Great job on these Azir nerfs
Maybe this broken champ won't be singlehandedly winning every game he's picked with his ridiculously overloaded kit now.
Maybe this broken champ won't be singlehandedly winning every game he's picked with his ridiculously overloaded kit now.
I agree that his kit is overloaded but he does NOT win every game he is in and these nerfs are going to GUT him, this isn't how you balance a champion, they're making him a second Veigar.
I agree that his kit is overloaded but he does NOT win every game he is in and these nerfs are going to GUT him, this isn't how you balance a champion, they're making him a second Veigar.
nah i like what they're doing
gut him into unplayability pending a full rework, sounds good with me
I doubt they're going to rework a champion that is as new as Azir, but I'd love to see a whole reindentification, he's meant to be a sustained damage zoning hypercarry.
I doubt they're going to rework a champion that is as new as Azir, but I'd love to see a whole reindentification, he's meant to be a sustained damage zoning hypercarry.
and you dont see a problem with a** zoning **hypercarry?
No, there's room for him.
That's like saying there's a problem with a Utility ADC because they can support themselves. 
There's room for every champion identity
gj on riots part
Should just give his minions a 3 tick hit bar like a ward. increasing counterplay and allowing him to retain his overloaded kit.
I hate that suggestion as it removes a tonne of his teamfight ability, zoning ability and makes his kit clunky.
Remove the towerpassive Gut Q damage Allow W to apply on hit effects Remove E knockup, keep shield, allow to pass through enemies Remove W on tower effect
There, huge kit trimming while still maintaining his identity.
a good compromise usually leaves both parties dissatisfied. remember that
Yeah you might say that but that's not how game balance works, you can't just throw quotes and sound deep, when balancing you need to make sure the champion has an Identity, that their kit conforms to the identity, they're fun to play as, and they don't want to make you smash your computer when playing against.
Making his soldiers targetable would be like making an ADC's projectiles targetable, you can't or they become near useless, sure it adds counterplay, but there's such thing as too much counterplay, just ask release Bard 
but azirs identity is his overloaded kit. so compromise must be made to actually give him a fair identity...
How do you expect a melee champion stand and fight that soldier 1x1 or even 1x2/1x3? Even if you can kill those soldiers, in the end Azir will spawn more, but you can't spawn more hp.
yeah but in teamfights late game it can have an effect and it will lessen his passive attack speed as well.
I just hope all of it goes through
Well said, get rekt Azir.