At This Point, Only 20 Champions Have No Mobility.

Kivolan··75 votes·6,785 views

No dashes, no movement speed boosts.

Anivia Annie Ashe Brand Darius ChogathKarthus KogMaw Nasus Morgana Malzahar Lux Swain Syndra Taric Velkoz Veigar Varus Xerath Zyra

20/140, or about 14%.

(Kog was an exception since his movement speed boost is upon his death)


edit; Due to popular demand, let's add champions with no dashes, but movement speed increases:

Blitzcrank Draven DrMundo Cassiopeia Gangplank Garen Heimerdinger Karma Jinx Jhin Janna Kayle Kennen Nami Mordekaiser MissFortune Lulu Nunu Olaf Orianna Rammus Soraka Sona Skarner Sivir Sion Singed Rumble Twitch Trundle Teemo Udyr Viktor Vladimir Volibear Xayah Zilean Yorick

58/140 champions in the game do not have dashes, blinks, or teleports... A total of 41.5%.

More than half the champion roster now have some sort of dash.


I feel like you could almost make a game mode with just the first champions and call it "Immobility". All-out poke / skillshot war.

Not really trying to make a point or anything, though. Was just thinking about this today at work. Mobility has been on the rise in the last few years, but I didn't realize just how much until making this list.

Do you think the amount of mobility in the game has hurt or helped it?

133 Comments

Odysseus26335 votes

i consider not having "mobility" as no leaps/dashes/escapes. That is my definition. Kind of funny how you can take ghost/flash on ANY champion and they get an escape using your logic then.

Also, i feel it makes counterplay happen. People like darius/veigar are more of fighting to live, rather than escaping. They have to fight their way out or be in a good position. usually champions who have better kits for late game have no mobility. All the ones up here listed are mostly fitting that description. IF they had mobility imagine how busted they'd be :)

Kivolan9 votes

{quoted}

i consider not having "mobility" as no leaps/dashes/escapes. That is my definition. Kind of funny how you can take ghost/flash on ANY champion and they get an escape using your logic then.

That's generally my definition as well, I was just thinking today about how many champs have absolutely no movement speed bonuses whatsoever and wanted to make a list.

Again, no real point to the thread, not trying to argue and say mobility is overpowered lol. I don't have problems with most champions as their mobility is somewhat gated or predictable.

Mordepool32 votes

{quoted}

i consider not having "mobility" as no leaps/dashes/escapes. That is my definition. Kind of funny how you can take ghost/flash on ANY champion and they get an escape using your logic then.

Also, i feel it makes counterplay happen. People like darius/veigar are more of fighting to live, rather than escaping. They have to fight their way out or be in a good position. usually champions who have better kits for late game have no mobility. All the ones up here listed are mostly fitting that description. IF they had mobility imagine how busted they'd be :)

That flash&ghost Morde too mobile please nerf Rito /s

Odysseus26313 votes

head of riot development: Oh no! Morde is broken again! someone nerf his Q! riot employee: just disable ghost and flash on morde at the same time sir head of riot development: what if he took unsealed spell book too? THIS IS GAME BREAKING! riot employee: hold off for two weeks on this nerf once people find out it's freelo, give them some time to abuse it then nerf mordekaiser into the ground head of riot development: you should get a promotion

Mordepool7 votes

{quoted}

head of riot development: Oh no! Morde is broken again! someone nerf his Q! riot employee: just disable ghost and flash on morde at the same time sir head of riot development: what if he took unsealed spell book too? THIS IS GAME BREAKING! riot employee: hold off for two weeks on this nerf once people find out it's freelo, give them some time to abuse it then nerf mordekaiser into the ground head of riot development: you should get a promotion

Your dedication to the joke is commendable

Odysseus2632 votes

i thank you, sir. this is a clip of me being the "100% christian, high skill cap, why am i not on SKT yet" type of gameplay you would want to see: https://www.youtube.com/watch?v=6OdBPzYG5fc

Hammermancer2 votes

the fiora at the end

koshkyra18 votes

he said "champions" have no mobility

flash and ghost arent champions

Odysseus2634 votes

baka

Troll for Trump2 votes

{quoted}

i consider not having "mobility" as no leaps/dashes/escapes. That is my definition. Kind of funny how you can take ghost/flash on ANY champion and they get an escape using your logic then.

Also, i feel it makes counterplay happen. People like darius/veigar are more of fighting to live, rather than escaping. They have to fight their way out or be in a good position. usually champions who have better kits for late game have no mobility. All the ones up here listed are mostly fitting that description. IF they had mobility imagine how busted they'd be :)

And without the mobility, they're pretty crappy, yeah?

needHymn23 votes

[deleted]

Teridax6812 votes

This is not only correct, but can actually be game-changing in certain cases. Darius's ult is counted as a dash, and causes him to move to his target while ulting: unlike "typical" damage ults, Darius's ult can therefore be interrupted or prevented with the right kind of CC, namely anything that can knock him down or ground him. Darius therefore has mobility, however small it is in practice.

