The fact that I came back 1.5 years later and Diana still has not been updated disgusts me.

Moonfall Saber··18 votes·8,573 views

These are her issues.

-One shots when fed -Has no other build path than burst -Has to wait till 6 to do anything (hence why Warwick was reworked) -Has no real ultimate -Lacks an identity (where should you go as Diana) -Terrible attack speed/ mana gimmick -Cant jungle

Honestly this is the worst one. When Diana was designed as a jungler and then Ekko comes along and can jungle and while Dianas attack speed gets nerfed to the ground. In case you were wondering, Diana has the slowest base attack speed in the game as a result of her old passive making up for it. However Riots balance team has completely changed since then and Diana has been completely forgotten about.

12 Comments

Spank the Fox7 votes

You’re really shocked they didn’t do anything about Diana when some worse offenders stay untouched for even longer?

Lol.

xxxMadLionxxx5 votes

Her base AD is like 53 I think. Its not just her attacks speed that sucks. She can barely last hit minions.

YuGiHo4 votes

I played dianna jungle the other day, the first time i played her in over a year and i saw shocked at how bad her jungle clear is. I would think for a champ who's ganks are as bad as hers that they would atleast give her a fast clear speed to make up for that but the champ literally does nothing till 6 and post 6 she has to burst her targets down fast or she dies even though her passive and q-r combo seems designed for longer fights.

She has allot of the problems that pre rework akali had but with a mana bar instead. I wonder if riot is unsure of if they want her to be a fighter or and assassin and that is what is what is taking so long to address her issues(and her low play rate)

Steelflame4 votes

They did a pass on Diana a while back to try and open her up more to DPS patterns and less around burst, but she is in the same state as Wukong currently. Worthless if can't 1-shot, otherwise overpowered with little to no counterplay other than "Don't be on her screen"

Ultimately, she needs her W, E, and R reworked. If W was something that rewarded her for building bulky (AKA health scalings over damage scalings, on both its damage component and its shield component, and the distance of the orbs changed so that she doesn't just instantly pop all 3 by dashing on someone, meaning she actually has some of its power back loaded in a fight), and her E and R changed places in her kit (with related balance changes) she could be a great initiating AP bruiser, with strong chase potential from chaining QEs to stay on someone with a powerful teamfight ulti letting her actually teamfight outside of hoping to 1 shot someone as she goes into zhonya's.

HeärtNeT3 votes

In my opinion Diana is not broken or weak. Not every champ is meant to be changed.

-Has to wait till 6 to do aother nything (hence why was reworked)

Same can be said to many champions, especially assassins mid-lane that tend to have a high power-spike at lvl6 (fizz, zed, talon...)

-Has no real ultimate

I find her ultimate very strong giving her potentially 2 gap closer that makes her a real treat in a 1v1 matchup. I also fit perfectly with her other abilities.

-Lacks an identity (where should you go as Diana)

I guess that's a personal opinion. I see Diana as a mid, and some people like to use her elsewhere. Same as Poppy, Camille, Trundle that used to have specific role and evolved with the meta and players decisions. Not all champions are devoted to one role only. That also answer your next point which is "can't jungle" as if she was meant to be a jungler. I think she was used jungle the same way Ekko is used/were used jungle. It's not necessarily because they have been designed to be, but because players find it healthy and that evolve with the meta/changes each seasons. If there is a big up for AP jungler for example she might benefit from it. But I don't think (I might be wrong thought) that Riot is trying to make her a good jungle as an individual champion.

To sum it up, she is healthy to me. I don't see her very often, she is never banned, but when I see her, she is not what I would call a weak champion. People playing Diana are most of the time Diana main and they are able to work well with her compared to some more popular champions. I would welcome any main Diana in my team. More than the likes of Yasuo's for example that tend to be way less reliable^^ (but that again is very personal).

And as a conclusion, Id say that with 140 champs if her kit doesn't suit you I'm sure you can find your happiness on a champ that would answer your needs.

lunnipls2 votes

Not broken or weak? She has no sustain, auto-pushes lane, is easily camped, is easily baited, runes generally don't benefit her as much as they do to all other champions (when they do they only increase her binary nature), is outclassed by every other fighter (lacks the dps/cc of a fighter and does not benefit from fighter itemization as there are nearly none for AP plus the items that do exist she doesn't synergize well with so you can only stack AP and stat check others), and is outclassed by every other assassin (no escape/peanut mobility/no subtlety.)

Due to her kit design (all in [the middle of the enemy team]), most of the time in team fights, her only goal-task is to kill an important target, which has to be squishy and while she is doing that she is totally exposed to anything they can throw at her. Even if she does one single mistake or be outplayed and she gets her R reset denied she's gonna be either most likely dead or mostly useless no matter if her target dies because she really doesn't have any tools to help her survive.

ModAcademy Kayn2 votes

I mean, she did get updated. Just not majorly updated.

Thefrostyviking1 votes

,,,,,,Like that was just a small change in how her passive and E works, nothing else, and all it seems to have done is make her worse overall.

Krytoric2 votes

isnt there like 160 champs in the game? 1.5 years isnt a long time gameplay wise lol..

Daddy Ants1 votes

"One shots when fed"

More like....

One shots when level 6.

Same issue old Akali had.

A Bad Nasus1 votes

:(

lunnipls1 votes

I really like her kill or be killed nature but she's definitely due for some gameplay changes primarily to her E and R (maybe moving some power away and adding some sustain or utility.)

I feel like there'd be hella easy quality of life changes that can be made without making her overbearing such as changing her mana-regain mechanic from based off of percent AP to missing mana, having her E cooldown reduced on (basic attack or Moonsilver blade empowered attack), removing her passive attack speed bonus from Moonfall while maintaining the attack speed bonus on her Moonsilver Blade Passive while making it based on level, and/or maybe increasing her base attack speed.

Missing mana makes more sense, I don't get why her only form of CC is 26 seconds especially when it's range is so damn low, why does she have attack speed tied to E when it's the last ability she even touches, and why is her base attack speed so damn low.

As for more gameplay change stuff maybe adding in more impact/identity from her lore. I feel like her artifacts blade and war plate aren't really brought out when they're supposed to be some of the monumental factors that have changed her.

I feel like you could have another passive to Moonsilver Blade that grants conversion of bonus AD into AP at the cost of AD gain (with the exception being AD growth.) This would allow her to access actually useful fighter items and synergize well with them and further solidify her uniqueness.

Maybe the Warplate allows you to absorb moonlight to empower abilities or changes her abilities to activate based off a Moonlight threshold similar to energy.

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