“Playing to win”/the meta
There are many complaints about how people aren’t punished for not “playing to win”, or for not “listening to the team”, or for not playing what the team thinks they should. There are good arguments on both sides of Riot enforcing some kind of meta or not. Keep in mind Riot already enforces some of a meta - role selection in draft is one example, and AD vs/ AP champion ratios is another.
If you answer that Riot should define “playing to win”, please comment describing what you think should be included (ex: “if baron up and get 3+ kills in a team fight, players should go for it”) and why, as well as how this would be communicated to players (both old and new) and how it would be enforced.
If you answer other options, please comment as to what sorts of champ/item/team/role locking you think should be implemented.