Unpopular opinion - Patch 6.9
I know its an unpopular opinion on the boards, but I personally enjoy the new patch quite alot. I play Jungle alot, and I feel like they gave me a valid reason to hang around objectives, rather than force me into killing a lane to get towers down as quickly as possible.
I'm extremely satisfied with the damage amp on towers. I paid the price for risky dives last night when I played, and I now know that towers are an actual threat, rather than card castles who tickle a tank at level 10. It tells me that I don't have to worry about my top laner being 3 maned by the 6th minute.
I like the new dragon buffs. It adds a little spice to improvised plans. Its a great upgrade from the original buff stacks. I feel like drakes now have an obvious strategic niche.
Rift Herald is a little OP with that 20 minute, unlosable buff, but I actually feel like he is worth roaming around early in the game when drake isn't up. Giving that buff to a mid or top laner is just pure magic!
I'm not too fond of buff camp spawn indicators, but they do shape the jungling game in their own way. You can plan your paths around a potential enemy path.
Sure, its not perfect, lots of nerfs and buffs should be coming to ''balance'' things out. But overall, I'm savvy.
would like a word with you. Sure, some of them seemed like flat nerfs (Fiddlesticks) but he's actually getting PLAYED now because the compensatory buffs were way bigger. There were also a lot of fringe mage assassins and supports that are hugely loving the new hextech items and AP items available to them. Champs like
have options out of catalyst that aren't RoA (and can get another spell for their rotation with GLP) making it a more viable option in the jungle without making an item that necessitates stacks. Lots of AP junglers also benefitted from the new AP items coming with more EXP in the jungle for machete makers...
for Tank/Supports,
for any of them, and
for mostly Mage/Supports. Funny how there are only three types of Supports (Tank, Fighter, and Mage) and Fighters have nothing specific for them to use. Why not bring back something like Zeke's Herald and instead of just health and the passive, we instead give out the original bonus 20 AD and bonus 10% life steal passive but gain to ourselves bonus health regen, 5% tenacity, 20 armor and 20 magic resist. (Also, the original Zeke's passive did not give the holder the bonus AD or lifesteal.)

kills because
could kill me with ult e auto and there was nothing anyone on my team could do about it. He even did this to me THROUGH MY SUPPORTS