I Quit Maining Tanks after 4 Years
I recently gave up playing tanks after 4 years of learning how to best perform that role. It has taken me awhile, but I realize that I'm choosing inferior champions to play with and the game simply is too hard to not take advantage of meta champs. Over the last year, this is what I have found is bad concerning the role:
1)-Scuttle changes make your already slow first clear twice as slow (for junglers). You can't fight the early duelist junglers and if you don't get one of the first 2 scuttles you are screwed. This was easily the worst jungle change I have seen since I started in season 4.
2)-You have too many counters. Before you had to worry about ADC's that build armor pen. Now armor pen is everywhere and bruisers are dealing true damage.
3)-Their kits are just inferior to a lot of the more overloaded champs and have much lower ceilings. Think of all the things in somebody like Lee Sin, Kayn, Yasuo, Ekko and Irelia's kits. The only one that has anything close is Thresh and maybe Ornn.
4)-There is a noticable difference in the amount and quality of skins/narrative/attention being paid to tanks over ADC's and mobile carries. This isn't a gameplay issue but it reflects the importance that Riot has placed on those kind of champs, which I think is more of a company viewpoint.
5)-For laning tanks, CS is simply easier to secure with a more offensive oriented champion because it makes last hitting easier. This also allows you to farm faster, aquire gold quicker, and reach your items faster than slower clear champs.
6)If a tank is ever popular in normal play or LCS, they don't last long.
The easiest way to recognize that tanks are really in a bad spot is look at the last few months where ADCs have been out of the meta. You would think that makes tanks really thrive because ADCs are their counter because of the range and armor pen but it hasn't given any rise to the playrates of tanks in the least. In fact, it seems like there are less tank players than ever nowaways. Tanks should have weaknesses but right now, there are simply too many.
or
where you can still apply the same amount of CC (or comparable) while still have access to your other utility assets. The point of a tank was that you could apply more than one rotation of hard CC, and damage throw at you was mostly wasted
laughs in E cycling during a fight
I melt in 3 seconds
(already gutted): now you have even less sustain, because you start with only 2 potions. And this is so bad for champions who rely on sustain.