A new idea for Rift Herald

Darth West··11 votes·747 views

Instead of making Rift Herald target the towers and deleting them from existence. (Towers are already weak, this was NOT needed)

How about we make the Rift Herald grant a buff on a tower of our liking, granting bonus range, a small shield, with a bit more damage.

I find that this would be a much better decision, allowing summoners who are actually behind to actually get back in the fight in a way. Just an idea, since it would help with the weak towers.

10 Comments

Nanuk Pihoqahiak5 votes

What if Rift Herald could defend towers instead? You drop her off near a tower and she attempts to keep it alive, while your top / mid / whoever applies pressure elsewhere?

Darth West1 votes

[{quoted}](name=Angus The Bear,realm=NA,application-id=3ErqAdtq,discussion-id=q7jkjuZT,comment-id=0000,timestamp=2017-05-04T21:59:18.499+0000)

What if Rift Herald could defend towers instead? You drop her off near a tower and she attempts to keep it alive, while your top / mid / whoever applies pressure elsewhere?

Sounds very useful, nothing is worse then your tower getting deleted when you help someone one time.

Ben Sharpio2 votes

people didn't like this when we were buying zz rot and stalling lanes.

Fondling Gems1 votes

The points is that it could only be used once, and unlike Zz'rot it isn't an endless stream of pain that can only be stopped by finding it's source. It would be enough to cover a lane during a TP play if you get ahead though.

junglerboy161 votes

Rift herald's summon channel is about as long as TP tho, you're never going to be able to pull that off in a normal game, at least not without giving away what you're planning...

meowwow71 votes

or yet make it to the herald attracts turret agro even if the allied champs of said turret are being attacked by enemy champs

Blackstone012 votes

Because that doesn't remotely scream getting a free kill on somebody.

meowwow71 votes

tbh if they were near the turret if the herald crashes into it it would still be a free kill but with a turret

junglerboy161 votes

The whole point of Rift herald (along with Drake) is that it is generally supposed to be an objective you target if you don't have enough pressure to take a tower, but do have enough to defend your own and take something not in your lane.

A much better fix would just be to straight up buff towers. Not by a little bit of HP and armor, but a metric ton of extra stats. This game should revolve around objective control, and taking objectives that help you take other objectives is core to this gameplay concept. We already have the earth drake giving bonus true damage to turrets, and damage creep has dramatically outscaled turret strength, so boosting them defensively across the board while leaving the tools that are there to make them easier to take down is the best solution.

Variks the Loyal1 votes

That (And any 'tower defense' strategy) probably wouldn't work too well.

People would just... Disengage and come back later when the Herald is gone.

No real interesting gameplay, just a big 'rotate elsewhere' sign.

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