Why Lux is OP

Stonington··3 votes·1,229 views

First off, according to champion.gg, Lux is the second best champion in the game. She has the second highest win rate to Mordekaiser in Plat+. I'd like to explain why that is and why she isn't permaban.

http://champion.gg/statistics/#?sortBy=general.winPercent&order=descend

TLDR: Her abilities were overbuffed with 30% increased AP ratio, 33% increased damage and CC on her binding, 36% increase to the size of her slow zone, lower mana costs, and more reliable damage in the form of in-flight detonation of her AOE(similar to a Gragas barrel.) Her waveclear was also compensated by Luden's Echo along with assassins falling out of the meta. She's left unbanned because she's mostly poke and all skillshots which allows her enemies to blame themselves. Rather than champs who are melee like Fiora, Morde, GP, Darius, or Diana who have higher ban rates because they have fewer skillshots which makes players feel powerless.

Why is she so strong now? The buffs she's received over tuned her.

>V5.17: Light Binding.png Light Binding Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90. Secondary target will now receive full damage and snare duration.

Previously the second snare did half the damage and half the snare time. This increased the power of her binding by 33%, damage and cc. Even more importantly, it increased the second proc on her binding by 100%. Now, not only can Lux do more damage through a minion, but she can only land a full combo without losing any damage. This ups her lane damage and her overall damage across the board. Not to mention, prior to the buff, her mana costs on Light Binding were much higher which prevented her from spamming it so frequently.

>V5.12: >Prismatic Barrier.png Prismatic Barrier NEW EFFECT: Lux now gains her initial shield instantaneously instead of after the 0.25 second cast time. Lucent Singularity.png Lucent Singularity Slow zone radius increased to 350 from 300. NEW EFFECT: Can now be activated while in-flight to immediately detonate upon arrival.

This buff is for players with high ping. The shield and the 'in-flight' detonation allows player in high ping environments to do damage and self shield much faster. Overall it increase lane bully potential and damage prevention. It's difficult to quantify, but this was also a significant buff to her power. Even so, it makes landing lane harass much easier. The slow radius increase is quite significant. While it's, roughly, a 17% increase to the radius. It's also a -36%- buff to the total surface area her E slows.

>V4.13: >Illumination.png Illumination Damage changed to 10 + (8 × Lux's level) (+ 20% AP) from 10 + (10 × Lux's level).

This added an addition .6 AP ratio to her full combo if you account for auto attacks which increased her total AP ratio on a full combo by 30% if she's allowed to auto attack. Although, that's not bloody likely to happen, at the very least, it increased her full combo without autos by 10%. To put this into perspective, it gave her roughly the same damage as her previous passive early game and much more damage once she started building AP items in terms of lane harassment.

I want to stress how large these buffs are. When you see buffs of 33%, 36%, or 100% they're extremely significant. Most of the time you'll see damage tinkered with in the range of 10% to 20% maximum. Not only does she get all these buffs, the items have fallen into her favour as well. First off, a big problem people have had, this season, is the fact Lux can't one shot a wave with her E. Building a Luden's Echo erased this problem. Lux also has very low move speed and quite enjoys building an item to compensate that. On top of that removing the mana regen component to utility mastery is actually a buff to her laning phase. Low mana regen is much more useful on champs that have low mana costs than for champs that have high mana costs. If the mana regen mastery allowed a champ with low mana costs to cast two extra spells to Lux's one, it most certainly would most certainly out damage Lux's E. Not only that, because lower mana spells cost less mana, the enemy will be able to cast those spells more frequently.

42 Comments

Eedat7 votes

Lux isn't OP.

Weiner the Pooh1 votes

{quoted}

Lux isn't OP.

But she is. She's very OP.

Eedat5 votes

No she isn't

Weiner the Pooh1 votes

{quoted}

No she isn't

Uh yes she is. A long range 2 man 2 second snare at all ranks with an instant shield that shields twice a huge aoe slow that can be detonated mid flight and then there's the squee canon with her only draw back being no mobility, they even reduced her mana costs which used to be really high.

Eedat7 votes

A long range 2 man 2 second snare at all ranks with an instant shield that shields twice a huge aoe slow that can be detonated mid flight and then there's the squee canon with her only draw back being no mobility

Literally has always had all of this

"but OMG her shield is instant now instead of there being a 0.25 second delay OMG SO OP!!!!"

