Losing is straight up a way better experience now.

Stonington·1/27/2017, 5:06:44 PM·19 votes·1,613 views

http://40.media.tumblr.com/fe76a4edc1d51b0a041ec8ee101e5fa0/tumblr_nea4i9gpfB1qgrdiqo1_1280.png

When the enemy Trynd is 5/0 and the enemy Syndra is 7/1, they just end the game. There's no more waiting 10-15-20 minutes to end a losing game. The game just ends earlier.

If you're one turret down and the kill score is slightly skewed in the enemy team's favor, comebacks are possible still. But if someone gets stomped it's sooo much easier for the enemy to just end. Hallelujah! It's the perfect balance. Last season there were those games where you'd be 10-15 kills down and 4 turrets behind at 20 minutes and that game would last another 15-20 minutes. Another 15-20 minutes of complete impotence for a 1% chance the enemy makes enough mistake to let you get back in the game. Now it's just 5-10 minutes and it's over.

It's great!

24 Comments

Divine Winds1/27/2017, 5:12:25 PM4 votes

If you can win a long game, it would be fun.

But I think lanes snowball a lot quicker now than last season, especially with FB turret and a very prominent jungle presence.

DunkinNoobs1/27/2017, 5:39:25 PM2 votes

This post reeks of sarcasm, but I actually agree. Games that deserve to end quickly end far faster than they used to, and that's a good thing in my book. Only games that are actually close go past the 30 minute mark now, and that's an absolute fucking miracle; no more winning in 20 minutes and then taking another 20 minutes to actually end like in Season 5.

Duke Anax1/27/2017, 8:49:51 PM2 votes

Games aren't actually decided any sooner than before, you just notice it earlier.

If you died 3 times in the first five minutes and then continue to suicide 1v1 you lost just the same back then as now. It's just you could stall out your loss way better which gave the fake impression that you are actually not doing all that bad, or that you might even recover.

Now you get more instant feedback that your strategy might actually not be working after all.

However if you adjust your play and avoid increasing the gap you can recover and turn around at any point of the game.

(though it is true that some plays at bot produce quite a heavy chunk of gap)

AMYS GRAVE1/27/2017, 9:00:35 PM2 votes

But if someone gets stomped it's sooo much easier for the enemy to just end. Hallelujah! It's the perfect balance.

Yes, let the worst player decide the fate of the game and give good players no chance to do anything. Great. /s

Kitten of Evil1/27/2017, 10:08:33 PM1 votes

Sarcasm aside, I find this to be... inaccurate.

When the enemy Trynd is 5/0 and the enemy Syndra is 7/1, they just end the game. There's no more waiting 10-15-20 minutes to end a losing game. The game just ends earlier.

That's not my experience! In my experience, we'll be down 4 towers and 15 kills by minute 15, but we'll be able to sit in base and turtle for an extra 20 minutes, unable to get any objectives and the enemy team being too stupid to figure out how to just push in and win. And my team never wants to surrender.

Mortekaiser1/27/2017, 10:26:29 PM1 votes

losing is shit not because of the game itself but because teammates would rather flame each other than play the game

that's been pretty much all of my ranked games as of late. I even had a jungler today say flat out "I'm not ganking for you" even though the lane was pushed to me and we had full capabilities to get a kill/pressure the laner out.

Teemodanegro1/27/2017, 5:10:59 PM1 votes

Not sure if troll post, but I agree.

Games that are longer aren't fun.

Danjeng1/27/2017, 10:42:25 PM1 votes

I'm legitimately not sure if this is sarcasm. I'm not sure if people upvoting this are seeing it as sarcasm.

iLLp1/27/2017, 6:15:13 PM1 votes

well played

inplane1/27/2017, 10:02:34 PM1 votes

{quoted} If you're one turret down and the kill score is slightly skewed in the enemy team's favor, comebacks are possible still.

Good one there. [slayer-jinx-wink]