Bring back buyable stealth wards

The thigh guy··4 votes·890 views

If all these freaking assassins are going to make it from top to bot in 15 seconds flat (hyperbole) Can we atleast have some vision back?

I still believe vision being gutted was the absolute worst decision this company has ever made, mostly because vision only really rewarded high awareness players.

Early vision wars used to be such an important thing. now you get 1 ward every 2 minutes and a pink every 5(if you are backing all the time). i miss the old days of everyone buying wards constantly and keeping tabs on everything. it rewarded a team for having better game knowledge. now its just which team of apes can headbutt their keyboard in unison first wins.

5 Comments

Godfather Star2 votes

if your laning, you only need 1 ward to keep the jungler in check, and if you don't have vision don't overextend in your lane and keep tabs on the rest of the map. as for late game either stay with your team or don't facecheck bushes if your so scared of assassins. i'm not gonna explain all the ways you can avoid being jumped on by a rengar but I will say this is a bronze post.

The thigh guy2 votes

[{quoted}](name=Godfather Star,realm=NA,application-id=3ErqAdtq,discussion-id=q0POY1eZ,comment-id=0000,timestamp=2018-07-22T17:08:47.220+0000)

if your laning, you only need 1 ward to keep the jungler in check, and if you don't have vision don't overextend in your lane and keep tabs on the rest of the map. as for late game either stay with your team or don't facecheck bushes if your so scared of assassins. i'm not gonna explain all the ways you can avoid being jumped on by a rengar but I will say this is a bronze post.

how does one ward keep a jungler in check? lets use the hardest lane to gank top as an example. the jungler has two main entrances to your lane, river, and tribrush. so thats two spots you need to keep warded at all times to keep the jungler at bay, so that destroys your " you only need one ward" Not to mention EVERY assassin has mobility, so that opens up blast cone rout, going around krugs, going through baron pit.

Okay okay okay. we can go deeper. lets say you ward the enemies camps. so you always know which direction they went. They still have infinite options to chose from.

OH how about kayn? he can just ignore walls. how are you suppose to get around that with just 1 ward? sit under turret and never leaves because you cant have vision ever.

Not to mention how your one ward will never stop an assassin jungler. cause they will have a duskblade. so you ward. catch them once. then they come back a minute later cause you still don't have another.

Litteraly assassins are the only class to be harmed by wards. whats wrong with having more counterplay?

Godfather Star1 votes

{quoted}

how does one ward keep a jungler in check? lets use the hardest lane to gank top as an example. the jungler has two main entrances to your lane, river, and tribrush. so thats two spots you need to keep warded at all times to keep the jungler at bay, so that destroys your " you only need one ward" Not to mention EVERY assassin has mobility, so that opens up blast cone rout, going around krugs, going through baron pit.

Okay okay okay. we can go deeper. lets say you ward the enemies camps. so you always know which direction they went. They still have infinite options to chose from.

OH how about kayn? he can just ignore walls. how are you suppose to get around that with just 1 ward? sit under turret and never leaves because you cant have vision ever.

Not to mention how your one ward will never stop an assassin jungler. cause they will have a duskblade. so you ward. catch them once. then they come back a minute later cause you still don't have another.

Litteraly assassins are the only class to be harmed by wards. whats wrong with having more counterplay?

your missing the point, if your good, you only need one ward. or none at all if your smart and can track the jungler because you actually check your map, and as for kayn you need to be aware of his abilities and not push lane and play it safe, every situation has counterplay you just need to know it, do some research

thefourtysn1 votes

Actually one ward is all it takes and if you're a smart enough player (not trying to be toxic) you'll keep track of the enemy jungler, and that 1 ward will save you from extending.

Sergeant HbA1c1 votes

{quoted}

Actually one ward is all it takes and if you're a smart enough player (not trying to be toxic) you'll keep track of the enemy jungler, and that 1 ward will save you from extending.

As a veteran from season 1, I can say with great certainty that one ward will do very little to prevent ganks now. People say "ward and you won't get ganked," but that does nothing against champs like MonkeyKing , or Fiddlesticks , or Zac. By principle of math, you can only ward (at max) two of the four to five places they will gank from.

Wards were critical back in the day, and now they're even more of a necessity. If you pushed without them, you had yourself to blame. Now, we are limited to one ward item with a ridiculously long recharge rate (provided you are not running the gold-generation items) and an oppressive jungle-dependent meta. If your jungle doesn't gank within the first five minutes, you know something is going to go wrong. Really, they need to reduce the recharge time and bring the focus of the game away from junglers.

Forcing players to take action by nerfing our ability to make strategic calls will never fun.

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