Give us a Slot just for Control Wards

Darth West··161 votes·3,952 views

Once you get to the mid/later game our items cram our inventory up.

Is it possible to create a slot just for wards? I try my best to ward throughout the whole game and believe it helps me quite a bit.

I'm talking about Control Wards.

44 Comments

Friendly Ram41 votes

i'd love if we bought a control ward with full inventory it would take the place of our trinket until we place it like eye of the void.

Raven Redeemed3 votes

I like this idea. The only thing I'm not too sure about is I'll sometimes use a sweeper on my way to a location and then use a red ward (assuming I was advancing I'd have vision closer to the enemy base). With your proposed changes you'd have to place the ward first. Maybe holding down the key could active one while tapping it the other?

Magearna1 votes

This would be a nice idea

Anidan1 votes

If we're going to go that route then why not just do what DotA2 does with its Observer and Sentry wards and have a button to press that will allow you to swap between that slot's functions? So you press a button and it goes from Eye of the Void to, say, the Control Ward (for a late-game hypothetical), and you press it again and it goes to the trinket, and on another press it goes back to Eye of the Void.

ArgonianFly1 votes

[{quoted}](name=Happy Honker,realm=NA,application-id=cIfEodbz,discussion-id=Yc3fW58I,comment-id=0003,timestamp=2017-05-16T20:43:05.711+0000)

i'd love if we bought a control ward with full inventory it would take the place of our trinket until we place it like eye of the void.

This

Sckullzz1 votes

Very good idea!

Raven Redeemed18 votes

I'd like to see the pink (now red) ward upgrade for the yellow trinket make a comeback.

Not sure about yet another active slot (a real pain when playing support).

Darth West1 votes

I do like that idea though. +1

Hèntaî 4 votes

It would be nice if they brought back green wards too or buffed the time on wards or the CD, I swear waiting 2-3 minutes is killer. :(

Danjeng1 votes

Hear! Hear! I think allowing non-support players to upgrade trinkets gives them more power in how to invest their gold. I hope one day they return. If they become too powerful, just increase their price. I wish I can help my team have more vision, but if I'm carrying I cannot afford to get a Sightstone.

Upgradeable trinkets also may ease a lot of pressure on supports to just become ward-bots.

General Esdeath 6 votes

Remember when trinkets could be turned into pink wards? Good times

DunkinNoobs5 votes

It's almost like Riot doesn't want 10 control wards on the map at all times past 25 minutes. I wonder why that could possibly be.

Jobriq5 votes

I miss when the trinket could be upgraded to a pink ward

TheGoomyGamer3 votes

#givesupports6itemslots

rtbf2216514121 votes

{quoted}

#givesupports6itemslots

That won't do much. Now we can build more support items and people will still whine about wards. We need a ward specific slot.

DJMason883 votes

The reason why i dislike this idea is because it would make stealing objectives impossible depending which side you are on. All you have to do is place down a control ward and you either have to fight them for it (and it could be too late) or give it up. Its okay early game because they are less important but elder and baron are very powerful and if we add this then who ever has elder or baron facing them will automatically get it unless you choose to fight them outright, but if you are trying to mount a comeback or you don't have everyone with you that no longer becomes an option, unless you just want to try guess.

Kryptone2 votes

Or you could... you know, place a control ward too?

DJMason881 votes

What would that do to help you? They could destroy it easily.

Phyuq Yiu2 votes

I think I get what you're saying. Being behind would be hard to make a comeback because you have to kinda facecheck everything since the c-wards are blocking your wards. Trying to make a comeback would be even harder. I like it the way it is. Let the carries have their 6 items, leave the special vision shit to supports rather than making everybody more supporty and giving supps another slot to carry with. I also dont like the direction this would go. May as well give everybody sightstones then.

Requiemsfire2 votes

Isn't that the idea with warding in general?

DJMason881 votes

I don't think so - the idea of warding is knowing where things are in the fog of war or brushes. Champions, mostly. You shouldn't be able to place down 1 ward that only costs 75 gold and doesn't take up any space (based on what the author is proposing) and shut down any chance of stealing an objective unless you wan't to brute force it.

