Garen's villain mechanic needs a cooldown
I noticed a while ago during a teamfight; When Garen kills a villain, another one is INSTANTLY marked, allowing him to take down one target and start spreading the joy of percent health true damage to another right after. I played a game a while ago where we aced the enemy team and during the brief team fight I managed to do a not insignificant amount of true damage to all 5 of them. This isn't really a power thing, it just feels like bullshit. I'd say compensate him with buffs, but he's one of the better soloQ top laners, right now.