hashinshin on garen
https://www.youtube.com/watch?v=jhx-pnaVbQw&
with the right link this time xd
https://www.youtube.com/watch?v=jhx-pnaVbQw&
with the right link this time xd
don't you dare touch his R. there aren't very many executes still in the game.
doesn't need to not be an execute but it could stand to be more interesting
as long as it keeps the orbital strike, of course
don't you dare touch his R. there aren't very many executes still in the game.
Barring being the villain, garen's ultimate is one of the shittiest executes this game has ever seen.
It's magic damage on a character who has NO INCENTIVE to build magic damage, and it cannot directly scale in any way on its own.
Barring being the villain, garen's ultimate is one of the shittiest executes this game has ever seen.
It's magic damage on a character who has NO INCENTIVE to build magic damage, and it cannot directly scale in any way on its own.
well. one option would be to lower its base damage to 100/200/300 and just make it true damage 100% of the time.
right now its at 175/350/525 magic damage as base.
the % missing health scaling would remain the same.
if id want to give it another buff, id increase its range to 600.
if theyre removing or reworking the villan passive to something else at some point. just making tweaks to the passive to make it overall more useful would be fine by me tbh.
Eh...I feel that it would need some counterplay before you gave it heavy buffs like that.
At least Darius is going to try and get five stacks before ulting you.
see, that would actually be a really good buff to make the villainy passive more useful in general.
what if the range of his ultimate just doubled to 800 against the villain?
right now hes in a decent spot, and i wouldnt touch him a lot, other than buffs that specifically increase his skill ceiling and effectiveness at higher ratings. but i dont know what theyve planned with him.
wouldn't be too bad an idea
i was gonna make my own post on it but you and i are really the only people on boards who give a shit about Garen. i'd prefer it if his villain mechanic was something Garen could 'achieve,' so that it can actually feel good to use. the way it is now doesn't interest me in the slightest but i can get royally screwed if i get a bad villain before a fight
if it were something that could be similar to Darius's passive where if he stacks on you for long enough, he marks you and then becomes much harder to fight and run away from for a while, it'd be really good.
also like hash' passive suggestion a lot, where the cooldown stacks up to 9/4 from taking repeated hits and him being guaranteed a few seconds of healing every time the passive activates
[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=pzn25YOd,comment-id=00010000,timestamp=2017-07-17T16:32:17.078+0000)
wouldn't be too bad an idea
i was gonna make my own post on it but you and i are really the only people on boards who give a shit about Garen. i'd prefer it if his villain mechanic was something Garen could 'achieve,' so that it can actually feel good to use. the way it is now doesn't interest me in the slightest but i can get royally screwed if i get a bad villain before a fight
if it were something that could be similar to Darius's passive where if he stacks on you for long enough, he marks you and then becomes much harder to fight and run away from for a while, it'd be really good.
also like hash' passive suggestion a lot, where the cooldown stacks up to 9/4 from taking repeated hits and him being guaranteed a few seconds of healing every time the passive activates
the suggestion for his passive was really good, yes.
especially since it makes a clear distinction between melee/ranged champions if he gets 1 second cooldown for getting hit by a ranged champion/ability and 2 seconds for a melee hit.