Radiant Wukong3 votes

This should be in the gameplay section. Bump though 🖒

Lord Desert3 votes

**Simple anwser: **No! Way to many Control Wards! Long answer: A trinket or potentionally storing it in the ruby sightstone (eventually extendable to all tier 2 sightstones) is miles better! Otherwise the vision balance would just fall a part! Up to 10 control wards which also can be replaced is insane.

Raven Redeemed2 votes

There can be 10 reds out at any point in the game, how come late game should be any different? Neither team would have and unfair advantage over the other.

Lord Desert1 votes

Yes currentely there can be 10 Controls wards placed, but once they are cleared and everybody has fullbuild only the support may still have an itemslot reserved for a Control Ward. So a total of 2 placed and some extra to replace them.

With a dedicated itemslot you have a total of 10 controlwards placed AND replaceable! Not just 2 AT ALL TIMES! The map will be flooded with Control Wards and that is bad! 1 controlward is already extremely strong, think about baron/drake and sieges. Now think what 5 per team will do! They have a tremendous hidden power regarding vision. They provide permanent vision, they enable you to clear enemy vision and ontop disabled enemy vision! This power is limited for a reason, and if everybody gets free access to this power without any drawbacks(aka losing an itemslot or another trinket) it will become unbalanceable and will be unheatly for the game.

So it must have some tradeoff. "Losing" your trinket for a very slowly recharging Control Ward (1 stack max at any time) and give ruby the ability to store 1 Control Ward (still needs to be bought with gold) too, would be suitable. I would advise against the other tier 2 vision items since they already combine 2 items into 1 slot.

Raven Redeemed2 votes

Hm, interesting. So do you dislike the idea that there would be more wards on the map or that the wards would not have a trade off inventory space, or both? Personally I think there needs to be some way to have access to more control wards late game. Having only one ward and one sweeper is pretty risky because you can not deny nearly as much vision as you could with three control wards from your average mid game team inventories for example. Of course it is also risky to be an item down because you could lose fights with large death timers. Not to mention it feels pretty bad for supports when they have to give up an entire item for a 75g ward. You may be right that there could be too many wards out if no one had anything else to buy, but on the other hand, the game should probably be closing out soon so a little more vision power to keep the game moving could be a good thing. Either way, I am for sure on board with a trinket upgrade and maybe a sightstone/support item for control wards.

Lord Desert1 votes

Technically both, but having them without any trade off is by far the worst part!

Look, with my suggestion of a Control Ward Trinket, everybody could use that and would have exactly what I described. Potentionally 10 wards placed and even 10 wards to replace, while everybody is full build. But with the tradeoff that mid and adc dont have the safety of the bluetrinket, the jungle/assassins lose access to the large area clear+invisibilty against wards. Only support and toplane woule be the ones that could prefer a Control Ward Trinket, at least in lategame. So we would never see a 5 Control Ward Trinket team, because the trade of would be to high.

Obviously as long as the lategame isnt reached, everybody should have a spot to take a Control Ward.

Another problem regarding the lategame is the permanent duration/vision and how hard it is to kill them. Think about a siege situation at your inhib towers. With 5 Controlwards it should not be possible for the defending team to get vision of the attackers (because their wards will be cleared) and they cannot flank because the jungle would be permanently lit up. Those Control Wards give just to much power in terms of safety and vision denial and ontop it favors the winning team, because they will have their Wards standing because they can defend them. They could trap enemys if they want to clear the wards(because they have no vision) and they also, because their wards will survive, have access to relocate/recharge them, thus can clear any vision in any area they like.

Normally you would have 1-2 Control wards in key areas, and the rest is lit up by non permanent, more easy to clear, not enemy vision denying normal wards. Aka it is possible to have some vision, to move around and potentionally flank the enemy. That is not possible/extremely hard if we replace them with Control Wards!

