Can we stop giving everyone Malphites ult
First we had
with double the range
Then
with global
Now new support guy as a normal ability
The game is already hard enough as an ADC playing vs
but now you see all this sh-- we have to deal with?
First we had
with double the range
Then
with global
Now new support guy as a normal ability
The game is already hard enough as an ADC playing vs
but now you see all this sh-- we have to deal with?
Both are telegraphed, and Galio's is delayed as hell, and so is Zac's. Both are also at an astronomical low speed compared to Malphite's ult, AND are not unstoppable before/during.
how is Rakan's W anything close to a Malphite ulti besides having a knock up?
The knock up is in a circle around his landing spot.
Crazy I know... (sarcasm)
[{quoted}](name=The Last Ballad,realm=NA,application-id=3ErqAdtq,discussion-id=qEjB74Gd,comment-id=00010000,timestamp=2017-04-10T03:47:49.191+0000)
The knock up is in a circle around his landing spot.
Crazy I know...
Rakan W is not only much shorter range, has no debuffs attached and has a delay and longer cast time.
edited it to clarify my tone
That's more like Alistar than Malphite.
Galio can only do it where there is a teammate, not freely. Zac has to charge up and can only do it in roughly a 90 degree arc in front of himself, meaning you can, literally, walk out of the angle if and juke zac. Malph is almost instantaneous in a radius around him, the only way I know to get out of it is to flash out incredibly fast or become invulnerable before it hits (zhonya, liss ult, fizz troll pole, etc)
yes, their purpose may be similar, but they have different methods of use, animation, and execution.
dont forget
at level 2
A fed
can delete entire teams just with his ult, while also knocking them up.
Telegraphed and easy to spot(and interrupt if you have a competent support) There is also the Adc's that have ways of alerting themselves to Zac's ganking spots, namely
.
Giant, pulsating indicator which really should tell you "RUN". Also has a fairly substantial delay between appearing and activating.
RAKAN : may have a fast travel time, but is interruptible, unlike Galio and Malphite, and has a delay. Decent damage, bad scaling. Also puts a squishy person into melee range.
Instant, untelegraphed(at least the skill is, players may be), and has a crapload of damage and scaling.
If you actually look at Malphite's ult, the only similarity to the other ones are "go place and knock up in aoe", which if you count as giving them the same thing, you need to count
e->3ed q,
w->ult,
e(?),
e->q, and so on, so forth.