Weiner the Pooh1 votes

{quoted}

Literally has always had all of this

"but OMG her shield is instant now instead of there being a 0.25 second delay OMG SO OP!!!!"

And the buffed snare and lower mana costs.

Eedat1 votes

oh yeah man! Thats totally the reason why she went from being a bad pick to "OMG BROKEN OP"

Weiner the Pooh1 votes

{quoted}

oh yeah man! Thats totally the reason why she went from being a bad pick to "OMG BROKEN OP"

Ya.

Mecha MaIphite2 votes

Could you at least provide an argument to back this? OP's points may not all be valid, but he did put effort into them. At least give him some respect and tell him exactly why he's wrong instead of just writing a few words to farm for upvotes.

Baunjo5 votes

All of lux's skills are 100 % avoidable. THAT is why she is balanced.

Stonington1 votes

That's exactly why I said she's not perceived as strong and doesn't have a high ban rate despite having the second highest winrate in the game! Thanks for proving my point!

Come on guys, can you at least just read the TLDR in bold?

Ratbert3 votes

Using winrates as the sole metric for balance is pretty silly. If every champ has 10 mains, but one champ is more popular, those 10 mains of the popular champ will have a lesser effect in boosting the winrate than the 10 mains for the unpopular champ.

Stonington1 votes

Sigh I've seen this comment so many times.

http://champion.gg/champion/Lux/Middle

Her play rate increased by 50%. Also, her winrate jumped by 3-4 percent after the patch. She's also the 16th most played champion in plat+ with the second highest win percentage. So, you have a good point, in general, but it can't be applied to this situation.

Ratbert1 votes

7>10 is not doubling you know. 5.16-5.17 is just that. Her play rate is still a third of thresh's and vayne's. In addition, in plat, lux's winrate was 54.3, but in diamond, it was 52.9, which placed her at 28th in diamond and second in plat. She's also the 18th most played in plat and 26th in diamond. So either you only used plat stats or old stats. (These are all from op.gg.na though, and cumulative from last month). What's great in other regions are nice to know, but since you never play with them, it's hardly weighty during ban phase.

https://na.op.gg/statistics/champion/

Her win rate jumped 3 percent yes but it went down 1 right after. She has a reasonable playrate and high winrate, but it's nothing impossibly huge.

Stonington1 votes

{quoted}

7>10 is not doubling you know.

What?

5.16-5.17 is just that. Her play rate is still a third of thresh's and vayne's. In addition, in plat, lux's winrate was 54.3, but in diamond, it was 52.9, which placed her at 28th in diamond and second in plat. She's also the 18th most played in plat and 26th in diamond. So either you only used plat stats or old stats. (These are all from op.gg.na though, and cumulative from last month). What's great in other regions are nice to know, but since you never play with them, it's hardly weighty during ban phase.

I'm using champion.gg data which parses data from plat+ from NA, EUW, EUNE, and Korea on the current patch. Different websites will give you different data though like the differences between op.gg and lolking. According to op.gg Lux's win rate in Diamond EUW is 53.89% which is the highest win rate in Diamond EUW. She has the 12th highest pickrate in EUW and is about 60 places higher than Soraka's pick rate. In Plat for EUW, her winrate is 55.78%, according to op.gg, with the highest win rate for that tier.

https://na.op.gg/statistics/champion/

Her win rate jumped 3 percent yes but it went down 1 right after. She has a reasonable playrate and high winrate, but it's nothing impossibly huge.

To be fair, her winrate was roughly 50% before the buffs she was given. Since the buffs it went up quite a bit and now she's sitting at the top of the pile. She's op mate.

Ratbert1 votes

Not in NA she's not. Guess where we're playing.

Her pick rate changed from 7%>10% from 5.16>5.17, which was her buff. Everything after that is FotM.

Ravenhale1 votes

{quoted}

That's exactly why I said she's not perceived as strong and doesn't have a high ban rate despite having the second highest winrate in the game! Thanks for proving my point!

Come on guys, can you at least just read the TLDR in bold?

Well... a double rainbow

Lux is 58th in Kills, 45th in Assists, and 24th in Damage. Not that scary, but what's impressive is she ranks 9th in least Deaths per game (#1 is Janna btw). Maybe if she died more often, her win rate would go down.

Also your stat source only shows Lux as Mid Lane. I've played her Support a lot and she's almost as untouchable as Janna and Soraka when it comes to running support (Soraka is 20th or 17th if you ignore double entries). Her support role could be why you are seeing an inflated win rate.

