Champions are kinda unique, but not the kind of unique I want.

The Trent··2 votes·713 views

I was HoTS kind of unique...

elaborating: There are super unique characters in HoTS. There are characters who literally have like 5 second respawn timers and they just shove a lane all game. They're super squishy, and they're very unique. They also have characters who are actually 3 characters in one. THERES EVEN A CHARACTER WHERE TWO PEOPLE PLAY ONE GUY. Like come on... They're so cool and unique, but I've invested so much time in League, and my computer can't run HoTS unless I make it look like potato...

7 Comments

Mira Arya Enthe1 votes

Okay, but please elaborate.

The Trent1 votes

[{quoted}](name=Mira Arya Enthe,realm=NA,application-id=3ErqAdtq,discussion-id=qANe4z0L,comment-id=0000,timestamp=2017-01-24T04:38:13.685+0000)

Okay, but please elaborate.

I have now elaborated

Mira Arya Enthe1 votes

Okay, appreciate the explanation. I will go and say champions like Cho'Gal, Abathur and Vikings are the reason I do not play HotS. They are clunky to balance if not impossible, and take far too much skill to play. The amount of planning and skill required for Lost Vikings often makes Riven look like pong.

The Trent1 votes

[{quoted}](name=Mira Arya Enthe,realm=NA,application-id=3ErqAdtq,discussion-id=qANe4z0L,comment-id=000000000000,timestamp=2017-01-24T04:43:12.132+0000)

Okay, appreciate the explanation. I will go and say champions like Cho'Gal, Abathur and Vikings are the reason I do not play HotS. They are clunky to balance if not impossible, and take far too much skill to play. The amount of planning and skill required for Lost Vikings often makes Riven look like pong.

From what I've seen, Cho Gal and Abathur are really easy to counterplay, but they're also really easy to play. So it's kinda like annie, but way more unique. Also yeah I can agree on Vikings, they frikin weird. I want that kind of weird tho...

Mira Arya Enthe1 votes

I mean this in the most polite of ways, because I like HotS, but go play HotS. Seriously, no reason to change one game to be like the one you like, just go play the one you like. We like League how it is... sometimes.

Umbral Regent1 votes

Here's the problem when bringing up Heroes of the Storm in relation to League of Legends: Both games occupy different sorts of balance space that, in their own ways, make both games unique.

League of Legends has every champion with some degree of uniqueness fitting into their Classes and Subclasses, always bringing something interesting to the table - for example: Talon and Katarina are both Assassins, but Talon excels in roaming assassinations, Katarina excels in blinking AoE assaults that require strategic positioning, preparation, and improv work.

Whereas Heroes of the Storm has their Heroes with all sorts of unique and widely varied playstyles that more-or-less get generalized into one of four Classes, allowing them more liberty to stray from the norms and play around with truly, truly unique kits. Like for example: Varian is Multiclassed as a Warrior and an Assassin, depending on which Lv10 Talent you take, or Cho'Gall who literally requires two friends to play him, and more or less looks stupidly hilarious if they're not on comms.

But, again, that's where the schism has to be addressed: Heroes of the Storm actively does its best to deliver vastly unique and otherwise unheard of kits with their Heroes, whereas League of Legends actively does its best to ground kits and playstyles into a more strategically diverse but uniform way.

You'll have a lot of Juggernauts who play in similar ways (Lane sustain making it either a battle of aggression or attrition), but in Heroes of the Storm, you'll have three Warriors - for this example, I'm going to say Artanis, Chen Stormstout, and Sonya - who all play differently in unique ways.

Artanis, for example, is a duelist sort of Hero, who primarily survives and tanks damage by executing high strings of auto-attack combos, as well as working to displace enemies with his Phase Prism and Blade Dash. Chen however is a threat of attrition, doing mediocre damage and requiring to combo his Keg Smash and Breath of Fire to do DoT damage, but his general inability to take damage thanks to his Brewmastery makes it apparent that he is still a threat, regardless of what little damage he does. And then Sonya is great at forcing enemies out of lane, since she can generally thrive as long as there's enough minions nearby for her to heal through Whirlwind, and she can do an impressive amount of chunking with her Colossal Slam and Ancient Spear.

But, again, my point is that trying to compare the uniqueness of Champions from two different games of the same genre - one which tries to deliver unique play and one which tries to deliver uniform play - is kind of a poor idea from the gate.

TheHappyReaperz1 votes

Because, items. Why do you think HoTS doesn't have them? There is a cap on League characters, as you can't predict how a champion will interact with things, making it impossible to balance. Another example is Smite. AP/AD was too difficult to balance correctly, so they simply made champs build a certain way.

Basically, what I'm trying to say, is League is too complex to have balanced, unique champions, without something messing up.

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