Since it could be that we get 5 people running around with a Control Ward trinket, I suggest that the recharging only starts when the Control Ward gets destroyed (but with a little bit reduced recharge time, compared to the "current" version). But this is very unlikely. And I would only do that if things get out of hand. Like I said Control Wards grant more power then you might think, thats why, if we grant players access to them, there must be a trade off!

Raven Redeemed1 votes

Gotcha. I'm still not so sure there has to be a trade off, it would nice if your team could have 2-3 wards without trading too much in return since a good team will have a similar amount mid game. But you make some good points and it's something to think about.

Sorry you're getting down voted for some reason. I really appreciate you taking the time to voice your thoughts.

Lord Desert1 votes

I absolutly dont care for up or down votes, if they like they can downvote me into oblivion, I dont care one bit xD I'll listen to anybody and give the reasonings for ideas,suggestions and answers, if someone disagrees thats fine by me. It would be nice if they would explain why, but hey can have everything. Would be nice tho...

The overall layout of trinkets will likely not change, at best top, support(if ruby is not build) and eventually jungle, but thats rather unlikely. And thats already the "trade off" that would be neccessary.

Its like a balance, you lose the large, fast recharging area clear from 1 sweeper, but you gain 1 very slow recharging controlward, which is like a permanent vision granting, but destroyable, sweeper with a smaller, fixed range. Same goes for comparing the yellow trinket with the Control Ward trinket :D My idea basically would grant access to 2-3 Controlwards in the lategame, not just 1 from the support (and additionally gives the support 6 itemslots too). And if you dont fancy having Control Wards in the lategame, you can just pick any other trinket, or you reserve an itemslot for them... The decision is up to anybody themselfs, I will not interfere with that :D

invisiblecat13 votes

Now that every stealth champion can't be countered by simpling placing down a ward, I think this is necessary

Terozu2 votes

Why not a summoner spell that spawns a control ward? This is sarcasm, c'mon ppl take a joke.

DJMason886 votes

Because other summoners are much much more useful.

Segius2 votes

wait what.... seriously?

Terozu1 votes

No, not srsly, it's sarcasm.

Liosrakia882 votes

All I ever wanted was a slot for wards. I didn't want trinkets, I wanted ward slots. pls rito.

Troll for Trump2 votes

They won't do it because they don't want a ton of vision on the map like (s3? or s2/s4?). It encourages safe gameplay, especially at higher elos, and it makes things faster.

I think it was part of their "make games more fast-paced" campaign

Elipo2 votes

This is nesscesary Diana

robotmaster1 votes

It would be nice but I wouldn't care that much ether way.

Phyuq Yiu1 votes

I like it the way it is. I always save a spot for red wards. Maybe if I have a lot of gold and can get something real shiny like a NLR for the final push. I feel like I have an advantage over many players that dont even buy reds or dont give the priority over lesser items.

Darth West1 votes

But.. if that's the case in the later game, you will be hurting your self due to risking a whole entire item for a Control Ward just to make space.

When you can simply have another slot to keep the wards, which should benefit the player who wards properly.

Mafioso Twitch1 votes

Honestly I could care less if we have a war slot or not this complete utter garbage has fallen so hard from its glory days it doesent matter, the fact you have to significantly depend on others in a fast paced meta where team fights last two seconds because the games are almost always decided under 30 minutes is bs. Riot ruined this game the moment season 6 came out with its new concept of teamwork meta styles, sure league has always been a team game but never to the extent where one person can completely fuck your game even if the player isn't feeding.

StoryDuck1 votes

The only problem I have with this is that if all players could get control wards it would seriously unbalance late game vision. Now, if say, Ruby Sightstone granted this extra slot for control wards...that would be super.

Lawd Dawg1 votes

As a Eve main, I do not like this. Everyone will finally be able to see me dance in their lanes

hotarse1 votes

They should just give us an extra summoner spell, and everyone has to get it. It'll be the control ward spell. BOOM! problem fixed. also, F is for Flash and A is for control wArd.

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