Great job on these Azir nerfs

M Schumacher··7 votes·378 views

Maybe this broken champ won't be singlehandedly winning every game he's picked with his ridiculously overloaded kit now.

15 Comments

TheRakkun1 votes

I agree that his kit is overloaded but he does NOT win every game he is in and these nerfs are going to GUT him, this isn't how you balance a champion, they're making him a second Veigar.

M Schumacher1 votes

{quoted}

I agree that his kit is overloaded but he does NOT win every game he is in and these nerfs are going to GUT him, this isn't how you balance a champion, they're making him a second Veigar.

nah i like what they're doing

gut him into unplayability pending a full rework, sounds good with me

TheRakkun1 votes

I doubt they're going to rework a champion that is as new as Azir, but I'd love to see a whole reindentification, he's meant to be a sustained damage zoning hypercarry.

M Schumacher1 votes

{quoted}

I doubt they're going to rework a champion that is as new as Azir, but I'd love to see a whole reindentification, he's meant to be a sustained damage zoning hypercarry.

and you dont see a problem with a** zoning **hypercarry?

TheRakkun1 votes

No, there's room for him.

That's like saying there's a problem with a Utility ADC because they can support themselves. Ashe

There's room for every champion identity

umbraˉ1 votes

gj on riots part

ZenBudS1 votes

Should just give his minions a 3 tick hit bar like a ward. increasing counterplay and allowing him to retain his overloaded kit.

TheRakkun1 votes

I hate that suggestion as it removes a tonne of his teamfight ability, zoning ability and makes his kit clunky.

Remove the towerpassive Gut Q damage Allow W to apply on hit effects Remove E knockup, keep shield, allow to pass through enemies Remove W on tower effect

There, huge kit trimming while still maintaining his identity.

ZenBudS1 votes

a good compromise usually leaves both parties dissatisfied. remember that

TheRakkun1 votes

Yeah you might say that but that's not how game balance works, you can't just throw quotes and sound deep, when balancing you need to make sure the champion has an Identity, that their kit conforms to the identity, they're fun to play as, and they don't want to make you smash your computer when playing against.

Making his soldiers targetable would be like making an ADC's projectiles targetable, you can't or they become near useless, sure it adds counterplay, but there's such thing as too much counterplay, just ask release Bard Bard

ZenBudS1 votes

but azirs identity is his overloaded kit. so compromise must be made to actually give him a fair identity...

pripustas1 votes

How do you expect a melee champion stand and fight that soldier 1x1 or even 1x2/1x3? Even if you can kill those soldiers, in the end Azir will spawn more, but you can't spawn more hp.

ZenBudS1 votes

yeah but in teamfights late game it can have an effect and it will lessen his passive attack speed as well.

Akali is SO HOT1 votes

I just hope all of it goes through

Arsames1 votes

Well said, get rekt Azir.

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