Stonington2 votes

{quoted}

Well... a double rainbow

Lux is 58th in Kills, 45th in Assists, and 24th in Damage. Not that scary, but what's impressive is she ranks 9th in least Deaths per game (#1 is Janna btw). Maybe if she died more often, her win rate would go down.

Also your stat source only shows Lux as Mid Lane. I've played her Support a lot and she's almost as untouchable as Janna and Soraka when it comes to running support (Soraka is 20th or 17th if you ignore double entries). Her support role could be why you are seeing an inflated win rate.

http://champion.gg/champion/Lux/Middle

The website parses which role a champion plays each game. Your stats on kills/assists/deaths are incorrect, check again. This is only counting platinum rank and higher.

Ravenhale2 votes

{quoted}

http://champion.gg/champion/Lux/Middle

The website parses which role a champion plays each game. Your stats on kills/assists/deaths are incorrect, check again. This is only counting platinum rank and higher.

Not incorrect. I was using your original source http://champion.gg/statistics/ which ignores roles. And as I stated, there is no entry for Lux Support. So where do the stats for Lux Support go?

Stonington2 votes

{quoted}

Not incorrect. I was using your original source http://champion.gg/statistics/ which ignores roles. And as I stated, there is no entry for Lux Support. So where do the stats for Lux Support go?

Look again, the original source does include roles for champs. It doesn't include Lux support because Lux is played 88% of the time in mid lane. Lux support is statistically insignificant. The games she'd played as support isn't factored in. I see, you pulled the stats compared to every other champion in the game. I'm not surprised she's not out assisting Janna or out killing Fizz. Compared to other mid laners she has least deaths, assists, and play rate are top 5. She's low in kill potential at 24 out of 45.

Most importantly she has the highest win rate among all mid laners.

Ravenhale1 votes

The same website that tracks Lulu in three different roles and Brand support feels Lux and Orianna Support are unworthy to be distinguished? Either these roles are ignored or they are included. However comparing the Brand Support vs Brand Mid suggests segregation would not change Lux's Mid Lane Rank.

Edit: Confirmed Lux Support is ignored.

Did you note the 'mids' that bested her in survivability? One is Zilean with negligible play percentage. The other is Anivia, whom also has a high win rate. I'm curious why her survivability is so high. Two thirds of the recognized mid laners die at least one more time than her.

While her damage is not top tier for the mid lane, she puts out the most compared to the other nine most picked mid laners (Viktor does more but he's 11th in popularity).

I don't feel stating her highest winrate in the Mid Lane makes her overpowered. Someone will always hold the Number One spot. It might be Ahri or Yasuo next patch. If there is anything to summarize from these numbers, it's that Lux mains aren't dying enough (not that Lux mains are roflstomping the lane with insane damage).

Baunjo2 votes

No you said that is why she is NOT BANNED. You then went on to complain about all of her stats for about 4 paragraphs. Am I missing something?

Stonington2 votes

You're missing reading comprehension.

She's left unbanned because she's mostly poke and all skillshots which allows her enemies to blame themselves. Rather than champs who are melee like Fiora, Morde, GP, Darius, or Diana who have higher ban rates because they have fewer skillshots which makes players feel powerless.

If Lux is left unbanned because she has skillshots, therefore players blame themselves for getting hit by skills. Then other champions are banned because they don't have as many skillshots and make players feel powerless. Then what's the conclusion? [spoiler]She's perceived as balanced in spite of her very high win rate.[/spoiler]

Baunjo1 votes

No no no. She IS balanced. None of this perception bullshit.

Anihaku1 votes

{quoted}

All of lux's skills are 100 % avoidable. THAT is why she is balanced.

Why don't people learn how to counterplay..........cmon people

Zorae423 votes

No one called Lux OP after 4.13, so we're just going to ignore that one.

All 5.12 did was make her perform the same for people with high ping. The slow is hardly ever used for that purpose, and a slight radius increase didn't really help that much.

5.13 buffed her Q, which has an 11sec CD and is her main tool for staying safe/locking people down for her combo, she never spammed it and it is not her main source of dmg at all. As for the mana costs, her E still costs more than most ults.

She still does way less dmg than Ziggs/Xerath, in order to stay relevant with her dmg she is forced to go into AA range, and has worse mana problems than them.

She still feels horrible to lane with since you need like 3 fully built AP items to one shot caster minions, unlike every other immobile mage who does it with one (or just a NLR in some cases). Meaning you have to come out of your safe range and AA all the stupid minions. It also makes you go OOM after just a handful of casts. Even though it's your main poke/farm ability.

