Too much movement speed shit in Sorcery

Malak··79 votes·16,215 views

And not enough "resource manipulation" and "ability empowerment"

Replace nimbus cloak with: casting your ultimate grants you AP for X seconds. 1 min cooldown.

or something else that actually feels like it belongs in sorcery.

waterwalking, too, should be removed in favor of something else

49 Comments

Ayzev40 votes

It would make more sense for Domination to have these speedups, wouldn't it? So that you can roam around and 'dominate' the map.

SithesisLord7 votes

Would make sense with the whole 'target access' thing the tree tooltip says too.

Warlord Rhinark4 votes

"Target access"

"Hey let's give a shittier Lethal Tempo as a keystone"

"Hey let's give assassins cooldown reduction on their ultimates"

"Hey vision helps with bursting people down, right?"

SithesisLord1 votes

Most assassins' ultimates are target access based.

Zed, LB Mimicked-W/E ultimate, Talon, Fizz.

More conditionally, Ekko's ultimate can count as one.

And vision does help with bursting and reaching someone. Wards they don´t know about are wards you can used to reach them without their team rotating to protect them.

I´d argue that zombie ward is better for that than ghost poro though.

As for Hail of Blades, it´s a Keystone made probably for 3-hit assassins like Ekko. And to an extent Vi.

Raid Boss Morde26 votes

That Nimbus Cloak sounds awful compared to what it is right now

Sun Wu Ryuumoku3 votes

need at least another seconde, cause 2 sec is too low

Raid Boss Morde1 votes

I've already tested it quite a lot, and 2 already feels really strong.

Sun Wu Ryuumoku1 votes

i tested it too... and i felt like it did nothing. granted i tested on champ with ms speed on their ult (MonkeyKing Talon ).

Lil Homie busta12 votes

What about a rune that increases ult damage? Or steal mana from enemies? That would sound like sorcery.

Nope, have some more movespeed.

50000000000000007 votes

Mana steal/burn rune would be interesting. It generally feels worse to have your mana burnt than burn their mana though, so not sure if there is a way to implement this without being toxic af

My Waifu Vanilla2 votes

Having your stats stolen isn't fun in any game especially if it is "long lasting". Trundle at least only takes them for a few seconds. There is a reason Veigar has had a bunch of passive and ult changes in the history of the game. Killing people with their own stats isn't fun and interactive.

Aptest1 votes

{quoted}

Mana steal/burn rune would be interesting. It generally feels worse to have your mana burnt than burn their mana though, so not sure if there is a way to implement this without being toxic af

There isn't any, this is why mana burn was one of the first affects to be removed from the game.

the core problem is that mana burn is only effective if you can get their mana to near zero. at which case their champion is disabled for a long, long time, and you can keep their champion disabled. but if you can't reach that state than mana burn has no effect whatsoever.

this makes mana burn an all or nothing stat. in reality it is only healthy in a game state where massive mana gains are possible. For instance, while mana burn is probably a shit idea, energy burn will be an ok idea to implement, because of the high rate of resource recovery for energy users.

kile1472 votes

Silence is a healthier version of Mana burn.

SooFr0sty1 votes

An early version of kassadin had mana steal and was removed. I belief riot even commented on this saying it felt terrible.

Early league was toxic, look up what ez W could do.

Dope Solo8 votes

Mages don't need 4 movement speed runes in the sorcery tree.

Mhihnj6 votes

water walking is a good rune tho. I prefer picking it on champs like Ahri and TF.

Sun Wu Ryuumoku4 votes

waterwalking, too, should be removed in favor of something else

no it shouldn't, this rune's great.

ChaddyFantome4 votes

the reason the runes are distributed the way they are is to encourage branching out and devising combinations with the system, as opposed to taking Sorcery/Inspiration on every AP damage dealer ever every game for example.

Also, your option is terrible. it's just "have free damage".

ninjaroxas2 votes

Isn't nimbus cloak just "have free movement speed"?

My Waifu Vanilla1 votes

Movement speed is more universal. Also, the rune proposed would be even more narrow in scope. Only AP champions and only AP champions that LEAD with their ultimate which is less than you'd think. Most use it for a finisher. Also would result in champions being forced to be balanced around it. Oh orianna is now just one shotting people? Gotta nerf her. Karma RQ in lane getting too strong again? Nerfed. The proposed rune is literally writing yourself into a corner in the long run because it's VERY easy to abuse a tune like thay.

ChaddyFantome1 votes

{quoted}

Isn't nimbus cloak just "have free movement speed"?

Movement speed tied to your Ult is more strategic and requires more forthought. A good amount of champions can't even make all that good use of it while others gan in a given scenario.

CasterGilgamesh1 votes

why does the adc tree have so many good things but the mage tree gets movement speed lol

Nyarlathοtep3 votes

+1

koshkyra3 votes

Nimbus Cloak

If above 60% mana, your ult does 0.5% increased damage for every 1% of current mana you have above 60%. (minimum= 5% increase, max 20%).

If below 60% mana, you rapidly regenerate mana equal to 6% of your missing mana per second for 5 seconds after casting your ult.

Now that mages have way less mana than they used to this rune would work pretty well in sorcery.

"But what about the people who dont use mana" then they shouldnt be in sorcery

Saianna3 votes

If below 60% mana, you rapidly regenerate mana equal to 6% of your missing mana per second for 5 seconds after casting your ult.

