What if we just doubeled tower damage?

SaltyToplaneGoat··12 votes·1,433 views

Would towers then be somewhat respected? Would it even make a difference?

To be honest towers still appear too weak for me. Just had it in a previous game where an Irelia dived me under the tower as low HP Lissandra. Sadly I had no ult, but I had my W, so I thought: "Hey, rooting an enemy under the tower is not exactly a bad idea and she has not a single armor item, so let's do this". (She had lots of Spirit Visage, Merc boots and a Trinity force)

What I didn't expect was that four consecutive tower shots didn't even take half of her health.

By the way it stands we might as well replace towers by gigantic caster minions, then at least they wouldn't give the illusion of safety...

43 Comments

sdsdfdf7 votes

no

Schàdenfreude2 votes

Exactly. Except there are so many plebs in the comment section advocating true damage for towers. So stupid.

Knoyle2 votes

How is it really that stupid? Yes they will hurt a lot for those who what? don't stack hp? It sounds fair enough. as you level the towers still do the same damage so you will still take relatively less damage. Tanks should be the ones getting aggro from them during dives either way.

Penns5 votes

Id say give towers some bonus armor pen or some %hp dmg if anything.

SaltyToplaneGoat3 votes

How about simply giving them true damage? Tanks would still be able to take shots, but bruisers and assassins would have to be a little more careful then...

Niaphim1 votes

How is that? Fighters inflate their HP with item 3078 item 3071 item 3053 item 3022 but their defenses are item 3065 item 3143 at best - that is your typical bruiser. While tanks actually go for lots of durability with much higher effective HP. This change would hurt tanks much more.

SaltyToplaneGoat1 votes

Yes but bruisers have relatively high values of base armor and armor-per-level. It would still make turrets deadlier to them

Ozag the Mighty4 votes

They should do true damage to champs, doubling with each shot.

SaltyToplaneGoat1 votes

Hmm yeah that's a good idea. Here, have an upvote ^^

Dealth4 votes

Sounds like you just had poor judgement in that situation and are trying to blame it on the game. Towers haven't gotten any weaker.

SaltyToplaneGoat1 votes

Towers have always been grabage. However, they are supposed to protect you. That's why they are TOWERS, not "defense points" you have to protect.

And if they can fire four shots and STILL are not threatening to a target that's not a fulltank, then why do we even have them?

Astôlfo2 votes

No, they're only supposed to defend you in early. You're supposed to defend them after said early.

SaltyToplaneGoat1 votes

So we got defensive structures that need to be defended despite that being their actual job? Wow, that's some quality design here I see...

Astôlfo3 votes

Um, considering the whole point of League is that it's a tower defense game, I think you need to re-evaluate your words.

Phelas1 votes

You, i love you.

Akali is SO HOT4 votes

Towers already deal a ton of damage. Outer and Inner Turrets deal a whopping +40% damage on every shot which stacks up to 120% and doesn't reset when switching targets while having 30% armor penetration right off the bat. Inhibitor and Nexus turrets have a whopping 75% armor penetration as well as a short ramp up time all the way to +125% damage all while doing continuous damage rather than in shots like the Outer and Inner turrets do.

Tower dives are always risky early game and can easily decide which person snowballs. Towers protect you early game and you are supposed to protect them late game. That's how this game has always worked. If towers were high damage invincible super Gods like people want them to be then games would never end and dive comps would be nonexistent. Games would just turn into whoever can get the better siege team.

Don't expect turrets to do all the work for you, because, if they did, then this game would be really stale during early and mid game and incredibly long and boring during late game.

paperbIade1 votes

[{quoted}](name=Akali is SO HOT,realm=NA,application-id=3ErqAdtq,discussion-id=pY9JLFLR,comment-id=0010,timestamp=2016-09-25T19:08:51.108+0000)

Towers already deal a ton of damage. Outer and Inner Turrets deal a whopping +40% damage on every shot which stacks up to 120% and doesn't reset when switching targets while having 30% armor penetration right off the bat. Inhibitor and Nexus turrets have a whopping 75% armor penetration as well as a short ramp up time all the way to +125% damage all while doing continuous damage rather than in shots like the Outer and Inner turrets do.

Tower dives are always risky early game and can easily decide which person snowballs. Towers protect you early game and you are supposed to protect them late game. That's how this game has always worked. If towers were high damage invincible super Gods like people want them to be then games would never end and dive comps would be nonexistent. Games would just turn into whoever can get the better siege team.

Don't expect turrets to do all the work for you, because, if they did, then this game would be really stale during early and mid game and incredibly long and boring during late game.

so you want a snowball game?

Akali is SO HOT3 votes

No I think the pace of the game is fine as is right now. At the beginning of the season it was way too snowbally, but now it's about just where it should be.

Curious Kat2 votes

Maaaaaan, couldn't agree more, especially with this horrible tank meta where there is 2+ tanks per team, if a turret can't hurt an irelia without armor, it would be like farting on real tanks built like tanks.

