How are AD assassins supposed to function if their full build combo doesn't kill a carry?
Seriously curious as to what Riot thinks the intended game play for an assassin is once late game hits, where they can't actually assassinate anything due to supports providing an unreasonable amount of shielding and healing to the carry.
Are they supposed to sacrifice themselves to kill the support, and then get turreted down by the carry? Most supports have personal survivability to stop this.
This may not apply to low rated games; in higher ratings, the carry and support never separate, so there's no possibility of a pick, making assassins feel pretty worthless. It feels really bad to carry the early game, then lose because you have no ability to close out the game and become worthless by the enemy team stalling.
main btw