Garen's new Q jump does not put him in range for his spin.

9001··5 votes·804 views

Maybe others have noticed this but I have yet to see it called out on the boards. When you Q at max range with the new Garen, he jumps forward just a little bit to close the gap between you and the target. However if you immediately spin after the Q animation has finished, it will appear that you are in range to deal spin damage to the target but in fact you are just a hair outside of it.

This isn't huge my any means but I've noticed it mostly when attacking gromp or dragon as I will Q-E onto it and then check the map and such to plan my next move, only to discover that my E was barely out of range and no damage has been dealt.

Please give Garen the very slightest of buffs to make sure that his Q puts him inside the max spin range.

Thanks!

3 Comments

Mongoose2 votes

have you tried right clicking

90011 votes

{quoted}

have you tried right clicking

I hate to even respond to your ill-thought response to the thread, but the whole point is that you should be in range of your E already and therefore would not need to remember to walk another step forward.

Senpanda1 votes

Agreed, only played garen once so far but it is incredibly annoying, especially on objectives like dragon or baron.

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