Is Fizz E Fair?
Going to be attacking Fizz E today.
Playful RANGE: 400 COST: 90 / 100 / 110 / 120 / 130 MANA COOLDOWN: 16 / 14 / 12 / 10 / 8 Playful ACTIVE: Fizz hops onto his trident in a nearby location, becoming untargetable for 0.75 seconds and gaining the ability to use Trickster.png Trickster for no additional cost before the effect ends. If Fizz does not use Trickster, he will slam the ground below him, dealing magic damage and Slow icon slowing nearby enemies within 330-range for 2 seconds. MAGIC DAMAGE: 70 / 120 / 170 / 220 / 270 (+ 75% AP) SLOW: 40 / 45 / 50 / 55 / 60%
As we see, it costs 130 mana and has an 8 second cooldown not reduced by CDR and is invulnerable for a third of a second. 0.75)
Now, assuming he has 40% cdr from , let's say Morellonomicon, DFG, Blue buff gives fizz a 4.8 second cd on his E, with an invulnerability of 0.75 each period of 5 seconds. Assuming he has 1000 ap to make things easier, he does 270+750 damage with his E and a 60% slow for 2 seconds every 5 seconds. You take about 1000 damage every 5 seconds, are slowed 2 of the five, and are being bombarded with auto's from seastone and q.
My suggestion for balance? Implement the nerfs on crystal scar fizz into summoners rift, increase his rank 5/4 E cd and lower his rank 1 e cd. He's only OP because he can jump over a wall every 5 seconds, HEYYY THATS ALMOST THE CD OF RIFT WALK. WHY NOT ADD RIFT WALK PASSIVE TO FIZZ'S E SINCE FIZZ E GIVES INVULNERABILITY , SLOWS FOR 60% FOR 2 SECONDS, AND DOES NEARLY 1000 DAMAGE? :D