YumaS2Astral3 votes

{quoted}

This is not only correct, but can actually be game-changing in certain cases. Darius's ult is counted as a dash, and causes him to move to his target while ulting: unlike "typical" damage ults, Darius's ult can therefore be interrupted or prevented with the right kind of CC, namely anything that can knock him down or ground him. Darius therefore has mobility, however small it is in practice.

So in theory Poppy could counter Darius ult? And Cassiopeia can prevent him from ulting to begin with?

invisiblecat13 votes

I can confirm the Cass interaction (Singed as well), but I don't think Poppy W works

Zero Skill Tank2 votes

You can break Darius ult with any kind of CC, it's an unstopable dash. So Poppy can't knock him down.

But, it's still a dash, so root or grounded can prevent him from casting it in the first place.

It's exactly the same way as Malphite's ult works, only the range is shorter.

CleverCactus3 votes

Darius ult can only be interrupted when he loses vision of an enemy he is ulting, CC can't stop him from ulting.

Wimbledofy11 votes

roots and grounded can prevent him from ulting though.

TotalJerk2 votes

Well Garen's Q is a micro-dash as well.

Teridax6815 votes

I think mobility, like most other mechanics, can be healthy and fun when applied in proper context. However, the problem with mobility in League is that it has become practically mandatory to kits, and as a result has become limiting. When a feature is repeated so often in kits, it feels like that feature is more of a limitation, and when too many of these mandatory mechanics pile up, the results often end up feeling like the same collection of features rearranged in slightly different combinations. Percent health damage is another example of this, and has been present on almost every new or reworked kit in recent times.

Mobility specifically, though, has caused a great deal many problems of its own: the first is that, when it offers players a way of quickly closing the distance to reach an opponent, it effectively renders battlefields smaller by comparison, since much of an area can be bypassed. League's map hasn't really evolved with this, which has combined with recent damage increases to create a Call of Duty-like atmosphere, where an opponent on the edge of your screen can catch up to you in a couple of seconds and kill you without giving all that much of a reaction time. Additionally, when these dashes are offensive in nature, they also tend to render games more snowbally, since those dashes become super good when you have an edge on an enemy (you get to kill them more), but useless if you're behind (dashing means offering yourself up to get killed). Because most dashes bypass terrain, this also tends to trivialize terrain from both the map and champion kits, and again causes the map to age poorly. This is likely why Riot has experimented much more recently with giving champions dashes that don't cross over terrain, namely with Ornn, Urgot and Galio.

Overall, one of the problems with mobility in League is that Riot has always had some trouble estimating its power. Originally they completely underestimated the strength of dashes, which led to waves of mobile champions becoming OP, but even now it's not always clear if mobility is being used with a specific purpose, other than to make a champion more fun to play: the problem with giving a champion "fun" mechanics purely for the sake of fun is that, if those mechanics don't relate to their theme or kit, the champion ends up becoming shallower and less consistent. If the champion ends up being designed around the mechanic , and if that mechanic is too present, kits end up feeling too similar, a problem that exists with several classes (divers and assassins have a lot of overlap, for example). Moreover, designing champions around "fun" mechanics purely because those mechanics are popular, as is the case with dashes, ends up falling into a trap, since while those champions can generate short-term interest, in the long term they lose value if not counterbalanced with alternatives. As a result, because Riot has tried so hard to capitalize on mobility due to its popularity, League has ended up losing a fair bit of diversity, since having mobility is no longer something special.

Because of this, I think the solution should be to desaturate League of its excessively repeated mechanics, which among many others includes mobility. In many cases, certain champions either have mobility when they shouldn't, or simply have too much mobility. However, the fact that the near-totality of melee champions have some form of movement enhancement to me suggests that mobility is also somewhat of a necessity: Gangplank, for example, has a 30% movespeed bonus that is practically always-on in fights, because that's how much he needs to be able to move around properly. By contrast, Nasus, despite all of his terrifying power at melee range, and tremendous durability, suffers in many teamfights, because his total lack of mobility tools means he can get kited ad infinitum. It might therefore be the case that melee champions are given mobility out of necessity, and not just as a fun addition, which is one reason why their kits come across as overloaded. In this respect, buffing the base movespeed of melee champions, and removing some of their extraneous mobility could therefore allow melee kits to be designed without always having to resort to gapclosers or hastes.

Kivolan3 votes

{quoted}

I think mobility, like most other mechanics, can be healthy and fun when applied in proper context. However, the problem with mobility in League is that it has become practically mandatory to kits, and as a result has become limiting. When a feature is repeated so often in kits, it feels like that feature is more of a limitation, and when too many of these mandatory mechanics pile up, the results often end up feeling like the same collection of features rearranged in slightly different combinations. Percent health damage is another example of this, and has been present on almost every new or reworked kit in recent times.