She's just FoM right now. I'd much rather play/have a Ziggs or Xerath over Lux any day.

Lugg1 votes

Champions that don't have a high play rate often aren't seen as OP right away.

Her damage is right on par with Ziggs and Xerath. She can fire her ult about every 30 seconds which is more than twice as often as Ziggs. Every one of Xer's and Ziggs abilities are a skill shot with a warning before hand, so easy to dodge compared to Lux's. Plus Lux scales just as good or better than they do.

Plus Lux is much safer against assassins due to her snare and shield.

Mathbalnase1 votes

{quoted} Plus Lux is much safer against assassins due to her snare and shield.

Ziggs has a knockback. Knockbacks are stronger than snares. Ziggs' knockback can also serve as a leap. Xerath has a stun. Stuns are stronger than snares.

Both Ziggs and Xerath have slows which persist beyond a static AoE.

They may not have shields to protect themselves from ganks and assassins, but the tools they do have are stronger than Lux's equivalents.

Lugg1 votes

I might agree that they are equal, but definitely not stronger with Xer, but not Ziggs. She outscales him on everything except the ult, but she can use her's twice as often, so I'd say hers is actually better.

Amelie2 votes

Lux doesn't use Q through minions often (especially late game), though I guess it's easier to do that now. Not sure if that changes her damage, considering she probably can't follow with an auto attack if she snared through a minion (due to extra distance). The mana cost change is only at later ranks, so it doesn't actually help her mana hunger. Like, at all.

Being able to pre-detonate E was to help even out the field because people with low ping could always detonate fast. I think the radius change was also to better match the actual detonation area. Before, you could damage people outside of the visual effect of E. Basically, the zone radius "increase" didn't change anything about her damage.

As for the shield, the functionality of an instant-shield was necessary. It was next to useless in lane before.

Her passive change was the oldest buff from when they were trying to help her without giving her huge power. She still needs it to not fall off late game.

Stonington1 votes

{quoted}

Lux doesn't use Q through minions often (especially late game), though I guess it's easier to do that now. Not sure if that changes her damage, considering she probably can't follow with an auto attack if she snared through a minion (due to extra distance). The mana cost change is only at later ranks, so it doesn't actually help her mana hunger. Like, at all.

Being able to pre-detonate E was to help even out the field because people with low ping could always detonate fast. I think the radius change was also to better match the actual detonation area. Before, you could damage people outside of the visual effect of E. Basically, the zone radius "increase" didn't change anything about her damage.

As for the shield, the functionality of an instant-shield was necessary. It was next to useless in lane before.

Her passive change was the oldest buff from when they were trying to help her without giving her huge power. She still needs it to not fall off late game.

You're absolutely right about the reasons why they changed her. I'm merely quantifying how much of a buff they did. Consider this, before the buffs, at all elos, she consistently sat at a 50% winrate. She was perfectly balanced. Outside of the in-flight detonation and the passive buff, she didn't need any changes. I think the second proc of binding was way too much and they should do revert that change. Since that's not likely to happen I'd suggest either lowering her Q, passive, or ult damage to compensate her new found power.

Ravenhale2 votes

Illumination is easy to quantify. At Lvl 1, Lux used to do 20 magic damage with a proc AA. Now she does 18 + 20%AP, which means she has to have 10AP to do the same as the old. If she has more AP, then she is buffed. At Lvl 18, Lux used to do 190 magic damage with a proc AA. Now she does 154 + 20%AP, which means she only needs 180AP to do the same as old. If you're running Luden/Void/Morello/Athene/Deathcap and some masteries/runes, you're probably around 600AP (possibly 650). Going 600 for discussion sake, that means an AA proc is going to average 274 magic damage at Lvl 18 (roughly a 50% increase in damage). That's a healthy gamble to bring a low mobility mage into AA range.

I have seen several statements about her Singularity doing the same radius of damage it has always done and that, in the past, units outside the visible ring were getting hit. There was a visual update on the skill to match the actual damage radius, so I'm hesitant to agree Singularity was buffed when I have been told otherwise. I do see the patch 5.12 notes, and it only addresses the slow radius. All in all, the 5.12 patch gave Lux quicker spells which made her skills more reliable. Reliability is a difficult thing to quantify, but it unquestionably lowers the skill floor to be competent with Lux.