As much as I like this, I'd be silly-OP on some champs with short ult CDs. I can see Lux ending pretty much manaless :P

hi ìm groot3 votes

U leave my waterwalking ALONE. Love that fkin rune

DW Diana3 votes

I really like Nimbus cloak. You can complain that it's not perfect on whatever champions you play, but on some its exactly what they've been waiting for. Diana for example gets a huge amount of benefit form it. Viktor will use this well also, as will many others. My main (Malzahar) will sadly see no benefit, but it they let it proc at the END of his channel then it'll be ideal! It has a lot of promise on the right people, and most of them are AP.

ninjaroxas1 votes

I have no idea why you would want nimbus on diana

Edit: actually I could but it's still isn't good enough imo

DW Diana3 votes

{quoted}

I have no idea why you would want nimbus on diana

Really? Whats the first reaction to a diana coming in on you? Flash out of her E range. Nimbus cloak prevents this. Add HoB and she can take someone down much easier then currently (I've tried it in multiple games on PBE). It's the same reason a lot of challenger players take phase rush, except you don't need to when you have nimbus cloak allowing the use of electrocute/HoB :P

ninjaroxas1 votes

That was a fast reply, I added that edit like 2 minutes after I made that comment. I actually kinda also forgot nimbus is on the first row so maybe.

However unless they changed HoB to do more then attack speed I really don't think it anywhere near as good as electrocute on her. she gets enough attack speed already that HoB would be just overkill

DW Diana1 votes

{quoted}

That was a fast reply, I added that edit like 2 minutes after I made that comment. I actually kinda also forgot nimbus is on the first row so maybe.

Lol, too slow =P

However unless they changed HoB to do more then attack speed I really don't think it anywhere near as good as electrocute on her. she gets enough attack speed already that HoB would be just overkill

Diana's passive gives her a large chunk of damage. The current 1 shot playstyle revolves around setting this up before you go in. Hob allows you to have a nashors tooth worth of attack speed to proc this with at level 1, which scales up later on. Makes your level 1 vs melee champions brutal lol. Electrocute is great early, but really unnecessary after level 8 or so (90 ap and a revolver) as you can then 1 shot people anyway, but for those that build against this, your passive tends to finish them off. Against a single target electrocute is fine, but for two or more you need your passive. This is another reason why a lot of people take phase rush instead, it allows them to chase people down after the first 1 shot xD

Jaspers2 votes

Water walking I like but the new one and Celerity seem oddly placed as one works off the other.

This said I just had a game of Nami and the stats didn't seem right, how does Celerity work exactly?

I had a total of 20AP bonus from celerity. In a 30 minute game. That seems a little low.

I checked my other movement speed things, Water Walking was up for 3:30 and approach velocity was 56 seconds, so a good 4 minutes of other movement from runes, then Nami's own passive. While I was prioritising my team, 30 minutes, 20 AP.

It might be a case that Celerity with this new one and other movement things like Phase rush just doesn't matter.

EkyonKun16 votes

Celerity tells you the highest amount of AP you ever had in the game. Usually this means however much AP you had at the very beginning where you get the move speed buff from first spawn.

It's very, very misleading as an end game stat.

Jaspers1 votes

Thanks for the info. Maybe they need to give total overall gained or instead time you got bonus ad/ap because at least then you'd know how often you go it.

Votable Jester1 votes

Really? Mine always shows the current % (see it go down as the starting buff fades).

Mort0r5 votes

He's talking about in the post-game lobby, you can see the largest amount of ap you got from celerity.

Votable Jester1 votes

Oh I wasn't even aware it showed up there haha. Thanks.

SwiftKitten881 votes

if either of these runes are changed Nidalee flat out wont be able to clear without getting executed unless u have challenger level orb walking skills

TequilaZombie1 votes

Maybe she needs some extra Armor buffs then, not faster mov speed

SwiftKitten881 votes

{quoted}

Maybe she needs some extra Armor buffs then, not faster mov speed

well yeah, but most of the issue with because of the way celerity works and her passive giving 30% movement speed toward hunted units, and 10% in bushes.. celerity gives her a increase of ap from 20 to 28 which is worthless late game for sure... but is the only thing that makes her clear remotely viable. because she flat out doesn't have enough ap to clear.. losing that 8 AP would make her clear impossible to do. i mean before runes reforged she had about 5 more armor and 4 more ap than she does now (and it would have been like 12 more ap if not for celerity)

her clear got a LOT harder with runes reforged, and celerity gives her the ap she needs to even do it at all. if they remove that.. then she is flat out fucked

lykkelas1 votes

riot just doesnt want you scrubs inting the game. thats why they want you to run away faster on these immobile mages.

Lord of Math1 votes

Oh this new nimbus Cloak on Mordekaiser . Perhaps just add a keystone to sorcery that grants Mana on minion kills or after three consecutive hits from unique spells?

The Bearded Bard1 votes

Movement speed is so good though

YuGiHo1 votes

realizing if u take sorcery primary you are going to be able to have all your runes make you fast somehow. why do we want speedy mages? not saying ist a bad thing but i just never associated them with going fast.

GULAG 4 U1 votes

IMO movement should be put into dom/lightblue utility tree instead of sorc, def agree. Tho I think it should be +ap and ad because that's how it works for everything else.

Velasan1 votes

Mid laners roam a lot too. They don't need a movement speed rune on every tier though.

TheGreatNinx1 votes

Obviously they wanted to make you into sonic. I mean the tree page is blue already. :P Though I do agree with ya.

Recon12121 votes

Wont get done, too good of an idea for Riot to consider, sorry for putting out advice for a game you want to be better.

fƒ151 votes

Yeah, other than celerity the movement speed runes in sorcery suck

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