Mobility specifically, though, has caused a great deal many problems of its own: the first is that, when it offers players a way of quickly closing the distance to reach an opponent, it effectively renders battlefields smaller by comparison, since much of an area can be bypassed. League's map hasn't really evolved with this, which has combined with recent damage increases to create a Call of Duty-like atmosphere, where an opponent on the edge of your screen can catch up to you in a couple of seconds and kill you without giving all that much of a reaction time. Additionally, when these dashes are offensive in nature, they also tend to render games more snowbally, since those dashes become super good when you have an edge on an enemy (you get to kill them more), but useless if you're behind (dashing means offering yourself up to get killed). Because most dashes bypass terrain, this also tends to trivialize terrain from both the map and champion kits, and again causes the map to age poorly. This is likely why Riot has experimented much more recently with giving champions dashes that don't cross over terrain, namely with Ornn, Urgot and Galio.

Overall, one of the problems with mobility in League is that Riot has always had some trouble estimating its power. Originally they completely underestimated the strength of dashes, which led to waves of mobile champions becoming OP, but even now it's now always clear if mobility is being used with a specific purpose, other than to make a champion more fun to play: the problem with giving a champion "fun" mechanics purely for the sake of fun is that, if those mechanics don't relate to their theme or kit, the champion ends up becoming shallower and less consistent. If the champion ends up being designed around the mechanic, if that mechanic is too present, kits end up feeling too similar, a problem that exists with several classes (divers and assassins have a lot of overlap, for example). Moreover, designing champions around "fun" mechanics purely because those mechanics are popular, as is the case with dashes, ends up falling into a trap, since while those champions can generate short-term interest, in the long term they lose value if not counterbalanced with alternatives. As a result, because Riot has tried so hard to capitalize on mobility due to its popularity, League has ended up losing a fair bit of diversity, since having mobility is no longer something special.

Because of this, I think the solution should be to desaturate League of its excessively repeated mechanics, which among many others includes mobility. In many cases, certain champions either have mobility when they shouldn't, or simply have too much mobility. However, the fact that the near-totality of melee champions have some form of movement enhancement to me suggests that mobility is also somewhat of a necessity: Gangplank, for example, has a 30% movespeed bonus that is practically always-on in fights, because that's how much he needs to be able to move around properly. By contrast, Nasus, despite all of his terrifying power at melee range, and tremendous durability, suffers in many teamfights, because his total lack of mobility tools means he can get kited ad infinitum. It might therefore be the case that melee champions are given mobility out of necessity, and not just as a fun addition, which is one reason why their kits come across as overloaded. In this respect, buffing the base movespeed of melee champions, and removing some of their extraneous mobility could therefore allow melee kits to be designed without always having to resort to gapclosers or hastes.

Bravo. You've said my thoughts way more eloquently than I ever could.

Elkington VI11 votes

Can you really count a movement speed boost as mobility while in combat though? Generally all it takes is one slow to negate it and nearly everyone has a slow.

Wukong Airlines9 votes

So MonkeyKing is "mobile" just because he has an enemy reliant point click dash that can't be used in any other way or freely to escape. yeah, you're right, Wukong is a mobile champion.

Kaìju3 votes

You play Ashe and get dived in a team fight, he feels really mobile.

HP Crookshanks8 votes

Alistar Amumu Braum Diana Elise Illaoi Irelia Ivern Kaisa Leona Maokai Pantheon Quinn Rengar Thresh MonkeyKing XinZhao Yasuo relies on other champions/minions/monsters to be mobile. I don't think they have true mobility. AurelionSol Fiddlesticks Ryze TahmKench Taliyah TwistedFate Zoe aren't mobile. Having a dash/blink doesn't make champion instantly mobile. Champions like Karma Kennen Sivir are more mobile than most of these champions while having no dash/blink.

rtbf2216514124 votes

Fiddlesticks has mobility?

invisiblecat13 votes

Morde's W gives him movement speed when walking towards a target with the other part of his W FIddlesticks has a passive that gives him movement speed

rtbf2216514127 votes

{quoted}

Morde's W gives him movement speed when walking towards a target with the other part of his W FIddlesticks has a passive that gives him movement speed

Fiddlesticks requires him to stand still first. I'm not sure if I'd call that 'mobility'.

Disulfiram3 votes

He's cosidering Hecarim to be immobile and Fiddlesticks to be mobile. [sg-syndra]

PB4UAME2 votes

Fid has a blink too.

Disulfiram4 votes

His "blink" is a high cd ultimate that he's almost useless without (which means he can't waste it just for mobility). On fiddle it's always better to die than to try to escape with his ulti (and then risk not having it later).