Patch 5.17 was a gameplay changer for Lux. There was no longer any drawback to snare through minions, and a lot of midlaners have not adapted to her new power. You can actually hit the second snare target with your 1 second cast time Ult, something quite unreliable before.

I don't fully agree with the "spamming" comment, since even at Rank 3, the difference in cost is a mere 10 mana (at 300 mana, Lux gets 6 Qs instead of 5). And since her cooldowns are the same, there is no "spamming". (Did you seriously check other midlaners before making this remark?) But it's sensible to forego Ranks in E (waveclear) for a cheaper double snare that could also be used on minions and has a cooldown that reduces with Rank.

All in all, I'd say they buffed her burst and reliability while keeping her defenseless for 6 seconds after her full spell rotation is cast (40% CDR). I can't imagine Lux ever being ban worthy with how her cooldowns gimp her. She's not a terror to lane against (more like an annoyance). She's an easy gank target if she is too aggressive. I have never personally witnessed a Lux Pentakill (though I'm sure it can happen).

So no... I don't view her as OP even with her buffs. She's better, more competitive, but not someone I'm going to be thinking GG at champ select.

Stonington1 votes

You can quantify her old passive damage to the new passive damage. I just did a cursory examination of it because, IIRC, when I did the math out when the change took place it gave her somewhere between 1-10 damage up to level 3, then it was a decrease until she built more AP item. In any event, it's far better late game than early game. You're right that the binding patch was the big one that put her over the top.

All I specified was the slow radius of her E, not the damage radius.

As far as her mana decrease on her binding goes. 10 mana at rank 3 of her binding is about a 15% decrease in mana cost, 22% at max rank. Those are pretty large mana cost decreases. Perhaps spam wasn't the right word. To clarify, it's far less costly to cast bindings and allows more opportunities to cast it. Also putting points into Q rather than E is bad.

She's OP in the same sense season 3 Janna was op. They have some of the highest winrates in the game, but they aren't lunging into your face, snowballing like crazy, and blowing you up. Just like you said, they're annoying and when she's on your team you have the highest chances of winning outside of having a Morde ADC.

Ravenhale2 votes

Has anyone tried building Luden's first? I'm curious what Rank of E with Luden's would waveclear.

BakedLotion1 votes

{quoted}

Has anyone tried building Luden's first? I'm curious what Rank of E with Luden's would waveclear.

Like rank 4 or max. But be careful. If you touch a melee minion, the ludens proc will proc on the melee ones since it prioritizes targets closer to you. So if you hit a melee by accident, the casters will still be alive since E isnt enough to kill them unless you're ahead

Kat Head1 votes

{quoted} so strong now

Everything you said was spot on, this part of the boards is a mage happy place where actual balance concerns are not recognized. Your intelligent post will not be well received here, simply because most of these players only see things from their own perspective. Mages cannot be op, only assassins, adcs, bruisers tanks and junglers are allowed to be op here.

Stonington2 votes

[{quoted}](name=Kat Head,realm=NA,application-id=3ErqAdtq,discussion-id=pelaOagA,comment-id=0006,timestamp=2015-10-13T23:13:04.154+0000)

Everything you said was spot on, this part of the boards is a mage happy place where actual balance concerns are not recognized. Your intelligent post will not be well received here, simply because most of these players only see things from their own perspective. Mages cannot be op, only assassins, adcs, bruisers tanks and junglers are allowed to be op here.

Sigh, I know. In a few days I'll post a thread saying, "Lux can nuke me from fog of war, 2 screens away, no counter play. rito balanced?" I think I'll get a better response.

Kat Head1 votes

{quoted}

Sigh, I know. In a few days I'll post a thread saying, "Lux can nuke me from fog of war, 2 screens away, no counter play. rito balanced?" I think I'll get a better response.

Yeah, lol you most likely would.

Fowus1 votes

she isn't op at all

Uva9x6gDhC1 votes

Lux is broken after her massive buffs. Anyone denying it is a filthy Lux main.

Shonjl1 votes

Its funny people claim she is OP when prior to her minor buff she was unheard of, and all the buff did was make her bindings do the same damage when before the 2nd hit did less.

This is no different than Garen being QQed about, he was overall nerfed but people cry since he never was used and would rather cry then learn to play against him.

People need to complain less and actually play the game and use their heads.

Mistikal1 votes

what is this? 2013? That's the only time she was really all that strong. this is a ridiculous post.

More from Gameplay

More by Stonington