Nerf Mages
I feel like this doesnt get said enough here, as everyone here loves to ignore the elephant in the room.
Nerf mages.
I feel like this doesnt get said enough here, as everyone here loves to ignore the elephant in the room.
Nerf mages.
nerf fizz and NERF SINGED
I'd rather nerf assassins, make them less tankbusterish.
if you get busted by an assassin as a tank youre doing something wrong, theres much much more armor in the game than mr and you can easily buy a frozen heart to just get (even at lvl 1 if you could buy it so fast) 60% dmg reduction
if you get busted by an assassin as a tank youre doing something wrong, theres much much more armor in the game than mr and you can easily buy a frozen heart to just get (even at lvl 1 if you could buy it so fast) 60% dmg reduction
True, but tell that to
who either have built in tankbusting, or benefit from the slew of tankbusting items and runes out there (i.e. Conqueror.)
Also, Frozen Heart? Who builds that? It's only armor and an AA slow, which does not help against the slew of true damage out there already.
Lux is about to get her ultimate refresh removed, since they finally realized having an 8s cooldown on a nuke isn't exactly fair.
Aside from that, the real issue is cooldown reduction in general. Not just for mages.
Every single class has access to too much CDR without sacrificing damage. The mage items all give 20%, Cleaver and Trinity give 20%, Assassin items all give 10%, Essence Reaver now gives its 20% without needing additional crit, to the point that some champs who don't have mana/don't do crit are building it.
There's just way too much of it, and it's not like they increased cooldowns to compensate.
even runes can give you 30% cdr or so
btw board is full of biased mage mains so have fun lol
Rather than unbaised assassin mains, amiright?
I say this as someone who plays or has played pretty much everyone(besides fizz, one game was enough to let me know what that kit was about). Assassin mains clearly have no interest at all in getting mages nerfed right? They gain nothing, right?
Rather than unbaised assassin mains, amiright?
I say this as someone who plays or has played pretty much everyone(besides fizz, one game was enough to let me know what that kit was about). Assassin mains clearly have no interest at all in getting mages nerfed right? They gain nothing, right?
Mages should be nerfed because they are the strongest class right now ;)
Rather than unbaised assassin mains, amiright?
I say this as someone who plays or has played pretty much everyone(besides fizz, one game was enough to let me know what that kit was about). Assassin mains clearly have no interest at all in getting mages nerfed right? They gain nothing, right?
Doesn't change the fact that the people here are 95% mage and tank mains that think they speak for the whole community because they circlejerk each other off daily.
ARE YOU OUT OF YOUR MIND??? It's the boards you can't say anything bad about mages
Aside protobelt, I don't see any op ap item
imma just grab popcorn and chill here a little bit til all the "unbiased" mage mains come around
if it's not air-quote "unbiased" how is it air-quote "biased?"
I agree...zhonyas is way too overtuned and stopwatch just ruined the game. Remove the cdr from zhonyas,remove cdr from protobelt or increase its price by 800 or more. lower the hp you get from EVERY mage item except rod and add more mr items.
how is zhonya's overtuned?
Its ability is just so stupid and annoying for assassin players and the main idea for it was to give counterplay from assassins 1 shotting you but it actually just removed all counterplay and just made assassins useless and stopwatch is just stupid cheese item. It gives cdr armor and ap and its so rushable because the ap it gives is good.
well, zhonya's is a self-crowd control, does not give you any extra health or prevent a death, it "avoids" a death by using a timed defense. It's not even unique to itself:
and other champions offer similar mechanics, some not even at the expense of an ultimate and there are plenty of life-saving options out there. If you want examples of BOTH REVIVE AND STASIS:

then there are mechanics that overcome death:

finally, mechanics that USE death:
etc
Then there are items that offer similar results:

Assassins have to have some form of counterplay...their entire gimmick is being able to kill someone...which is not unique...so it's blown massively out of proportion to make it where they only need one instant to score a take-down, which is just as one-sided as you claim zhonya's to be...and they can do it to half of the roster and ESPECIALLY during early game.
Damage is at the root of this issue. Assassins used to require a target be at least somewhat injured and they would swoop in for the kill...now...good luck with surviving. Mages have the same issue but to a less drastic extent because their role is not "killing a target.
is a noteworthy example with some of if not the HIGHEST burst damage in the game...able to all-in you as early as level 2 for a kill. He has actually ALWAYS been able to do that, but, it came at trade-offs and still does: lack of proper range and wave-clear, lack of defense, long cooldowns...etc
If you want to see how off the mark things are for assassins and mages, try taking a durable champion Mid. You won't be making epic kill montages, but you will scale just as well if not better:

(a defense item and he has plenty of peel/poke for himself to work with)
(haven't tried this one but with spammable ranged attacks and lots of mobility/CC/defense, it seems like he could work with it)
etc
If the champion can take a hit and give one back at range, it can typically go mid. Assassins go for picking targets. Mages go for range and some versatility at the cost of defense (zhonya's is expensive and has a long cooldown while typically only DELAYING a death and not preventing it)
then there are off-picks(such as the above) and divers
Sorry but AD champions have Angel G. Therefore AP champions have Zhonya's. The reasoning of most assasin players is just too biased. One day they will just ask to remove all armor items from the game and say that it removes all counterplay.
If you want to kill your target learn to play the game and don't brainlessly jump into everyone when you see them. If you fail to kill them and die there is just one bad player to blame. Yourself.
a good assassin player dosent brainlessly jump into everyone and zhonyas is a cancer item and even scrubnoob says so. it just renders assassins more useless than they already are in the late game and should be nerfed. guardian angel is kinda garbage compared to zhonyas because you just die again but when you think about it zhonyas is just like that but u dont die HOWEVER it's cooldown on its active HAS to increase because the ga cd is 5 mins and zhonyas is only 2 mins which is highly unfair.
Logic and sense seem useless with you so instead of wasting more of those words lets go with facts. How is Zed having one of the best WinRates Master+ if he is an assasin? One that would be supposedly hard-countered with Zhonya's. Why is he having such WinRate then? Shouldn't he have the worst WinRate according to your argument?
Damn! A man must admit his defeat and unfortunately you won this argument. but the item is still antifun as hell but meh whenever i cry about it i'll remember your comments. [galio-happy]
I'm an ap assassin main and I don't mind Zhonyas...what I mind is mages that out burst my champs....like Brand, VelKoz...they have range, stuns and they can blow you up in one rotation.
Hashinshin second account?