PB4UAME2 votes

He also has a blink on his ult, y'know. . .

Daedric Etwahl4 votes

Which he has to root himself first to use, and is, yknow, his ult.

Kivolan6 votes

{quoted}

Fiddlesticks has mobility?

Movement speed passive and blink ult.

RainbowIcee4 votes

This can be argued. The passive works psychologically to take advantage of a situation but not helpful to run away, make instant plays or chase. The ult is a tactical damage AOE that blinks him but only after channeling. It is technically mobility but taken it into account with the nature of the game it's not really mobile advantage but more like a situational one. So Fiddle has to enter a stage where he can achieve mobility doesn't really have it from the get go like kog maw when he dies.

Disulfiram3 votes

He has a short movement speed passive because he literally has to root himself in place to cast his best spells, and his "blink" is a high cd ultimate that he's almost useless without (which means he can't waste it just for mobility).

Edit: ffs, he's cosidering Hecarim to be immobile and Fiddlesticks to be mobile? [sg-syndra]

Sinister Anubis4 votes

Yet Anivia Annie Brand Darius Chogath Nasus Morgana Malzahar Lux Swain Syndra Taric Velkoz Veigar Varus Xerath Zyra are still completly viable and prove mobility creep is not needed on every champion. I do think there has been mobility creep for some time, but there really isn't any way for riot to fix this. The champions are already out and if they make a none mobile champion they would have to be really strong in some aspects of their kit rather it be tons of cc tons of dmg or super tanky.

lolipopevelynn4 votes

Illaoi should be included. Her "leap" is more of a hop and gives her no mobility whatsoever. Just extends her AA range slightly if anything.

XxDRAGONsAK47xX3 votes

mobility is cancer

TotalJerk3 votes

let's add champions with no dashes, but movement speed increases:

I would very much hesitate to call Zilean, Singed, or Rammus immobile

Jet Sett3 votes

I knew coming into this I wouldn't see TwistedFate on the list. A semi-global teleport that has a 1.5 second delay and is down for over 70 seconds at BEST is being considered mobility on the same tier as Leblanc If you would genuinely consider TF a mobile champion then I'd hate to see the stone walls you consider immobile.

WrÆth3 votes

Where is Mordekaiser in the first list

SwiftKitten883 votes

yeah and how mnay champs have no form of cc (hard or soft) and no i am not counting items like item 3025 item 3022 item 3116

i think 7? Nidalee Sivir Ezreal Katarina MasterYi Corki Mordekaiser

unless i'm missing someone

i dont think old Fiora did but i know she can with parry now

Yara02 votes

{quoted}

yeah and how mnay champs have no form of cc (hard or soft) and no i am not counting items like item 3025 item 3022 item 3116

i think 7? Nidalee Sivir Ezreal Katarina MasterYi Corki Mordekaiser

unless i'm missing someone

i dont think old Fiora did but i know she can with parry now

Corki Passive slow is nuts.

Daddy Ants3 votes

I consider no mobility as the following -

  1. No leaps
  2. No dashes.
  3. No on demand movement speed increases like Draven W, Sona E.

Mobility from items such as protobelt is not counted.

I'd consider these champions as "immobile" - (Some may be missing)

Ashe Annie Anivia Blitzcrank Brand Darius Fiddlesticks Heimerdinger Illaoi Jinx Karthus KogMaw Lux Malphite Malzahar Morgana Nami Nasus Nautilus Syndra Varus Velkoz Veigar Viktor Xerath Ivern Soraka Taric

If the champion has an easy to activate movement speed steroid in their kit then I don't consider them mobile but I also don't consider them immobile, more in the middle.

Champions like Draven Jhin Xayah Udyr Trundle Sona come to mind.

Predatoratorr1 votes

Skarner ..

GinoSoldier5 votes

Skarner most definitely has a speed boost.

saltran1 votes

"No movement speed boost" Darius LUL

You forgot his passive I think.

DragonShea3 votes

{quoted}

"No movement speed boost" Darius LUL

You forgot his passive I think.

I think you forgot his rework.

Supreme Senpai691 votes

It just feels really bad when you're Vel'Koz and if you don't burst them down, they live, because they can dash away and you can't. Or how the entire enemy 5 will dash into your lane and you can't run away or survive it. I feel like Veigar is okay cuz his cage. But Vel is just. So... immobile and defenseless.

Trashball2 votes

There are a couple of tricks for surviving as a Vel'koz, mostly using your cc to it's fullest when escaping (since both his e AND Q are multitarget cc with decent range) and keeping the area well warded so you can retreat from larger ganks in advance. (unless they 5 man dive you under turret, there's not really much to be done at that point)

Vel'koz is actually really good at kiting most champs without an artillery-class attack range.

More from Gameplay

More by Kivolan