardian of virtue and such. Another good reward would be small rewards like summoner icons, ward skins, but I really like the skin line idea. Along with higher drop rates on keyfragments.

Heck i would be happy getting a chorma skin as a reward for being an honorable player for several games. But yea any kind of reward, even summoner icons, maybe special emotes to flash, would be a great way to encourage players to be less toxic

Kei1433 votes

Well, unpunished players do get hextech rewards.

Honor system is in progress of being merged with Tribunal 2.0, but it won't be released until waaaayyy down the road. Earliest you can expect it would be after the new client is fully functional, but I'm guessing they'll release other features first before Tribunal 2.0.

NekoniClaws3 votes

Honestly, if someone's going out of their way to provide a better gameplay experience for their entire team, (whether it comes naturally or not) Those are the players you want to keep in your game. Bribery is a fantastic method.

I think the occasional free icon or free ward skin would be enough~ Maybe free skins for the big milestones

Skorch3 votes

To be fair you shouldnt need a reward for not being an asshole. You should not be an asshole. However i do enjoy stuff so...

DarkRitual5 votes

Not being an asshole sure, but for going above and beyond that maybe. Being actually helpful and encouraging. Instead of just being silent and playing.

Challenger Ahri3 votes

Omg, you do not need rewards to be a decent human being. You get free things all the time, and you don't lose your account. Why does everyone who isn't an asshole feel entitled to more????

YerroFever2 votes

There have been rewards post season for not having been punished by Riot. There crafting system is only for people who aren't punished as well.

It would be nice to get more rewards but it can't be game changing otherwise it wouldn't be fair.

No flash no life2 votes

I do agree that it's a good idea to encourage positive behaviors, and would like to see something done about it, but I'd also like to point out that we shouldn't be expecting or demanding riot to do so, and accuse them when they aren't - reason being that positive behaviors are granted. They're like, not swearing in public or obeying the laws, they're things that are normally expected from us and not something outstanding to deserve praise.

However, with our player base's state, it is undeniable that we may need a hand on this matter.

Tentacle Love2 votes

Positive players win more.

(Or maybe it's players who win more are positive. Not sure which)

Flemman2 votes

Despise not having the free skin this season (think they do it at the start of both season 5 and 6), I feel like it's not necessary if it's power budget put elsewhere on the game.

For exemple, to reward player who don't play 5v5 when there is inbalanced stuff (for 7.3 it's lethality ;p) but still play the game on other mode being able to earn token their would be a great start. Not getting fully reward for achieving something, only because you don't play the main mode, make you kinda feel like unwanted player despise the fact you actually play a lot

Dethflash1 votes

{quoted}

Despise not having the free skin this season (think they do it at the start of both season 5 and 6), I feel like it's not necessary if it's power budget put elsewhere on the game.

For exemple, to reward player who don't play 5v5 when there is inbalanced stuff (for 7.3 it's lethality ;p) but still play the game on other mode being able to earn token their would be a great start. Not getting fully reward for achieving something, only because you don't play the main mode, make you kinda feel like unwanted player despise the fact you actually play a lot

I get that. I typically play the rotationg game modes and 3v3 a lot when i keep getting toxic teammates, but i never get rewarded for doing well because im not in athe normal game mode

Challenger Ahri2 votes

Again, you should not be rewarded for not being an ass on a video game.

AdeBug1 votes

there is a diff tho between being normal, going about ur game and not getting any thumbs up, and actually doing something extra, deserving of a thumbs up.

Man0nFire2 votes

I honestly don't know. Ranked in this game makes me pour out every last bit of ire and hatred for humanity in me. It might be nice to have something to convince me to not type it all out.

Venomar2 votes

In another MOBA I played. Players who received many down votes and reports for ruining peoples games or being dicks would be pair together under a "karma system". So not only could a ban be inevitable, but they would basically heard all the toxic shits together.

Out of curiosity I made an account and left a few games during the draft (afking a few games would count for being a toxic a-hole). Let me tell you, those games were absolute hell compared to what I played on my main account.

People who played well and recieved many up votes would be paired together and people that were dicks got down votes and cast aside with the rest of the dicks.

The system wasn't perfect and there was a big gray area in the middle. It was hard to get great karma, and once you lost it it was hard to get back, but it actively encouraged good behaviour becuase the matchmaker actually took into account karma rating when finding games (ie if you had great karma you could not under any circumstances be matched with the bottom percentile).

Ofc this game also had a upvote/down vote system that was directly integrated to the victory/defeat screen and not a small afterthought on the post game scoreboard.

Perfect? Nah. Better? Not necessarily. But the idea of your behaviour effecting your matchmaker is about the only thing that does fix behaviour. If you made people suffer more than just a ban for being dicks and rewarded those who behaved and received praise, Id bet match quality would take an exponential leap in about a month.

Ada Wong2 votes

Honestly I don't care about being rewarded for positive play or not...

What would be rewarding enough is getting matches with halfway decent people who have brains...

I am serious, the last two days have been awful getting matches with griefers, junglers flat out trolling lane, players not playing assigned role trolling, and even when I did try to do lane swap with them when they asked the proceeded to follow me around and troll harder making game play some of the worst experiences...

The JigSAW2 votes

Storytime.

There's a few people who are regular players in my games from day to day. Due to restrictions on what I can and cannot say, I cannot name them by user name but suffice to say, several have names that indicate the exact behavior they do in the game. These people have been doing it for months, trolling and other such stuff and made it perfectly clear in name, in chat, and any other way imaginable that they were there to disrupt and ruin a game. Reporting them time and time again seems to do nothing.

I agree that being a positive player right now means almost nothing. However, I'd like to see a reward instituted that matches people of high honor with others of high honor, so that I do not have to get people who think its hilarious to go feed 20 times in 25 minutes as partners in my games. Rather than Prisoner's Island as they mentioned a while back, how about matching positivity with positivity so I could, you know, go win games with people who want to play and win as well? Would be nice.

SennaFirstPick1 votes

yeah, this should apply to life too. i don't kill people, why can't i have something for not doing it? i pay taxes, why doesn't anyone give me something in exchange? oh wait, i get rewarded by not going to jail.

crazy how nature do that

Dokkaebi2 votes

The thing is that Riot does almost nothing to punish toxic behavior.

Dethflash1 votes

{quoted}

The thing is that Riot does almost nothing to punish toxic behavior.

The best is when your teammates who are trying want to ff, but the troll refuses to ff just so they can run it do middle and die 20 more times

Troll for Trump1 votes

League is also too harsh on "negative" behavior. As the punishment range is too broad.

mr me3seeks2 votes

This is a joke, my roommate is consistently toxic, they're entire problem is how spaced out the punishment is, my roommate told people to kill themselves and uninstall for a month or more, before anything was done. If they really wanted to see a change they would punish someone as soon as possible

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