Shouldn't we get attack speed per level runes?
I mean, we have AD, AP, MR, Armor scaling, why not AS?
I mean, we have AD, AP, MR, Armor scaling, why not AS?
They would either be too strong or too weak. Flat AS reds give you 15.3% AS (worth 459 gold), which i believe are the most efficient runes in the game.
Flat AD reds give you 8.5AD (309 Gold). Scaling AD gives you 21.87 (787 Gold). 250% increase. Flat AP blues give you 10.71 AP (232 Gold). Scaling AP gives you 27 AP(600 gold). 258% increase. Flat Armor yellows give you 9 armor (180 gold). Scaling Armor gives 27 (540 gold). 300% increase. Flat MR blues give you 12.6 MR (252 Gold). Scaling MR gives 26 armor (520 gold). 206% increase.
For Reference:: Flat Health seals gives you 72 health (192 gold). Scaling gives you 432 (1154.44 gold). 600% increase Flat Mana blues give you 101 mana (202 Gold). Scaling gives you 230 (460 Gold). 227% increase. Mana/Health regen are champion specific, since the runes give stats/5 while their in-game gold is by % base.
If we assume that the difference between scaling and flat lategame is around 250% increase, we are talking about 1150 worth of gold in stats - making them already pretty strong. Making it worth significantly less makes it not worth getting, making it worth significantly more would make them OP.
Plus, we have stats like Armor pen/Magic Pen that dont have scaling counterparts.
EDIT - if i remember correctly, most scaling runes break even around level 7. For a role like an ADC, who is extremely weak early but scales well, scaling AS runes would probably be too strong.
It would be roughly 4.25% attack speed at level 18 for marks and 11.25% for quints, based on the above. These combined would give an ADC 72% attack speed at level 18 and that is more than
. It would create a meta where ADCs that could utilize
and other
would rule because they wouldn't need attack speed items to scale.
They would prob make them so bad they wouldnt be worth getting.. like scaling AD runes.. they're trash.