If i had a dollar for everytime an ALI, or NAUT, or BRAUM, or Darius or anybody along those lines who is tanky and still does MASSIVE damage was able to turret dive my whole team, single handedly do 70% of everyones, hp, then stun and let their team clean up afterwards all the while not taking a single shred of damage from the turret, man i would be rich by now.

I mean i had a match where i built Last whisper, black cleaver, ghostblade, and duskblade as well as our ADC having arm pen, and multiple others with arm pen, it still takes 5 of us about 30 seconds to kill a tank like Naut or Ali, It's just ridiculous... They don't even have to be good, they can make mistake after mistake and never get punished by it because they are like Gods with all that BS. Iteming against them doesn't do crap, hell even Vayne and Jinx can't kill tanks now a days...

Ide love to see some true damage shots from turrets, that gradually get bigger with every hit, maybe then tanks can finally get punished..

Catastrop2 votes

Honestly, if it's at the point where she has item 3111 item 3065 item 3078, I don't see why you're surprised she lived in this specific scenario. Although I still agree with you on turrets not doing much.

NotCounter2 votes

sounds like a mistake more than an imbalance

GULAG 4 U2 votes

It is now impossible to tower dive unless you're garen

Punching Top2 votes

Just no. Double turret damage =

  1. Longer games.
  2. RIP lasthitting under turret.
  3. Enforcing the tank-meta.
S0kaX1 votes

Upvote

SaltyToplaneGoat2 votes

Thanks

[slayer-pantheon-thumbs]

oSEXYPLATYPUSo1 votes

but the issue is they wanted to speed the game up .... so they nerfed turrets.... that would slow the game down

not against it just stating

Curious Kat1 votes

[{quoted}](name=MrFawknSunshine ,realm=NA,application-id=3ErqAdtq,discussion-id=pY9JLFLR,comment-id=0004,timestamp=2016-09-25T13:48:01.652+0000)

but the issue is they wanted to speed the game up .... so they nerfed turrets.... that would slow the game down

not against it just stating

But they did that purely for the LCS though, with no regard or thought into how it would effect NORMAL play, LCS is a totally different game than League of Legends quite honestly.

oSEXYPLATYPUSo1 votes

do not disagree... in all honestly i have hated all the changes in season 6 from turrets, items, champ reworks, masteries dont get me fukin started with masteries... the last thing they did good was the visual update to Summoners rift

Shadòw1 votes

Towers should just deal %dmg and have fat Armor pen.

Their Damage against squishies is fine, but Tanks can tank too long.

Siyther2 votes

fuck that just make the second shot on a target striaght up kill them period

Shadòw1 votes

I don't know why, but i think this would be a little bit broken.

Siyther1 votes

and a level one champ that can tank 6 shots isnt broken? tower diving shouldnt happen at all until late game, when u have to defend towers, not when towers should be defending you. RIght now and for a while now towers are nothing, anyone with a gap closer can dive without feAR. Early and to some extent mid game you should fear that tower. Ever play smite 2 tower shots without minions to absorb will kill you period. Its not broken there nor would it be in league and then maybe id play adc again lol

Shadòw1 votes

no level 1 champ can tank more than 2 tower shots.

and tower diving should always be a thing.

towers are supposed to support you, not magically make a safe zone where literally nothing can happen to you.

when you stay with 20% against a full life enemy in lane, it's your fault. Towers aren't supposed to protect you from everything and that's good.

Siyther1 votes

it wouldnt bother me so much if every single game i didnt get dove at full health they straight up tank the tower and dont die that is bull shit in the early game. Towers are supposed to protect u early and you protect them late game. Not towers dont offer shit at any phase of the game, which is exactly what they are atm. If u want to e tower dove all the time and you think thats good then why even have a tower cause i sure dont feel like i have one lol

Veltox1 votes

Flat true damage and i'm sold.

The Yetii Rider1 votes

Alistar, Blitzcrank, Thresh, Urgot, Lee Sin and Skarner are the reason turrets have to have ramp up damage. If the first shot of the tower did double damage then every hook support would be perma banned.

Strawberrycocoa1 votes

Towers don't need more damage, just make them stun enemy champions for ten seconds and debuff them with a 100% bonus to all damage received when they take a shot. I guarantee you tower diving would go away forever then. /s

420 grams1 votes

and pull champions win rate would sky rocket because you get caught even one step in range, and you're gone.

paperbIade1 votes

Make towers do percent health true damage

Meep Man1 votes

Games would drag on for a lot longer since towers could very quickly clear minion waves, melee minions taking 2 hits and ranged 1 hit compared to the current 3 for melee and 2 for ranged.

Irelia Bot1 votes

What if they applied a debuff doing some % health damage to targets they have hit before? Would that make tanks actually think twice about turret diving sometimes?

More from Gameplay

More by SaltyToplaneGoat